Lieutenant
Join Date: Dec 2012
Posts: 81
# 101
12-27-2012, 08:38 AM
Missions are possible and fun to make, I am sure several foundry authors would click a submit tickbox to have a chance to have their missions be considered as actual faction Klingon missions!

Sure some people wouldn't, and that should be an option, on/off at creation. But it is such an EASY way of creating missions for the devs. All it needs is testing and balancing on the test server after that.

My mind boggles at why this isn't encouraged, giving great props to those authors whose missions make it to the game. This then could be done for romulans, cardassians and any number of mini factions after the klingon one is fully given its due. Plus honor those creators who make, put their names in lights and even give them special perks if you like , why not, they are helping you and the game/community! (last bit optional)

Last edited by paareth; 12-27-2012 at 08:43 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,360
# 102
12-27-2012, 09:17 AM
Quote:
Originally Posted by paareth View Post
Missions are possible and fun to make, I am sure several foundry authors would click a submit tickbox to have a chance to have their missions be considered as actual faction Klingon missions!

Sure some people wouldn't, and that should be an option, on/off at creation. But it is such an EASY way of creating missions for the devs. All it needs is testing and balancing on the test server after that.

My mind boggles at why this isn't encouraged, giving great props to those authors whose missions make it to the game. This then could be done for romulans, cardassians and any number of mini factions after the klingon one is fully given its due. Plus honor those creators who make, put their names in lights and even give them special perks if you like , why not, they are helping you and the game/community! (last bit optional)
I've always been a huge supporter of this type of idea; however, it seems like Cryptic is not willing to give it a shot.
Lieutenant
Join Date: Dec 2012
Posts: 81
# 103
12-27-2012, 09:27 AM
Quote:
Originally Posted by errab View Post
I've always been a huge supporter of this type of idea; however, it seems like Cryptic is not willing to give it a shot.
Honestly it seems so obvious and easy, my money is on a copyright issue. To get around that, have anything that is reviewed to 4/5 stars reviewed by a dev who knows what is allowed and what is not.

I may be inventing a problem here, but without that factor I see no reasonable issue in the way.
Ensign
Join Date: Sep 2012
Posts: 14
# 104
01-08-2013, 01:36 PM
Quote:
Originally Posted by bitemepwe View Post
We really only have one choice.
Continue to express our desires and wait to see if they happen or leave and let them put the final shovel of dirt on the KDF while they claim its our fault.

Frankly, I say fight till the end.
Quote:
Originally Posted by travelingmaster View Post
Yes, isn't that awfully convenient. Hmph.

I guess I just don't like the Iconian concept. Maybe I just have difficulty believing that, after hundreds of thousands of years of hiding out wherever they've set up shop, they've decided to try re-conquering stuff. They'd have done it long ago, if they had possessed the capability or still existed.

I'd have been fine with another species-specific story arc, maybe one that's focused on Cardassians, both the True Way and the puppet government. Perhaps the KDF could side with the True Way and establish an alliance in order to remove the Federation's influence on Cardassian space. Since Cryptic seems content to treat the 'Federation-Klingon War' as a cold war, this would make perfect sense. Cut off the Federation's access to allies (Cardassians, Romulans, etc), and expand PvP so that there's more of a 'wartime' feel to things.

This would make far too much sense, though, so they'll just stick to throwing lockbox goodies at foolish money-loaded players and creating blatantly Federation-based content with a nearly-transparent 'Klingon' wrapper for the KDF version.

Exactly! It makes no sense to put off your Galactic domination plans until Several superpowers have risen up, with the power to resist! I like the idea of the Iconians sitting in the shadows and turning the quadrant against itself, they just have to develop it more and create a better backstory.
------------------------------------------------------------------------

Fix the crew losses on a Vo'quv Carrier! Also the BOP AI!

Career Officer
Join Date: Jul 2012
Posts: 6
I have only recently returned to STO after a long break. I've had to do a bit of catch up, content wise because of the new episodes. I haven't even touched Romulus yet. I primarily play as a Fed. I was loathe to play a Klink purely because of the lack of Klingon specific content. Sure there's a teeny-tiny KDF PvE about a traitor house... I play STO over SWTOR and WoW because I can solo a lot easier and group when I want to, not when the game says so or a mission that I'm soloing throws enemies at me that are far and above my capabilities... I still think that Borg need to be made more powerful but less of them. Like in the movies. 1 cube and everyone gets life insurance and writes wills... In STO, multiple TACTICAL cubes and a Unimatrix...BRING IT ON!!! -_- Anyway, I'm, off track...

