Go Back   Star Trek Online > The Foundry for Star Trek Online > The Foundry for Star Trek Online - Discussion & Feedback
Login

Notices

Reply
 
Thread Tools Display Modes
Lieutenant
Join Date: Oct 2012
Posts: 71
Hey folks.

First of I need to ask for some help/advice related to the Facility 4028 map but it is related to co-ordinates.

Typing /loc in game will show a position much like "-128 0 -59". However to get an NPC to show on the same spot I need to use something more like "-54 -10 -12".

Is there a conversion tool?

I know it is basic maths but I would need the ratio and to get that I would need to position my character in the exact same place as an npc object on foundry. I considered a chair, perfecting the position of the foundry character then using the co-ordinates.

Then I thought lets go on the forum and discuss this. Mainly because even when my NPC seem to be placed well, they vanish through the floor on engaging in battle. or some of them do, it is very random. So two questions really. Advice/info on establishing good foundry co-ordinates using the ones in-game and Facility 4028 worth working with or will my NPC vanishing issue be fixed by improved positioning?

Thanks in advance for help on this.

Last edited by ghqcommand; 12-27-2012 at 09:47 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,310
# 2
12-27-2012, 09:48 AM
Kirkfat made a tutorial about this:

http://starbaseugc.com/index.php/tra...ect-placement/
Check out the latest episode of The Foundry Roundtable at StarbaseUGC

Captain
Join Date: Jun 2012
Posts: 1,453
# 3
12-27-2012, 09:48 AM
Quote:
Originally Posted by ghqcommand View Post
Hey folks.

First of I need to ask for some help/advice related to the Facility 4028 map but it is related to co-ordinates.

Typing /loc in game will show a position much like "-128 0 -59". However to get an NPC to show on the same spot I need to use something more like "-54 -10 -12".

Is there a conversion tool?

I know it is basic maths but I would need the ratio and to get that I would need to position my character in the exact same place as an npc object on foundry. I considered a chair, perfecting the position of the foundry character then using the co-ordinates.

Then I thought lets go on the forum and discuss this. Mainly because even when my NPC seem to be placed well, they vanish through the floor on engaging in battle. or some of them do, it is very random.

Thanks in advance for help on this.
You can get a reliable result by multiplying the first and last number by 3.28 or 3.281 (to be more exact). The y value is unreliable.
Lieutenant
Join Date: Oct 2012
Posts: 71
# 4
12-27-2012, 09:53 AM
Great heading to that tutorial.

It is the Y I need. This Facility 4028 has 3 levels and although I think they are 0, -25 and -50 I'm getting bad behavior from NPC.

Maybe it is just the map but I'd like to figure it out in detail then write it up for anyone else planning to use this map.

Thanks
Lieutenant
Join Date: Oct 2012
Posts: 71
# 5
12-27-2012, 10:07 AM
I watched the tutorial but as you said it does not apply to Y however the whole 3.28 is good information.

Now I'm considering the Y co-ordinate maths being possible by it needing to be figured out per map.

I've just found NPC to be under the ground and above the roof, none in middle (feet on the floor), despite being a group and each object having the same co-ordinates. So I think it is safe to say that Facility 4028 is not easy to work with which might waste a lot of hours I've already spent on this.

Dam lol
Captain
Join Date: Jun 2012
Posts: 1,453
# 6
12-27-2012, 10:11 AM
Quote:
Originally Posted by ghqcommand View Post
I watched the tutorial but as you said it does not apply to Y however the whole 3.28 is good information.

Now I'm considering the Y co-ordinate maths being possible by it needing to be figured out per map.

I've just found NPC to be under the ground and above the roof, none in middle (feet on the floor), despite being a group and each object having the same co-ordinates. So I think it is safe to say that Facility 4028 is not easy to work with which might waste a lot of hours I've already spent on this.

Dam lol
You might have better luck just setting the y to zero and messing about with the different "relative to" options.
Rihannsu
Join Date: Jun 2012
Posts: 4,881
# 7
12-27-2012, 12:23 PM
Whenever I have "issues" with relative i switch to absolute.
-=-=-=-=-=-=-=-=-=-
On 21 may 2013, the lag in Star Trek online transcended EPIC! to become near complete Temporal Stasis.
Do not panic. The time distortion effect should end soon.
Show Archon and Borticus how much you would like to see new Doff races!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 08:50 AM.