Commander
Join Date: Jun 2012
Posts: 346
# 11
12-27-2012, 09:19 AM
Quote:
Originally Posted by antoniosalieri View Post
Then every idiot engi cruiser that pugs decided they should put 2-4 of them in there cruiser sci slots...
I'd say this was unexpected, but I'd be lying.
Lieutenant
Join Date: Oct 2012
Posts: 62
# 12
12-27-2012, 09:41 AM
Where can I get me some of these consoles without being part of some impersonal uber fleet?
We only have a few active members in our tiny fleet and it's going to take a long time before we have enough dilithium to unlock anything useful.
Are they available anywhere else?
Captain
Join Date: Nov 2012
Posts: 4,260
# 13
12-27-2012, 10:11 AM
Quote:
Originally Posted by seathemac View Post
Where can I get me some of these consoles without being part of some impersonal uber fleet?
We only have a few active members in our tiny fleet and it's going to take a long time before we have enough dilithium to unlock anything useful.
Are they available anywhere else?
Mk X are the first tier... and really all you need the mk x are about = to mk xii blue sci consoles + the bonus threat increases or reductions. They are not that hard for even 1 person to unlock in a few weeks of work.
Dignity and an empty sack is worth the sack.
Career Officer
Join Date: Jun 2012
Posts: 3,441
# 14
12-29-2012, 08:00 AM
I really wish there were something in the UI to show exactly what your threat modifier is. I bought two of the embassy consoles- a graviton and a particle, one with the shield proc and one with the hull proc, but I got one [+Th] and one [-Th] in the hopes that they'd more or less cancel each other out. Then I actually looked at their stats.


They appear to be different values- the [+Th] is 120% while the [-Th] is 60%. Plus I have spent some skill points on threat, too- what does a 54 in Threat Control translate to as a percentage modifier? Is it 154%? 127%? Does all this modify the base value? I'd like to know.
Rihannsu
Join Date: Jul 2012
Posts: 981
# 15
12-29-2012, 08:16 AM
Quote:
Originally Posted by futurepastnow View Post
They appear to be different values- the [+Th] is 120% while the [-Th] is 60%. Plus I have spent some skill points on threat, too- what does a 54 in Threat Control translate to as a percentage modifier? Is it 154%? 127%? Does all this modify the base value? I'd like to know.
It would certainly be useful to see the actual math behind it. Just like it would be useful to see the math behind most other things in game.
Captain
Join Date: Jul 2012
Posts: 777
# 16
12-29-2012, 08:40 AM
Quote:
Originally Posted by antoniosalieri View Post
ya this where great for dps players for 1-2 days.... and they work fine.

Then every idiot engi cruiser that pugs decided they should put 2-4 of them in there cruiser sci slots... ya as an escort / bop with 1-3 sci slots we are pretty much hosed in Pugs cause chances are even the engi are running them.

I put 4 in a fed tac sci, and I was in one match where a Cat box carrier obviously had at least as many as I did cause I stole his argo with in seconds on everything. lol
*le sigh*

Maybe Cryptic should make the -threat consoles only usable by tactical captains. The things you mentioned pretty much defeat the whole purpose of these consoles while engineers still don't do what they are supposed to do: aggro and tank everything.
Starfleet Veteran
Join Date: Jun 2012
Posts: 301
# 17
12-30-2012, 05:43 AM
Quote:
Originally Posted by eisenw0lf View Post
*le sigh*

Maybe Cryptic should make the -threat consoles only usable by tactical captains. The things you mentioned pretty much defeat the whole purpose of these consoles while engineers still don't do what they are supposed to do: aggro and tank everything.
So just for the slow people like me, are we sure the -/+Threat stack? And how do they stack, like Tac consoles for dmg or diminishing returns? Sorry Im a bit confused with all the different threads and posts on this subject. And I agree, it would be helpful if Cryptic would be more clear in how Threat is actually calculated.

I have an interest in the -Th for my TAC, but also for the +TH for my Eng/Cruiser in PVE.

Last edited by sonulinu2; 12-30-2012 at 05:58 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 18
12-30-2012, 07:05 AM
Quote:
Originally Posted by eisenw0lf View Post
*le sigh*

Maybe Cryptic should make the -threat consoles only usable by tactical captains. The things you mentioned pretty much defeat the whole purpose of these consoles while engineers still don't do what they are supposed to do: aggro and tank everything.

Cryptic seems adamant in that they do not want to incentivize tanking, ever.

I believe the only Sci console that is not available with a +Threat modifier is the Field Generator.

So now your choice is to generate more threat (and no one was skilling threat control outside of PvPers or the tiny handful of Players who actually do want to tank) and lose Shield points per facing by the thousands.


Or your other choice is to get a free damage proc, and generate less threat.



Guess which one is the the undisputed favorite of all terrible PUG queue players (98% of the PUG queue population)?

Captain
Join Date: Jul 2012
Posts: 777
# 19
12-30-2012, 07:18 AM
Well, then the solution to this problem is actually very simple: Either make -threat consoles only available to tactical captains (as I already suggested) or Cryptic should offer +threat (and ONLY the +threat variant) field generators.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 20
12-30-2012, 07:46 AM
Quote:
Originally Posted by eisenw0lf View Post
Well, then the solution to this problem is actually very simple: Either make -threat consoles only available to tactical captains (as I already suggested) or Cryptic should offer +threat (and ONLY the +threat variant) field generators.
Well I think making a Sci console available only to Tac captains is not good design either (and no gear in the game functions this way aside from kits).

On the other hand, they should have split the consoles up into {survivability / +threat} and {sci stuff / -threat}.

I'd also like to see stronger damage procs on the +Threat vs. the -Threat as well as {+Threat Field Generators} with no {-Threat Field Generators}.


Last edited by ussultimatum; 12-30-2012 at 09:06 AM.
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