Early KDF missions could focus more on hunting down Undine infiltrators (in both Federation and Klingon space - thus adding pressure to the Fed/KDF war by having KDF ships making incursions into Federation space) and then adressing issues such as the Borg. The Borg could invade Klingon space too, not just Feds. I was a little confused when Cryptic made the Borg invade Deferra. It doesn't make sense, they may be an old race, but would the Borg really hit a race that poses no threat? I would have thought they'd hit the Romulans considering they've been tinkering with Borg tech before they'd hit the Deferrans... What strategic importance does assimilating them have? When two (three if you include the Romulans, 4 is you include the Dominin "regaining it's power") very powerful, proven threats are right there, torpedoes loaded and capacitors charged with shields up and ignoring the 'Resistance is futile' line.

I'm not against the war ending, the war is a joke anyway. "Oh no, we're at war with the klingons! Here's an early game storyline about going back to the past to save future klingons, genetic manipulation and LOOK! Shiny things!" -_- The Fed/Klingon War should have been a major focus of Fed and KDF player's leveling experience. It could even have been based upon what career you chose. Instead it takes the backseat to everything else happening. Federation or not, war is the priority. The other missions should feel likre you've been 'squeezed in' becuase every other ship is tied up in the war effort... Here's my suggestions...

FOR FEDS

All players are initially assigned to the 4th Fleet (Starfleet Academy) for the tutorial however after the Borg attack on the Vega Colony and the subsequent showing of your capabilities you and your ship are transferred to a specific fleet based on your career.

Tactical - The combat oriented career, most of your missions are purely combat. Assigned to the 2nd Fleet (Starfleet Tactical Command). Fleet actions, patrols, recon missions, attacks on strategic targets... You're assigned to a fleet that deals with the Klingons primarily. Tactical officers are primarily supposed to fly escorts but that's not required. But escorts are the best tool for the job... Just don't get hit too much. You could even incorporate PvP into it, having KDF/Feds play the same missions but from their own pespective. KDF attacks/Feds defend and vice versa with AI ships so that if no other PCs are playing, the misison can still be completed. Let's face it...if you're on a Saber, Akira, Defiant or Prometheus, you're not there to kowtow to diplomats, you're there to bring hurt. Your 'exploration' is undertaking scouting missions, not seeking out new worlds and new civilisations.

Engineering - The multi-role career. Assigned to the 5th Fleet (Starfleet Corps of Engineers) initially. A little bit of combat, taking part in fleet actions in the war, patrols and the like. But not to the extent of the Tactical officer. In addition, you're also diverted to assist ships that have been disabled or to help out a Federation colony. That's what cruisers are for. Not that every engineer uses a cruiser. And let's not forget diplomacy and exploration either. Cruisers make really good diplomatic ships. They're big, visually impressive and not as aggressive looking. Even though the Sovereign was among the most powerful ships in the fleet, it managed to look like a vessel of peace...until it fired a spread of quantum torpedoes...

Science - Humanitartian aid. Scientific discovery. Diplomatic missions. Deep space exploration. The staple diet of a Science officer. Assigned to the 3rd Fleet (Starfleet Medical Command) and initially deployed to the front to assist in the war by providing medical aid and a few extra phaser banks and photon torpedo tubes, Science officers are soon diverted to other tasks more 'sciencey'. A nice change of pace, more time exploring and discovering, less time pew pewing...unless you're into that in which case you can request a transfer on a (PvE) mission by mission basis.

Higher level players are assigned to the 1st Fleet and are then given access to expeditionary missions (which allows you to explore the quadrant).

All this is just PvE missions. It has no restrictions on PvP, and you can still group to do PvE missions. This allows different characters access to different content in ways that are believable. Tactical officers do different missions to Engineers who do different missions to Science officers and though they share some common elements, they're not exactly the same. It might be a grind, but it's not the same one as every one else.

FOR KDF

I try to like the KDF. I like most of their ships, I like the atmosphere and culture. I really try to like the PvE. I'm not much of a fan of PvP myself. I've dabbled but nothing dedicated. For a Klingon player it's less about what career you chose, and more about what ship you command. The KDF are warriors, no explorers. That's not to say they don't explore or use diplomacy, they just do it in a warlike way... "We come in peace...Weapons are loaded, charged and locked on but we come in SO MUCH PEACE! QAPLA!"

You're in a bird of prey? Say to hello to recon missions, lightning raids and fleet actions.

You're in a battlecruiser? Recon, patrols and fleet actions.

You're in a raptor? Recon, patrols, raids and fleet actions.

You're a tactical officer? Tactical Klingons are about hitting the enemy where it hurts. HARD. In addition to space missions, you should also gain access to ground missions (that make sense) like any true Klingon warrior such as hunting down Undine.

Engineering? Supporting fleets, assisting in the repairs of downed ships, providing a show of force to an annexed minor race of the Empire or seeking out new minor races to exploit (Klingon version of Exploration) as well as putting down resistance from warp-capable minor races (Klingon version of Diplomacy).

