Starfleet Veteran
Join Date: Jun 2012
Posts: 1,057
# 11
12-28-2012, 09:54 AM
Oh yeah...without the field generator life were very easy for the alpha strikers! Now it's more a matter of perfect timing, smart keybinds and in general tactical awareness!
I remember the terrific times when the evul Klinguns ruled the queues with their tac-sci alpha attacks...brrr...a real nightmare!
Now only a noob Kirk Fed player ends in this vicious trap...but it's ok for you evuls...our cruisers suck and this is a very disadvantage for the average Fed Captain...
In my Aux to Battery build Chimera with the obsolete but still very effective AP X weapons I'm not so bad...
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

I salute Adm. Marcus, a real Starfleet hero! Thanks to his courage we Tac Feds now have an awesome Cruiser, the USS Avenger!
Captain
Join Date: Jun 2012
Posts: 1,000
# 12
12-28-2012, 10:01 AM
i'll chime in here....

pugging is different from being part of a team with a coordinated kill cycle, so i wont go in depth there, as your team's kill cycle could involve many different powers and timing that depend on your layouts, and the competency of the opposing team to counter them....

as for pugging....and mind you i have not been part of a premade team for quite some time now, so i spend 99% of my time in game doing just this....

the one thing i have found that i am pretty decent at in this game, is finding the opposing pug team's tac team and RSP cycles....i will bounce from target to target, usually only spending about 7-10 seconds on each...taking stock of who is running what, and when...

if i find a certain target is hitting RSP every time i target him, while running only CRF....i know i have found possible dead guy #1...but i will leave him alone for a second and see if anyone is going to back him up....that guy is usually wasting his heals on the guy who just RSP'd... then i target the would be healer....to see what he's got.....

and then the fun begins.... because in the back of my head i now have 2/5 of the opposing team pinned down to when and where i will bring the hurt. on to possible target #3...and from there....you kind of just rinse and repeat.

mind you, that in this game, as a tac captain....you cannot afford in 1 match to waste NOT 1 FOMM, or TAC Fleet, or GDF. these powers, stacked on top of your APA, greatly increase your damage potential. and conversely, some targets may not require all of those stacked for you to turn their hull into a burning pile of rubble. and stacking them at the wrong time, when several targets are in their hull hardening or shield distribution cycles, greatly reduce your damage potential.

Thissler is right on with this one, the "true" alpha may have left us long ago....the time when you could stack these powers and run rampant for 30 seconds.... really does not exist any longer. a true STO escort pilot in the current environment evaluates the battlesphere, sets his cadence, and executes at the most opportune time to do so. and will also adjust those windows when needed.

have fun kill bad guys

-thrusters on full-

Last edited by thishorizon; 12-28-2012 at 10:04 AM.
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Join Date: Jun 2012
Posts: 1,057
# 13
12-28-2012, 10:10 AM
Well said, Thishorizon...but I must correct you...

have fun kill bad guys...the evul Klinguns!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

I salute Adm. Marcus, a real Starfleet hero! Thanks to his courage we Tac Feds now have an awesome Cruiser, the USS Avenger!
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 14
12-28-2012, 10:56 AM
Quote:
Originally Posted by thissler View Post

OK now go define alpha. Just do it that way.

GOGOGO!
The Alpha still lives on in DPB + Tric mines. It actually just takes less skill and timing now.

Last edited by rooster75; 12-28-2012 at 11:03 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,057
# 15
12-28-2012, 11:31 AM
Tric mines in the KDF respawn point at Ker'rat!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

I salute Adm. Marcus, a real Starfleet hero! Thanks to his courage we Tac Feds now have an awesome Cruiser, the USS Avenger!
Empire Veteran
Join Date: Jun 2012
Posts: 5,925
# 16
12-28-2012, 11:38 AM
horizon is spot on, GDF and tac fleet run cold on my ship till i see a ship make a mistake like an early RSP, or other over reaction, also from potential healers. go ahead and fire that HE at the guy with only slight bleed damage, your about to become very acquainted with my plasma, and you will die in it i assure you.

if you stupidly use RSP as soon as i begin my conventional attack, well to bad for you, that wasn't really a full alpha, ive got my big buffs still and you just made my 'i want you to be plasma'ed most' list. i even named one of my ships 'RSP wont help', as a clue. you have put yourself into the chain plasma dead zone. without significant team support, which will drain said team of all their healing resources and make them all easy picking, they will never leave the cloud. this is why i say correctly applied EWP can single handedly turn a match on its heads, and nearly replace science. i have done hilarious harm to premades, and even over come them with a lucky group of random talented pugs, because i could overoccupy their team healing, and make targets vulnerable enough to take out, with a tactical captain, and quite often a cruiser.

in an actual premade team setup, if you have a maneuverable ship, as in KDF battle cruiser or above, and your not running EWP1 in your LTC eng station, its border line incompetence. no hold, when it does effectively hold, holds better or longer, and drains surplus heals from your enemy team faster. its incredibly easy to apply tactically from a sci ship or escort with an LTC eng as well . its doff'ed VM tier in terms of control power. apply plasma to the enemies healers at all time, this kills their usefulness. they have to chose to free themselves or keep team mates healthy. if they don't free themselves or simply cant, they really cant not die if any ship with cannons on your team is paying attention. acc mods start being real unneeded in this sort of situation too...



oh but what is an alpha strike? well that thing in the vid, thats an alpha strike. the dial is turned all the way to 10 on that alpha scale.

