Career Officer
Join Date: Jun 2012
Posts: 2,029
# 41
12-26-2012, 01:36 PM
/subscribed.

I don't PvP, nor claim any title of superiority in PvE, but I do like to learn what I can to at least be "above average" and try and hold my own. I appreciate the commentary in this thread, escpecially when it's backed by actual numbers/details (such as those provided by pug02). Good educational stuff here. Thanks guys!

I am also amused by all the gauntlets thrown. Tee-hee. Thanks for the laughs. lol The funny thing is those that ARE good simply say: "Ok, name the time/place, let's meet up and prove it." Those that are great, say that, adding: "I'm happy to learn, if you are better." Heh.

Keen.


When XP earnings during a Double-XP Weekend still feel like I'm underperforming,
there's something terribly wrong with the reward system...

You can find/contact me in game as @PatricianVetinari. RIP Terry Pratchett. Original Join Date: Feb 2010.
Starfleet Veteran
Join Date: Jul 2012
Posts: 635
# 42
12-26-2012, 03:15 PM
I have a suggestion...instead of continuing to toss crap to sci and engineer class...just remove the tac class from the game...than we might see some actual team dynamics going on...ie tanking and healing...what you all think??

Honestly...when I saw the science kit, I just about uninstalled the game...granted this is only a game and is free but my god what a horrid choice...I was originally under the impression we would get to pick and choose 4 kit powers and create a new kit out of it for a certain amount of marks/dilithium per power chosen.

But I see where they went with this...it is the most underused science kit....give it a slight beefup and see if people start using those skills again....of course most of us know what this answer is...nope
Career Officer
Join Date: Jun 2012
Posts: 581
# 43
12-26-2012, 09:42 PM
Quote:
Originally Posted by bunansa View Post
But I see where they went with this...it is the most underused science kit....give it a slight beefup and see if people start using those skills again....of course most of us know what this answer is...nope
The ONLY way they're going to get me to use that useless kit is if it can one-shot the Queen. Otherwise, I'd rather jump into plasma...
Captain
Join Date: Aug 2012
Posts: 3,705
# 44
12-26-2012, 11:54 PM
Quote:
Originally Posted by matridunadan1 View Post
...Otherwise, I'd rather jump into plasma...
Which we all know you've done at least a dozen times already anyways
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jun 2012
Posts: 1,664
# 45
12-27-2012, 12:42 AM
When I first rolled my Sci and saw this kit I almost said what the hell the class is crap.
However I use the medic and Physicist kits the most and never had a problem taking things out. So this will be another Kit that will just be ignored by all science characters. And my tactical captain will never see the upgrade to this kit as the KDF faction is dead in regards to the fleets

Even though this will fall on deaf ears I think Cryptic should buff up the other Sci Eng and Tac kits or exchance the xenobiologist kit upgrade to Medic or Physicist
Career Officer
Join Date: Jun 2012
Posts: 597
# 46
12-27-2012, 03:50 AM
Quote:
Originally Posted by pottsey5g View Post
What if you use x3 mortars and x3 turrets? Is the Enemy Neutralization still really higher? I never looked into it so was wondering if you compared basic kits or used doffs, I am not even sure what doffs work with Neutralization but I seem to recall there are some.

Not sure where you get 40dps from. In 20 seconds that?s 24 shots from 3 morters at 622.5 damage per shot. So that?s 14,940 damage in 20 seconds or 747dps without crits. Are you playing Elite as I rarely have morter miss's on Elite.

Morters have such long range they will hit far more then 1 volly and 1 group. Turrets I agree are hard to use with fast teams but morters you just dump on ground and use them for the next 3+ rooms.
you pve heros have no clue who is even posting...........this is an fes guy. the BEST PVP fleet in game. and in stf i was so used to just waiting to kill groups these guys rush in and blow everything up. if i was any of you people ide listen to what hes saying. maybe this kit sucks for his fleet but for any other fleet that cant stf for crap might want the kit. just know its lacking.
Career Officer
Join Date: Jun 2012
Posts: 597
# 47
12-27-2012, 03:54 AM
Quote:
Originally Posted by inputend21 View Post
Um,no Fab Kit for DPS out shines Enemy Neutralization,lets see 3 turrets,3 quantum mortars,and 3 support drones? really man really a Noob kit,no pros that know mechanics of the engineer run this kit,E.N. kit is decent for damage,but no where near the DPS of a Fab Kit,Oh and now the fab kits get flamethrowers on the Turrets.
see below, maybe you missed it

Quote:
Originally Posted by pug02 View Post
It isn't the best kit for PvE. Enemy Neutralization is the best. You can pump out much more damage and stay mobile. There is an easy way to demonstrate this. (which I have tested). One engineer runs one kit while the other runs a different kit and we can do an STF. The final DPS makes it clear that Enemy Neutralization by far out does the damage of Fabrication Specialist. With a team that moves fast (which my fleet does) the mortars and turrets will maybe get one volley off by the time the group dies. They will be out of range for the second group and you still won't have the ability to place more down.