Science? Are you even Klingon? Kidding. Healing warriors, making them stronger in battle. As well as annexing minor races and putting down rebellions... Capturing Undine for interrogation...

The Klingon idea isn't nearly as fleshed out as I'd like but I've only been dwelling on it for a week. I've been thinking up the Fed missions since before I went on my break. Maybe we could incorporate selecting what House we belong to instead of just belonging to the House of Martok, for example. Perhaps belonging to the different houses grants access to House specific missions. Perhaps Houses can replace Klingon career types...

Suffice to say, I'm very interested in any attempts to further the experience for Klingon players. Feds have a LOT more options available to them. I dunno what Cryptic are saying about the KDF player base is small an unimportant. It's an integral part of the game that they're seemingly purposely neglecting. Stop developing Fed stuff for just one season. Flesh out the KDF. Then worry about a third...hell, even a fourth faction...

Love to hear your thoughts... PM me if you want to rage, leave it off the public forum. =P
Captain
Join Date: Sep 2012
Posts: 1,598
# 106
01-10-2013, 05:22 AM
@cailean0585

Really nice ideas, in an ideal world I'd like to see the actual episodic content differ depending on your choice of career. Rather than have every officer follow the same linear path through the game you could have unique perspectives depending on what career you follow. It does bug me that everyone HAS to be a tactical officer, just with different tools.

And I see the problem with the KDF too - it's hard to develop ideas for science or engineering officers when the KDF is (and indeed supposed) to favour brute strength and aggression. Because of this I think it would be better if the KDF had it's own career choices.

Tactical officers should be known as Warriors. They do the fighting, raiding and pillaging in the name of the Empire. They make sure the populations of new worlds stay in line by quelling uprisings or rebellions, they patrol the borders of the Empire and engage anyone they find.

To replace Science officers you have operatives for KDF Intelligence. They confuse and disturb the enemy with covert operations, assassinations and intelligence gathering. They work behind the scenes using the best technology the KDF has to their advantage.

And Engineering officers can be a Fleet Marshall of something. A focus on supporting the entire KDF fleet so the machine stays well oiled for conquest. They get ships back into the fight, they establish listening posts and staging areas, they gather resources and build new weapons. Their cruisers are the flagships for the Empire, and take part in massive space battles.

Just some ideas off the top of my head - it'll never happen of course since it would be too much work, but at the very least Crypic could make the daily/optional content more career specific.
Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 107
01-10-2013, 07:11 AM
beads, whiskey, polio infected blankets....


I will believe the more KDF content when I see it
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Career Officer
Join Date: Jul 2012
Posts: 6
# 108
01-11-2013, 05:12 PM
Quote:
Originally Posted by coupaholic View Post
@cailean0585

Really nice ideas, in an ideal world I'd like to see the actual episodic content differ depending on your choice of career. Rather than have every officer follow the same linear path through the game you could have unique perspectives depending on what career you follow. It does bug me that everyone HAS to be a tactical officer, just with different tools.

And I see the problem with the KDF too - it's hard to develop ideas for science or engineering officers when the KDF is (and indeed supposed) to favour brute strength and aggression. Because of this I think it would be better if the KDF had it's own career choices.

Tactical officers should be known as Warriors. They do the fighting, raiding and pillaging in the name of the Empire. They make sure the populations of new worlds stay in line by quelling uprisings or rebellions, they patrol the borders of the Empire and engage anyone they find.

To replace Science officers you have operatives for KDF Intelligence. They confuse and disturb the enemy with covert operations, assassinations and intelligence gathering. They work behind the scenes using the best technology the KDF has to their advantage.

And Engineering officers can be a Fleet Marshall of something. A focus on supporting the entire KDF fleet so the machine stays well oiled for conquest. They get ships back into the fight, they establish listening posts and staging areas, they gather resources and build new weapons. Their cruisers are the flagships for the Empire, and take part in massive space battles.

Just some ideas off the top of my head - it'll never happen of course since it would be too much work, but at the very least Crypic could make the daily/optional content more career specific.
I like this idea. Cryptic should be looking to their fan base for ways to improve their game with ideas like this. What is unfortunate is that they can't use anything they haven't come up with themselves for legal reasons or some such, which is quite silly really... "We want to improve the game but we're all out of ideas and making KDF specific content is too hard." -_- We could stop contributing to your slaries for you, how's that for too hard? Put a poll out for your players, see what they want. Sure you'll get the oddball that goes "MAW PHAYZORS! PEW PEW DEATH TO EVERYTHING!" but a majority of the players like, care and want to see this game IMPROVE and evolve. I'd be interested to see a financial statement for STO, see how much it costs to keep the lights on and the devs paid, how much they get in revenue from subs and the C-Store...
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