from there you have beam overloadless alpha strikes with 3 cannons and a quantum, this can be effective in a dog fight if you can time it right. thats a 9 on the alpha scale.

another popular alpha is the 3 cannons, 1 beam overload attack, ether take out a facing with the beam or cannon fire, and hit the hull with the beam or cannon fire. ether way its lots of damage real quick, still fully an alpha. thats an 8 on the alpha scale.

sci captains in an escort with a scan, nuke, maybe a little MVAM escort VM and any combination of cannon torp and beam attack is most definitely an alpha. a 7 on the alpha scale.

run 4 DHC? well in 100% of combat situations, you are very dangerous, and you very efficiently buff all your damage dealing with the least amount of skills at once. but now your mostly just dealing hyper pressure when you would otherwise be doing true spike with the above attack combinations. thats only a 6 on the alpha scale, but a 10 on the overwhelming pressure damage scale.

below that we find the best a fed cruiser can do, a fully tac buffed single cannon assault, also 1 step below hyper pressure. throw in a DBB and BO3 for quite possible a kill if your very lucky. this is a 5 on the alpha scale.

below that is an 8 beam array, beam overload every 15 seconds tac fed cruiser. this is on the scale not because it can do an alpha that can instantly kill, its here because it can alpha every 15 seconds with a 360 degree fireing arc. carving great big chunks out of your opponent every 15 seconds will have an effect if they arent being covered by lots of cross healing. and the damage from heavily buffed beam arrays that cant effectively be avoided can be extreamly painful. uptime is an extreamly big factor in damage dealing. this is a very low 4 on the alpha scale.

the best an eng can do is a temporary, slightly elevated damage dealing plateau, no mater what. it doesn't even rate on the alpha scale.



basically any time you hold off buffs, to use them all at once when an opportunity of vulnerability presents itself, its an alpha strike.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,292
# 17
12-28-2012, 11:40 AM
Quote:
Originally Posted by thishorizon View Post
i'll chime in here....

sets his cadence, and executes at the most opportune time to do so.

have fun kill bad guys

-thrusters on full-
I liked the entire bit. Especially where you said I was smexy. And yes, let's avoid premade land. In a way pugging can be more of a challenge. Will the sci make an opening? Will the engineer do the same? And will the Tac be poised to take advantage or will he have already wasted his buffs? I like the way you describe scouting your opponents.

But this bit about cadence tops it all. It's like knowing where everything is, and where everything is going to be, and just as your make that final turn into the attack, pulling it all off. Well put.


Back on topic. When you see a lot of damage being done for each kill, you know the tacticals aren't doing their part. An alpha should rarely do more than total hull damage. Tacs should have low overall damage per kill numbers. With the number of beneficial procs running around that you can trigger on a defender, if you can't be reasonably sure you're going to kill it, don't shoot it. Practice some fire control.

And this.

"The Alpha still lives on in DPB + Tric mines. It actually just takes less skill and timing now."


I like this too. It's heartfelt, that's for sure.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
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Join Date: Jun 2012
Posts: 1,292
# 18
12-28-2012, 11:55 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
they have to chose to free themselves or keep team mates healthy. if they don't free themselves or simply cant, they really cant not die if any ship with cannons on your team is paying attention. acc mods start being real unneeded in this sort of situation too...

When DDIS says stuff like this, you know he's sober. The Clarity!

oh but what is an alpha strike? well that thing in the vid, thats an alpha strike. the dial is turned all the way to 10 on that alpha scale.

And then he does this and I know he's loaded!


run 4 DHC? well in 100% of combat situations, you are very dangerous, and you very efficiently buff all your damage dealing with the least amount of skills at once. but now your mostly just dealing hyper pressure when you would otherwise be doing true spike with the above attack combinations. thats only a 6 on the alpha scale, but a 10 on the overwhelming pressure damage scale.

And this build I revile. Not because the build sucks, but because many players use this as a sort of constant fire hose. And that's just not efficient use of a good build.

And then we get to the STUNNING moment. The moment when my normally verbose pal, the master of the massive missive DDIS himself, forces himself after ALL that fun stuff he typed out for OUR reading pleasure.....

He freaking bangs it out in ONE little sentence.


Here it is. Brace yourself!



"...basically any time you hold off buffs, to use them all at once when an opportunity of vulnerability presents itself, its an alpha strike.:
That's the essence.


Cheers happy flying!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.

Last edited by thissler; 12-28-2012 at 11:57 AM. Reason: added purty colors!
Career Officer
Join Date: Jun 2012
Posts: 360
# 19
12-28-2012, 12:34 PM
The 3 piece omega shield/eng/def set bonus can be an addition (defence debuff), as also the klink knockback/disable console.....
Empire Veteran
Join Date: Jun 2012
Posts: 5,925
# 20
12-28-2012, 12:57 PM
Quote:
Originally Posted by thissler View Post
That's the essence.


Cheers happy flying!
but there was so much more to say! and horizon inspired me. any saved up buffs can be an alpha, its just the magnitude of the spike that separates them.

Quote:
Originally Posted by rudiefix1 View Post
The 3 piece omega shield/eng/def set bonus can be an addition (defence debuff), as also the klink knockback/disable console.....
grav anchor can be brutal, no ability to turn to protect a shield facing, and knetic resist slashed. you can fly really fast in a strait line though! thats about all you can do.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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