Career Officer
Join Date: Dec 2012
Posts: 726
# 61
12-06-2012, 09:17 AM
Quote:
Hello Captain!

At this time, you may only post replies to threads that have already been created. After a certain amount of time has passed since your registration date, you will be able to create new threads in forums that allow it.
Well... whatever...

I am back with my actual account since PWE is threatening to lock us old Cryptic users out in the near future. And I think I should be able to finally claim my Steamrunner now.
http://hilbertguide.com

Last edited by mancom; 12-06-2012 at 09:22 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,746
# 62
12-06-2012, 09:23 AM
mancom is cooler than fakehilbert.


Click here and here if you are interested in learning more about PvP.
Ensign
Join Date: Dec 2012
Posts: 4
# 63
12-27-2012, 05:59 PM
Alright, so, I am a pretty good PVPer. I can beat a few Nova core one on one (atleast, I think they were Nova Core), and i can compete with a few SOB one on one. I fly escorts, and am getting better at science. Just trying to give you some idea of where I sit in PVP.

I looked at your escort spec and practically had a heart attack at the spec. I don't mean to be insulting here, I just prefer to speak bluntly and say what is on my mind.

So, in regards to the spec you posted, I have a few questions:

1. Why are there points in driver coils?
2. Why are you not speced into the two weapon specialization skills?
3. Why is there only 1 point in each resistance?

I did notice a few other things that confused me, but I think it would be hard to answer those questions with out first answering the first three I just asked.

I am looking forward to a response.
Captain
Join Date: Jun 2012
Posts: 3,237
# 64
12-27-2012, 06:41 PM
Yeah I notice that to, I always max out energy and projectile weapon specilization on both of my tacs. Its even more important with all the new crit bonuses to really take advantage of it.
Captain
Join Date: Nov 2012
Posts: 1,416
# 65
12-27-2012, 08:10 PM
once the account lockout ends, id highly recomending putting this in the bootcamp section as well.

maybe even have the dev sticky it there?
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Career Officer
Join Date: Dec 2012
Posts: 726
# 66
12-28-2012, 04:05 AM
Quote:
Originally Posted by thirdapex View Post
So, in regards to the spec you posted, I have a few questions:

1. Why are there points in driver coils?
2. Why are you not speced into the two weapon specialization skills?
3. Why is there only 1 point in each resistance?
1. The points where left over and I had to choose between either bumping batteries from 3 to 6 for a minor improvement or put these points as a single tick into one of the higher tiers - or go with 3 in driver coils. The spec is intended as a multi-purpose spec for players who don't necessarily live the life of a pvper who is always sitting around at one of the major hubs and only takes queue pops. Driver Coil makes sector space travel a bit faster and it makes running back into the fray after respawning easier for beginners since they won't drop out of full impulse completely without power. Obviously this is the first skill to pull points from if you want to boost other things, but it's not as crazy as it sounds.

2. The weapon specialisation skills are extremely expensive for very little benefit. Fully specced they give +2% CritH and +25% CritD which in my opinion is not worth the cost in a multi-purpose spec.

3. The resistance skills are too expensive for what they do considering that armor resists have diminishing returns and a full spec provides less than one neutronium console. (The spec implicitly assumes that one will always run at least one armor console.) The points are only there because I didn't want to go all out on sensors and inertial dampeners. You could just as well skip them entirely.
http://hilbertguide.com
Ensign
Join Date: Dec 2012
Posts: 4
# 67
12-28-2012, 08:03 AM
Thanks for clearing that up for me. How did you find out the return those skills offered (referring to specialization and the armor resistances)?
Career Officer
Join Date: Dec 2012
Posts: 726
# 68
12-28-2012, 08:06 AM
Quote:
Originally Posted by thirdapex View Post
Thanks for clearing that up for me. How did you find out the return those skills offered (referring to specialization and the armor resistances).
I did a lot of testing with different specs on tribble back when the skill tree was getting changed. These days this information is easier to obtain. There is a good compilation of the effects of the various skills at http://home.comcast.net/~amicus/Skil...%20Effects.htm
http://hilbertguide.com
Captain
Join Date: Jun 2012
Posts: 1,492
# 69
12-28-2012, 08:23 AM
Regarding Driver Coils:

Iirc @ 9 point investment you're at 32 base powerlevel for all non-engine powers. This provides a couple of nuanced benefits.

1. For cloaked ships it means they aren't flying around w/5 aux. I've seen other KDF ships before they decloak a little over 4km away while @ full impulse b/c I had driver coil and they didn't.

2. When dropping out of full impulse it takes less time for your power systems to charge up since it's starting in the 30s rather than 5.

3. When being knocked out of full impulse you have more than 5 power to shields for ships w/o cloak. Likewise, if you need to use an aux based power for repairs/resists you're not @ 5 power.

4. W/a bonus from the Doff +Aux assignment I found I had 42 aux @ full impulse which is often higher than my minimum Aux setting at regular impulse.

Imo, those who use cloaks should have at least 6 in Driver Coils.
Ensign
Join Date: Dec 2012
Posts: 4
# 70
12-28-2012, 09:24 AM
Quote:
Originally Posted by mancom View Post
I did a lot of testing with different specs on tribble back when the skill tree was getting changed. These days this information is easier to obtain. There is a good compilation of the effects of the various skills at http://home.comcast.net/~amicus/Skil...%20Effects.htm
Thanks for the link, that will be very useful!
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