Just to let you know, we drop Armek in under 20 seconds, including all of his talking. Most people running Fabrication Specialist might do about 40 DPS. I can sustain 110 DPS. I am sorry, this use to be a decent kit when you could kit switch. But running with a good group, that is outputting solid DPS numbers, makes this kit pathetic. Mortars tend to miss, since the group is dead before the mortar hits.
Captain
Join Date: Aug 2012
Posts: 3,705
# 48
12-27-2012, 04:55 AM
Quote:
Originally Posted by broken1981 View Post
you pve heros have no clue who is even posting...........this is an fes guy. the BEST PVP fleet in game. and in stf i was so used to just waiting to kill groups these guys rush in and blow everything up. if i was any of you people ide listen to what hes saying. maybe this kit sucks for his fleet but for any other fleet that cant stf for crap might want the kit. just know its lacking.
This is the PvE forum. So the fact his fleet excels at PvP (in a game where PvP is in the backseat I might add) is a moot point. If this was the PvP forum then we'd probably be lapping at his heals, but since this is the PvE forum, those "PvE heroes" are actually the ones who have a right to talk here.

So sorry.

Also it is a well known fact you can combine the two kits with the way DOffs work. A purple explosives expert has a chance to spawn two additional mortars that will remain even after you change kits. The primary mortar (that lasts 3 minutes) will disappear, but the secondary mortars (that last a minute or two I think) will remain. The same goes for phaser burst turrets. I often will get the 3 mortar spawn and then switch to EN for maximized capability, since mortars combined with chroniton mines is not only highly entertaining but extremely effective. Especially if you root them and weapons malfunction. Then set a transphasic bomb and laugh as mortars followed by mines and bomb all go off. Will usually kill most enemies outright, and any survivors will be close enough to death that finishing them off is a trifle.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!

Last edited by hereticknight085; 12-27-2012 at 04:59 AM.
Career Officer
Join Date: Jun 2012
Posts: 597
# 49
12-27-2012, 06:19 PM
Quote:
Originally Posted by hereticknight085 View Post
This is the PvE forum. So the fact his fleet excels at PvP (in a game where PvP is in the backseat I might add) is a moot point.
ummmm.......no? i dont do ground ill admit that. but i do space 24/7. i have looked at logs. seems pvp'ers do pve better then pve'ers. so the fact is simple to explain. yes hes a pvp fleet, but i went into his team for infected elite ground. his team never stops moving. thats why i said for his fleet hes better off with that kit. for pve players they are better off with turrents. but if pug said his kit will pump out better dps on ground for stf and pvp then shut up and listen to his numbers. anyone who is willing to be a bit better on ground can go to his fleet and ask a million questions. they dont mind 1 bit. heck even my fail tact officer on ground had improved. and btw suppressive fire is the best skill to have 24/7. to the op who says thier kit is best then you must suck at math more then i do. since your kit has such a hard cd while fire team has way better cd. and suppressive fire is a self buff but a team buff at the same time.


ill be honest, i do run the motar and turrent kit. when i ran with fes on ground i mind as well have taken my kit off. everytime i places my pets they did noting to help the team since these guys killed off the npc way to fast. by the time my motar shell even landed that group was dead.

the best way to explain this is cure elite space. you kirk heroes whine when a guy pops frist cube. you guys like to just sit back and wait. then when a player pops first cube u still sit back and wait fighting trash and not killing spwn spam. same difference on ground. your not fast because to be honest your dps sucks. i know mine on ground does. 100% space spec. i made a tact toon and but all my points into ground, i see a huge differrence to be honest. my passive are still space(not traited right, but its a doffing toon) but i can run into action shoot stuff and not gimp my team.


btw i want to see pve'ers do hive elite space in 10 mins. bet you cant. might be a pve game but pvp'ers know how to min/max builds. sure i died on my team 2 or 3 times that run but i was sloppy. i was the only death on my team. so again let me see pve'ers, pure pve'ers do a hive elite in 10 mins. bet you cant. btw i was part of a pug made team.

