Empire Veteran
Join Date: Jun 2012
Posts: 6,433
# 11
12-26-2012, 10:48 AM
could some one please tell these sci captains that they suck please already? they really arent getting the message and they keep on causing 90% of my deaths.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,120
# 12
12-26-2012, 10:49 AM
Butthurted? or...OMG!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

I salute Adm. Marcus, a real Starfleet hero! Thanks to his courage we Tac Feds now have an awesome Cruiser, the USS Avenger!
Career Officer
Join Date: Jun 2012
Posts: 1,668
# 13
12-26-2012, 10:50 AM
Yeah seriously OP, check my siglinks for guides on how to build ships.

If you aren't playing a lone escort to a standstill as an Eng, or decimating the escort with your Sci, something is amiss in your build setup and/or timing.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Jun 2012
Posts: 1,052
# 14
12-26-2012, 03:35 PM
science, specifically the sci captain and snb, is still the key to pvp.

have a great sci captain on your team and watch out.
Captain
Join Date: Aug 2012
Posts: 11,598
# 15
12-26-2012, 04:09 PM
My main's an Eng. He's currently flying a Mirror Star Cruiser. He's not a healer. He lives in PUGland. He might spare an AtS, ET, or HE to an ally if the Escorts have given up plinking damage against him. He's got no shield love to share though - he likes to hull tank Tact Cubes in ESTFs for the lulz - so shields/schmields. Trics tickle. Sure, a Sci working with a couple of Escorts will make him stare at the respawn button and pout... but the only thing he really fears is this one guy out there that flies a DHC Command Bort that kills him every time. He can even tell when it's THAT GUY - because everything's fine and then he's below 10% hull in a blink of an eye...then pops.

Guide - Space PvP

Be like that guy in the Command Bort...
...don't be the guy that complains about Escorts.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Career Officer
Join Date: Jun 2012
Posts: 1,301
# 16
12-26-2012, 04:46 PM
Quote:
Originally Posted by thishorizon View Post
science, specifically the sci captain and snb, is still the key to pvp.

have a great sci captain on your team and watch out.
As much as I desperately love you and want you to bear my children, I have to say no to this.

Sci captains can make can make it easier to achieve what IS the key to PVP, but it is only one way to do so.

Now. How about you beam those child bearing hips over to my ready room? I'll make sure DDIS is gone before you get there.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Commander
Join Date: Jun 2012
Posts: 269
# 17
12-26-2012, 05:42 PM
This looks more like a guide to space PvE. Notice the lack of #5 - explode over and over, and #6 - spend half the match on engine power running from focus fire.
Captain
Join Date: Jun 2012
Posts: 1,052
# 18
12-26-2012, 05:45 PM
Quote:
Originally Posted by thissler View Post
As much as I desperately love you and want you to bear my children, I have to say no to this.

Sci captains can make can make it easier to achieve what IS the key to PVP, but it is only one way to do so.

Now. How about you beam those child bearing hips over to my ready room? I'll make sure DDIS is gone before you get there.
To my Thissler,

Dear love and lust of my life, show me a nuked target, I'll show you a dead one. Not all of us have the gift of the BOPsplosion like you do. Try as we might.... Too many targets remain alive and with too much kick in them.

To elaborate: teamwork and windows of spike damage and healing are to me what makes pvp in this game. Capture these windows and watch your overall productivity, as any captain in any ship increase to be more of a benefit to your team.

Forever yours,

Horizon
Commander
Join Date: Jun 2012
Posts: 421
# 19
12-26-2012, 06:17 PM
I agree completely with the original poster. I have no choice. The last time I suggested Science wasn't completely worthless I incited a fair amount of childish rage.
__________________________________________
Captain
Join Date: Nov 2012
Posts: 585
# 20
12-26-2012, 06:34 PM
Sci cappys, with one doff, also get a power that reduces whatever damage you'll do for the next 10 seconds by 45%. Just, y'know, FYI. It's Science's ability and role to pry both ways, reduce the enemy team's ability to deal damage and heal effectively while increasing the effectiveness of your team's healing and damage output.
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