Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 21
12-29-2012, 10:41 AM
could be a great game
indeed it could be the best of games

but it should be Startrek not "battlewolf galactica the third dynasty the jedi eat cheese"
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 22
12-29-2012, 11:36 AM
Right now, the only time I get in a group were GREED is used in Need / Greed is when I'm in a group with friends. And NEED actually is used for items you NEED.

And NEED is now the preference because of NEEDers who had to NEED with every single drop, which to me indicates how the community is going in a bad direction, out of pure greed.


There are two things that I felt that Cryptic should take:

For Public Queues, either drop goes to the killer or they change it from WANT / PASS system. (Especially when most people want big EC items like Shields, Impulse Engines, and Deflectors).

If they want to keep NEED / GREED, NEEDing should have diminishing returns. The more you NEED, the lower your chances of getting an item.
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,336
# 23
12-29-2012, 11:53 AM
Quote:
Originally Posted by assimilatedktar View Post
As everyone who does any kind of group content in PUGs knows need or greed is almost dead. Most people choose need by default and people who would usually use greed adapt to get something at all. So here's my absolutely crazy idea to reintroduce proper need or greed. Feedback is welcome.

Every time in a fleet action or STF something to roll on comes up and you chose "Pass" you get an extra mark.

Every time in a fleet action or STF something to roll on comes up and you chose "Greed" you get an extra mark if you fail the roll. If you win it you get the item you rolled on.

Every time in a fleet action or STF something to roll on comes up and you chose "Need" you get the item if you win the roll. Otherwise you get nothing.
I agree that in STO this is bit of a "problem" and some changes to the system would be nice.

I've used to always select greed in all games, doing that in STO always leaves me with very little to nothig lootwise. (Greedy trekkies!)

Thus soloing anything that I can in STO is actually much more profitable for me.

If nothing else give us the option to set the preference to always autoneed on everything, though the idea with an incentive on Passing isn't bad.
Commander
Join Date: Nov 2012
Posts: 253
# 24
12-29-2012, 12:03 PM
Quote:
How about "You kill it, you win it's loot?"

Like in the non group play.
Quote:
Originally Posted by kiralyn View Post
Yeah, the support classes/ships would love that.
Quote:
Originally Posted by sollvax View Post
the support classes (tacs in escorts) can lump it I think
#


No, the support classes (vs "DPS"). YOu know, the healers, ontrollers, tanks? Sci and Eng?

A system of "who kills it gets the loot" will always favor the DPS class over the others.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 25
12-29-2012, 12:07 PM
its time we removed DPS entirely from the equations

a cannon should do the same damage at the same range as a turret
and the range should be LESS than a beam bank
Commander
Join Date: Nov 2012
Posts: 253
# 26
12-29-2012, 12:11 PM
Quote:
Originally Posted by sollvax View Post
its time we removed DPS entirely from the equations

a cannon should do the same damage at the same range as a turret
and the range should be LESS than a beam bank


Even with that.... wouldn't a ship whose purpose is combat mount more/better guns than a ship whose purpose is, say, mobile laboratory?


And therefore, do more damage, in less time?

As is proper, otherwise whoever designed the warship didn't do their job correctly (either inlore, or in gameplay.)
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 27
12-29-2012, 12:15 PM
Escorts should ESCORT
they are short range close engagement fighter ships

no way should an escort have even a fraction of the power of a battle cruiser

a real world comparison
imagine a frigate with more firepower than the battleship its guarding
Captain
Join Date: Nov 2012
Posts: 1,976
# 28
12-29-2012, 01:56 PM
Real world comparison in star trek? Lets have the defiant for instance, far superior to fed cruiser. And before people start telling me a excelsior refit was as strong... both didnt use quantums, and none of them wanted to destroy the other. So, in a fight, the Escort Defiant would have owned the Cruiser. With pure Damage...
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 29
12-29-2012, 02:17 PM
Defiant was a flying bomb
it was slightly stronger than the tos enterprise
it was not intended to survive battle

and it didn't
Career Officer
Join Date: Jun 2012
Posts: 29
# 30
12-29-2012, 03:18 PM
A simple solution that will get me flamed:

If you choose "Need", make it bind on pickup--since you are going to use it anyway or you wouldn't have chosen "Need". Another option is to make "Need" items non-sellable.
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