Last edited by broken1981; 12-27-2012 at 06:23 PM.
Captain
Join Date: Aug 2012
Posts: 3,705
# 50
12-27-2012, 09:04 PM
Quote:
Originally Posted by broken1981 View Post
ummmm.......no? i dont do ground ill admit that. but i do space 24/7. i have looked at logs. seems pvp'ers do pve better then pve'ers. so the fact is simple to explain. yes hes a pvp fleet, but i went into his team for infected elite ground. his team never stops moving. thats why i said for his fleet hes better off with that kit. for pve players they are better off with turrents. but if pug said his kit will pump out better dps on ground for stf and pvp then shut up and listen to his numbers. anyone who is willing to be a bit better on ground can go to his fleet and ask a million questions. they dont mind 1 bit. heck even my fail tact officer on ground had improved. and btw suppressive fire is the best skill to have 24/7. to the op who says thier kit is best then you must suck at math more then i do. since your kit has such a hard cd while fire team has way better cd. and suppressive fire is a self buff but a team buff at the same time.


ill be honest, i do run the motar and turrent kit. when i ran with fes on ground i mind as well have taken my kit off. everytime i places my pets they did noting to help the team since these guys killed off the npc way to fast. by the time my motar shell even landed that group was dead.

the best way to explain this is cure elite space. you kirk heroes whine when a guy pops frist cube. you guys like to just sit back and wait. then when a player pops first cube u still sit back and wait fighting trash and not killing spwn spam. same difference on ground. your not fast because to be honest your dps sucks. i know mine on ground does. 100% space spec. i made a tact toon and but all my points into ground, i see a huge differrence to be honest. my passive are still space(not traited right, but its a doffing toon) but i can run into action shoot stuff and not gimp my team.


btw i want to see pve'ers do hive elite space in 10 mins. bet you cant. might be a pve game but pvp'ers know how to min/max builds. sure i died on my team 2 or 3 times that run but i was sloppy. i was the only death on my team. so again let me see pve'ers, pure pve'ers do a hive elite in 10 mins. bet you cant. btw i was part of a pug made team.
I'm not sure what's more amusing. Your terrible grammar and spelling, or your obvious blindness to the fact that maybe someone else might be correct. You do present interesting (if moot) points, and you are correct, most of the PvE players don't maximize builds. But many can switch between ships with ease and have builds that allow those ships to switch between roles.

Your obvious and complete disdain for the PvE community, I personally find offensive. You seem to think that most of them are just Kirks who zip around thinking they look cool and are completely ineffective. That is true in some cases. Some players really need to get their heads out of their rears and learn the game better. But it's not true for all PvE pleayers. For the record, I have run with exclusively PvE players who can clear an ISE in under 10 minutes, and a CSE in under 9. I have run with exclusively PvE players who can clear a KASE in 10 minutes flat, and others who can run a HSE in 10 minutes. Your awesome and amazing and obviously godly PvP fleet guys may be good, possibly the best (doubtful btw), but they aren't the only ones who know the game and know their ships.

What I also find possibly the most amusing is that you seem to think that none of the PvE community knows how to build a ship that is incredibly effective. In fact you seem to think that they don't know how to build their ships, and in most cases probably don't know anything about their ships. You seem to think that the PvE community is a bunch of whiny ninnies that don't know a holodeck from a phaser relay.

Sorry to burst your bubble, but I know of many PvE players who have learned their ships inside and out, and learned what they can do, what they can't do, what they should do, what they should only do drunk, and what they should only do stoned.

Now you are going to bring up ground. Ok, I'll bite. I have run with PvE exclusive players that can beat an IGE in under 12 minutes, boss chamber included. I have run with players who can do CGE in under 15 minutes, Armek included. I have run with players that can clear a KAGE in under 12 minutes, Tosk included. And HGE, I have run with players that can clear it in under 15 minutes, that annoyance known as the Queen included. I will admit, not everyone in the PvE community can do these things, or make these claims, but some of them can make said claims. Much of the PvE community is incompetent, but you know what, they probably enjoy the game more than you do. Much, but not all. Some of them are quite good at the game. They just choose not to PvP.

Hopefully this allows for your edification to be somewhat smoother.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:42 AM.