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Rihannsu
Join Date: Jun 2012
Posts: 1,769
# 11
12-26-2012, 02:00 PM
I would love to see some more BOs have Efficiency. I agree with the argument that if non-Saurian/Leathan DOffs can be Efficient, why can't similarly raced BOs have the trait?

At the very least, I'd like to see the Efficient trait to some Aliens BOs.

Likewise, I'd vote for more Space Traits (Accurate, Elusive, etc.) appearing on BOs.

Quote:
Originally Posted by lasonio View Post
you guys do know iyou are the most efficient with 2 eff boffs right? 5 is no different then 3-4 so it is best to have 2 for the 1 to each system and 4-5 give only 2. So instead you could get a borg, another eff boff and 3 of any other race you want, like human...
Not true. In the Attack Default Power Setting (or any other mix of 100, 50, 25, 25 power levels) each Efficient BO adds about +1.72 power to your system. Granted, that's spread +0.35 to you 50 setting and +0.70 to each of your 25 settings, but it's still there.


And while the UI rounds down, and doesn't display the fractions of power, they are reflected in the Cryptic math that affects your Abilities. Example: An Aux to SIF will heal more HP if you have 3 vs 2 BOs and are running with at Aux 70 or less. It's ain't much, but it is there.

Details:
Setting/Display/Actual
1 Efficient BO:
100/100/100
50/50/50.35
25/25/25.70
25/25/25.70

2 EBOs:
100/100/100
50/50/50.70
25/26/26.41
25/26/26.41

3 EBOs:
100/100/100
50/51/51.05
25/27/27.11
25/27/27.11

4 EBOs:
100/100/100
50/51/51.41
25/27/27.81
25/27/27.81

5 EBOs:
100/100/100
50/51/51.76
25/28/28.52
25/28/28.52

Note: These bonuses stack with Captain Traits and Skills.

For more information, check out my Ship Power Calculator.


You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Ensign
Join Date: Feb 2013
Posts: 1
# 12
03-21-2013, 11:42 AM
I fully support this. Need some prettier efficient boffs.
Captain
Join Date: Nov 2012
Posts: 1,157
# 13
03-22-2013, 07:00 PM
Can you have more than oen liberated borg engineer per ship out of curiosity? I already have one, and I certainly wouldn't mind picking up more from the zen store (better than those ugly saurians) but I don't want to buy one for 500 zen only to find out there is a max of one per captain.
Lt. Commander
Join Date: Jun 2012
Posts: 195
# 14
03-22-2013, 08:03 PM
Only one at a time. Read the description in the Z-Store. It specifically says you can only have one per character, and won't be able to open a box containing one if you already have one.
Commander
Join Date: Jun 2012
Posts: 380
# 15
03-23-2013, 04:21 AM
In my opinion every race should have slight chance to get any trait, and specific race could have this chance higher for specific trait.

No one would tell me that with billions humans/vulcans/bolians/etc. there isn't any who is eficent/worrior/etc.
Sorry for any mistakes, english isn't my primary language.

"Dear players we have for you new useless event and only-one-map-use-divices, and much more new "content", but we can't repair glitch in chat system which make mutes on private channels permament. So deal with it and give us your remaining money."
Survivor of Romulus
Join Date: Jun 2012
Posts: 555
# 16
03-23-2013, 06:20 AM
I would like to see each BOFF race have one race-specific passive trait which they have a good chance to get (humans for leadership, for example or Scientific Aptitude for Vulcans boosting sensor scan, maybe, so of immense value to sci captains) and for there to be random passives which each race has a 1% chance to get.
It would really shake the exchange up, not to mention peoples' builds, if their BOFF choices weren't limited to Saurians and Humans (or Letheans) if they choose to min/max their builds.
I know people like to have Andorians, Ferengi and Bajorans in their ship crews for aesthetics and RP reasons but to have a bigger impact on ship performance would be of immense value in the long run.
Aliens should have a random chance of ANY trait and a smaller chance of a second.
I'm not saying the passives should be space based exclusively. I like to ground missions too so a passive which boosted energy weapons (Bajorans maybe with some kind of Improvise trait) would be welcome too.
Republic Veteran
Join Date: Oct 2012
Posts: 1,764
# 17
03-23-2013, 06:43 PM
We are having a new trait system in May, perhaps this will also extend to bridge officers.
Captain
Join Date: Sep 2012
Posts: 3,385
# 18
03-24-2013, 08:36 AM
or how about the traits be randomly distributed regardless of species?

Quote:
Originally Posted by drowrulesupreme View Post
I would like to see each BOFF race have one race-specific passive trait which they have a good chance to get (humans for leadership, for example or Scientific Aptitude for Vulcans boosting sensor scan, maybe, so of immense value to sci captains) and for there to be random passives which each race has a 1% chance to get.

It would really shake the exchange up, not to mention peoples' builds, if their BOFF choices weren't limited to Saurians and Humans (or Letheans) if they choose to min/max their builds.
I know people like to have Andorians, Ferengi and Bajorans in their ship crews for aesthetics and RP reasons but to have a bigger impact on ship performance would be of immense value in the long run.
Aliens should have a random chance of ANY trait and a smaller chance of a second.
I'm not saying the passives should be space based exclusively. I like to ground missions too so a passive which boosted energy weapons (Bajorans maybe with some kind of Improvise trait) would be welcome too.
this seems like a much better way to go!
further, i would remove all the passive heal effects form boffs, and make them passive enhancements to active powers similarly to Doff passivs.

rather that the unbelievable mess we have now where a flying coffin full of dead crew can out heal an 800 crew cruiser just because
t6 cruiser? keep it, i'd rather have aux to dampers 3.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
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