Join Date: Jun 2012
Posts: 421
# 21
12-30-2012, 07:08 AM
Originally Posted by ussultimatum View Post
Well I think making a Sci console available only to Tac captains is not good design either (and no gear in the game functions this way).

On the other hand, they should have split the consoles up into survivability / +threat and sci stuff / -threat.

I'd also like to see stronger damage procs on the +Threat vs. the -Threat as well as +Threat Field Generators with no -Threat Field Generators.
Oh I like that. Make your tank stronger but make more mobs mad at you while sci or tac get to work its ninja magic from the shadows.
Join Date: Jul 2012
Posts: 778
# 22
12-30-2012, 11:22 AM
The whole point of the threat consoles is you can choose whether you want to draw aggro or not. Giving any kind of advantage to +threat would undermine that premise.

Encouraging clueless players to draw more aggro than they can handle does not help anyone.

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