Captain
Join Date: Jun 2012
Posts: 699
Good thing... or bad thing?


I've recently hit tier 4 on Omega Rep, and been considering which option to get. As I primarily fly a B'rel torpedo boat, extra shield regen is useless to me...

but I'm wondering if the kinetic damage would actually harm my build more than help it- as if I'm not doing damage to shields (dealing fixed damage instead of knocking shields out) then I'll never be getting the big hits during the second half of my attack run, as their shields will still be up.


As anyone tested this interaction out, and if so what are your findings?



Because as cool as the kinetic damage is, I may very well take the useless ability if the other choice actually nerfs my build.
Empire Veteran
Join Date: Jul 2012
Posts: 5,367
# 2
12-29-2012, 02:49 PM
Unfortunately, my KDF who flies the B'rel hasn't reached tier 4 Omega, so I can't really say too much.

My thought though, is that it could potentially be very very useful in a transphasic or other bleedthrough type builds.

Transphasic cluster torpedo, transphasic mines with dispersal patterns, fun times. Ignore their shields and just rip through hull. If you're using DEM and such, can also still be useful there.

Not sure otherwise though.

Captain
Join Date: Jun 2012
Posts: 1,579
# 3
12-29-2012, 02:53 PM
I don't see how it would hurt your build unless you start to rely on it (which, for a 5% chance on a slow-firing weapon such as a torpedo, even if you have four launchers, is a pretty silly idea). The bonus only adds extra shield-penetrating damage, it does not reduce the amount of damage the shields take (the 100% penetration is applied only to the 751-or-so damage from the proc), so the only way it could really hurt you is if an opponent tripped their kinetic resists more quickly because of that extra little bit of damage.
Empire Veteran
Join Date: Jun 2012
Posts: 235
# 4
12-29-2012, 03:24 PM
The tier 4 passive on my transphasic boat seems to make stuff die faster, and a cloaked dpb3 tranphasic mine spam with the passive is always fun
Captain
Join Date: Jun 2012
Posts: 699
# 5
12-30-2012, 01:04 PM
Quote:
Originally Posted by mandoknight89 View Post
I don't see how it would hurt your build unless you start to rely on it (which, for a 5% chance on a slow-firing weapon such as a torpedo, even if you have four launchers, is a pretty silly idea). The bonus only adds extra shield-penetrating damage, it does not reduce the amount of damage the shields take (the 100% penetration is applied only to the 751-or-so damage from the proc), so the only way it could really hurt you is if an opponent tripped their kinetic resists more quickly because of that extra little bit of damage.
Oh, I see. I was under the impression it procced 100% chance on torpedoes, and replaced torpedo damage with the 751.4 shield penetration. Whoops.
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 6
12-30-2012, 02:19 PM
The passive is next to useless for torpedo boats. You will be lucky to get 37dps from the passive for torpedo weapons only. One way to look at is 5 triggers per 100 torpedoes shot. Torpedo spreads only count as 1 shot. Due to the low fire rate you can shoot for minuets without at trigger and might only get 2 triggers per STF.
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