Lt. Commander
Join Date: Dec 2012
Posts: 127
# 51
12-30-2012, 11:13 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
lolground. was that shooter mode?
Lol nothing. That's RawrGround baby.
Captain
Join Date: Jun 2012
Posts: 2,539
# 52
03-12-2013, 04:32 AM
Attack pattern Alpha, Plus Attack Pattern Omega, and throw in High Yield 3 and rapid fire 2, maybe some power to weapons.

The result is a dead Elite cube in seconds, nicely baked in plasma torpedo fire and antiproton flavouring.
Captain
Join Date: Jul 2012
Posts: 2,192
# 53
03-12-2013, 04:38 AM
Quote:
Originally Posted by tpalelena View Post
Attack pattern Alpha, Plus Attack Pattern Omega, and throw in High Yield 3 and rapid fire 2, maybe some power to weapons.

The result is a dead Elite cube in seconds, nicely baked in plasma torpedo fire and antiproton flavouring.
Are you aware that you are in the PvP section aye ? No Elite cubes around, well, not until Cryptic sells them for $ in another lockbox.
Captain
Join Date: Jun 2012
Posts: 2,539
# 54
03-12-2013, 05:04 AM
Hm.... While you are right, are you sure such a lockbox is not in the works ?
Captain
Join Date: Aug 2012
Posts: 843
# 55
03-12-2013, 05:33 AM
One billion Dollah each!!
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Aug 2012
Posts: 11,977
# 56
03-12-2013, 05:40 AM
Quote:
Originally Posted by tpalelena View Post
Hm.... While you are right, are you sure such a lockbox is not in the works ?
Box Replay

Breen Box to coincide with the Summer Event
Sarr Theln Warship Carrier
Rezreth Dreadnought Carrier
Plesh Brekk Frigate
Mirror Defiant
Mirror Negh'Var
Fed Aceton Assimilator/KDF Ablative Generator (redone)

Box Replay

Spoils of War Box to coincide with PvP Rep, Warfront Rep
Fed Vor'cha/KDF Assault Cruiser
Fed Qin/KDF Advanced Escort
Fed Hegh'ta/KDF Recon Science
Fed Leech/KDF Gas Sensors

Box Replay

Crafting Box to coincide with launch of Crafting Rep
Heavy Armors for Cruisers
Secondary Deflectors for Sci Vessels
Warp Core Modules for various ships
Artisan DOFF Pack

Box Replay

No Box - Mega Winter Event revealing interactions between the Q Continuum and Iconians
Q provides an Iconian ship to help fight them

Launch of the Romulan Faction
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Nov 2012
Posts: 3,526
# 57
03-12-2013, 05:47 AM
The reliable alpha has been dead for awhile.

What was great about the design before....

Is you could load a very balanced ship... and have enough alpha to get the job done and enough support skills to fly bop teams. (like Mancom mentioned the QEW/RZR bop team attacks) That frankly has no chance in working against an organized team anymore.

Those balanced builds still do well against the average fed pug.. but that really isn't saying much is it.

Now in order to get those big alpha kills... you really do end up loading Like Thissler or Minimax. I have a few burst bops that are still fun to play... but they really don't work in a team anymore.

I know we can argue that sure you just need to support your strike guys... but lets get real about it... there going to die A LOT in areal match. Before all the field gen tac team junk... those ships where able to load hazards and TSSs... and not in general die 80% of the time on a failed run. I remember being able to get away as a team through bop cross healing. In fact I used to send out a document to new RZR flyers detailing how to put together a porper hybrid bop... I find the current game meta a heck of a lot more boring myself.
When the messenger comes to appropriate your profits ... kill the messenger.
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 58
03-12-2013, 11:42 AM
i get several unassisted out of no were 1 shots a day with 3 cannons and THY2. i consider a 1 shot a single fireing cycle from all your weapons causing the death of an at least somewhat healthy target.

sometimes its not enough to insta pop everyone, but caught flat footed sci ships don't stand a chance. its ideal on escorts that cant turn and dogfight well, that arent going to have as much on target up time. any amount of time you get to shoot your target, you better make the most use out of it. with just 4 cannons, are you sure you can kill reliably pounding away with that? can you even keep those guns pointed reliably? its not always enough i find, without some kind of closer too.

dogfights were im at a turning disadvantage can end pretty quickly if that pass i successfully pull of a cannon and torp delivery. ive out dueled bugs in a clunky vet ship because they brought 4 cannons, and even in that thing i could avoid them well enough. then i just need a single DHC fireing cycle, and torp launch and they are dead. 4 cannons cant do that.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 677
# 59
03-12-2013, 12:48 PM
Mini and i will show you what a real alpha is all about

**** omega and TT's
Captain
Join Date: Jun 2012
Posts: 1,450
# 60
03-12-2013, 01:13 PM
Quote:
Originally Posted by darkfader1988 View Post
Mini and i will show you what a real alpha is all about

**** omega and TT's
GDF, APA, APO, Evasives, BFI ramming speed?
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