Is it possible with in the games engine to intertwine ground and space PvE in real time coop?
I got the idea from Dust [some numbers] and EVE.
Can we have a coop PvE mission where a team of 5 or 20 players away team is on the ground battling massive amount of enemy while a fleet of 5 or 20 ships orbiting the planet must fend off reinforcement or giving orbital bombardment support.
Say if the space team(s) let an enemy ship get too close to the planet, the ground players will get heavier resistance beamed down.
The same can go both ways. The ground team(s) will have to shut off ground based anti-orbital cannons or disrupt a command center for orbital defense platforms that are in the space map. This in turn will allow player ships in the space map to bombard the planet from orbit or make their life easier.
Oh yes, this would certainly be very fun. The difficulty for the devs would be making communication possible between the ground teams and the space teams. The other challenge would be syncing a space and ground map so that actions in one place are represented in the other.
It can go like the Salt Monster PvE where all the players get assigned to different zone randomly or give the players to choose first come first serve.
This would be a quick way for me to never play STF's. I love this new system. I never have to suffer a Ground STF again. This system would force me to do them if it's random zone choice. To be completely honest, I'd just leave the match. Pretty much any option that takes the choice away from a player will never be supported by me.