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Captain
Join Date: Jun 2012
Posts: 514
# 25
12-29-2012, 05:40 AM
Currently working on a mission where the final encounter ends in a very long, choice-heavy dialog.

CHOICES YAY! Of course, it requires clever writing to get around the limitations of gameplay and create more of the illusion of player empowerment than the reality -- but I find that an engaging writing challenge.

Of course, one of the choices is 'enough talk, BLOW SHIP UP!', but hey! More power to you.

(IMO, at least Federation side, a lot more missions should be solvable by diplomacy to be canon... but also let you just wade in guns a-blazin if you want.)
 

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