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Auxillary to Battery (AtB) is an ability that takes your existing Aux power and converts it to Weapons, Shields and Engine power for a limited duration while sinking your Aux to zero.
Used with 3 Technician DOff (Purple is best) the use of AtB has a chance to proc an very good reduction in cool downs on all your BOff abilities.
Use twin AtB with 3 Technicians and you can keep most of your abilities on a near-constant uptime.
ATB = Auxiliary to Battery. It drains your auxiliary power and increases your other power levels. Some players like it on escorts because they never use auxiliary power for anything.
Thats not intirely true. Most escort use TB, TSS, HE on thier builds. It just takes timing to use them before your AtB comes around.
I actually like the AtB designs more on my Cruisers/Battle Cruisers becuase it finally makes the vessels more competitive.
Used with 3 Technician DOff (Purple is best) the use of AtB has a chance to proc an very good reduction in cool downs on all your BOff abilities.
Incorrect; there is no chance, it happens every time.
I tried Aux2Batt'ing but I didn't really care for it. You have to give up a pretty significant amount to make it work, between the BOFF and DOFF slots and not relying on your aux power for anything.
Personally I would have gone a completely different route in this game. I would have given ships an actual battery, and every time you use things like Emergency Power the battery gets depleted. It recharges by itself, but slowly, so Aux2Batt then becomes relevant as a way to juice up your ship's battery more quickly (thus allowing more frequent use of Emergency Power). Technicians would not reduce officer cooldown, they would instead impose a floor on the amount of Aux power you can have while using Aux2Batt, to prevent this ability consuming every ounce of Aux.
Incorrect; there is no chance, it happens every time.
I tried Aux2Batt'ing but I didn't really care for it. You have to give up a pretty significant amount to make it work, between the BOFF and DOFF slots and not relying on your aux power for anything.
Not really I've had the Technicians miss thier proc chance before. It just doesn't happen that often as usually 1 of the 3 will proc.
The Aux depletion is manageble with timing. Which seems like a fair downside for using it.
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Personally I would have gone a completely different route in this game. I would have given ships an actual battery, and every time you use things like Emergency Power the battery gets depleted. It recharges by itself, but slowly, so Aux2Batt then becomes relevant as a way to juice up your ship's battery more quickly (thus allowing more frequent use of Emergency Power). Technicians would not reduce officer cooldown, they would instead impose a floor on the amount of Aux power you can have while using Aux2Batt, to prevent this ability consuming every ounce of Aux.
Chimera certainly does not have superior stats across the board.
The Chimera is suited well to anyone inept at using a real Escort. A Cruiser player who wants to have a taste of Escort play, its a nice first step; but compared to any of the other 9 console escorts, even the 'Hermes', it is inferior for series Escort use.
Lets look at those "superior stats across the board"
Console layout is the same. Chimera loses one for the Tactical Mode console.
Shields are the same.
Weapons same.
Boff layout is essentially the same however the Chimera offers some flexibility thanks to Universal slots. Boff layout would be generally identical if you play the Chimera as an Escort anyway.
'Hermes' has a superior turn rate of 16 compared to 14.
Chimera has one more Device slot, which most players don't use anyway.
Chimera has a higher crew count, useful but still not a high amount. 750 vs 200. Blah blah, 275% increase, same as alot of Sci vessels, still low compared to Cruisers.
Chimera has 3,500 more hull hit points. Approx 11% increase, a nominal value which makes no difference to a decent Escort player who should already be able to compensate for their low hull hp compared to other vessels.
That is the comparison to an RA rank free vessel. There are VA store vessels which are considerably better suited to an Escort roll than the Chimera.
You claim the Chimera far eclipses any ship I mentioned. That is terribly untrue. Seeing as you are so dependent on written stats for your facts, I suggest you actually take a look at the stats of the other ships mentioned. The Steamrunner Blockade escort and the Fleet 'Defiant' are both vastly superior to the Chimera in stats and in use.
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Originally Posted by quiscustodiet
Now, before accusing your betters of poor reading comprehension, work on yours; because that was all already stated in the post you ing misread, you ****ing moron.
Now, regardless of differing opinion about useful stats to an Escort, your attitude is truly appalling. And you are certainly not in any way "better" than me.
"quiscustodiet" hinting towards "Quis custodiet ipsos custodes" are we? Loosely translated as "Who will watch the watch?" Well I shall have to say "Who will Troll the Trolls?" because you sir are certainly a troll, here to pick a fight on a forum. How sad.
The Chimera is a Destroyer class vessel, which in STO puts its somewhere between an Escort and Cruiser. Speedy, with good damage capabilities and moderate defenses.
Why do people keep calling it an escort?
If you are not flying this thing as a cruiser hybrid, your doing it wrong.
The Chimera is a Destroyer class vessel, which in STO puts its somewhere between an Escort and Cruiser. Speedy, with good damage capabilities and moderate defenses.
Why do people keep calling it an escort?
If you are not flying this thing as a cruiser hybrid, your doing it wrong.
I must agree the chimera is a hybrid and in naval terms could be a light cruiser.
She is a nice ship, can handle herself well, I feel she gets bashed a bit to much at times as people don't always get the role the ship fills.
Make it available with a Tier 2 shipyard. Give it +3400 hull, a 0.99 shield modifier and 1 extra engineering console.
The Patrol Escort is available at a Tier 1 shipyard, and the Chimera would be very similar, the only major difference being that it can use the Dynamic Tactical System. Keeping that in mind, I think needing a Tier 2 shipyard would be just fine.
Member of the Vulcan Kolinahr Fleet [VKF]
Look at my idea for the Expeditionary Cruiser