As everyone who does any kind of group content in PUGs knows need or greed is almost dead. Most people choose need by default and people who would usually use greed adapt to get something at all. So here's my absolutely crazy idea to reintroduce proper need or greed. Feedback is welcome.
Every time in a fleet action or STF something to roll on comes up and you chose "Pass" you get an extra mark.
Every time in a fleet action or STF something to roll on comes up and you chose "Greed" you get an extra mark if you fail the roll. If you win it you get the item you rolled on.
Every time in a fleet action or STF something to roll on comes up and you chose "Need" you get the item if you win the roll. Otherwise you get nothing.
I agree that in STO this is bit of a "problem" and some changes to the system would be nice.
I've used to always select greed in all games, doing that in STO always leaves me with very little to nothig lootwise. (Greedy trekkies!)
Thus soloing anything that I can in STO is actually much more profitable for me.
If nothing else give us the option to set the preference to always autoneed on everything, though the idea with an incentive on Passing isn't bad.
Real world comparison in star trek? Lets have the defiant for instance, far superior to fed cruiser. And before people start telling me a excelsior refit was as strong... both didnt use quantums, and none of them wanted to destroy the other. So, in a fight, the Escort Defiant would have owned the Cruiser. With pure Damage...