Crew is something I stopped paying attention to a while ago.
1) Noticeable effects of crew are minimal.
2) They die too easy (seriously, they are dead all of the time, half your crew will be vaporized within the first 30s of an STF or other combat scenarios).
3) No ship has enough console slots to dedicate slots to important things like Armor Consoles or Field Gens (large impacts on performance) and also have slots left over for things like Biofunction Monitors or Emergency Forcefields.
On a side note #3 is something that leads me to feel that we need to see combined function consoles across the board for Eng & Sci in particular. Tac is fine with specialized consoles (although it does force everyone into single energy types for best performance).
Indeed. The function of my crew appears to be lying dead or unconscious on the deck for most of the battle. I picture my Admirals on a broken, smokey bridge, trying to do every job themselves and going out in a blaze of glory like Janeway at the end of Year of Hell.
Ok, so hull regen and subsys repair... but we're talking about my ship's native recovery features, right? Abilities to repair (Eng Team, for example) still function normally/to full effect regardless of crew status (or at least that's what I've seen), and these are used most in battle...
So, yeah, there doesn't appear to be any real use to crew besides, as Hanover2 says, to lay dead or unconscious on the deck. lol
You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010. Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
I think the crew, and associated consoles are bugged atm. On my tac Oddy i have a crew of 2500. I run Emergency force fields to boost the resistance of my crew. Lately there is absolutley no difference in how fast they become injured, or die with, or without having the console equipped. And for some odd reason the 750 crew of my fleet excelsior hardly become injured or die at all. Yet i can get to 80 crew in my tac oddy in like 5 minutes. It makes no sense..
I have been playing for many years. I fly big ships, small ships, fast ships slow ships, red ships and blue ships. My ship builds and combat style is very competative in PVP and PVE. I have lerned the ins and outs of all STOs systems, skills abilities and qwerks save for one; Crew.
Since time imemorial captains have been asking; "Just what is this crew thing any way?". There has been much scratching of heads and some one always speeks up; "erm it helps with your ships passive hull repair rate i think." Some times others chime in; "Dosnt it effect your abilities too... I am sure some one said somthing about crew effecting our abilites."
The truth as far as I have ever been able to assertain is that crew definatly effects your passive hull repair rate. Possibly effects your system repair rate, and dosnt seem to effect anything else in the slightest.
I ignore my crew. My crew ignore me. Its a relationship that works. Who needs crew when they have hazard emiters and auxilery power to structual integrity field any way?