Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 31
12-30-2012, 01:03 PM
Quote:
Originally Posted by flash525 View Post
There is little point in having two Tactical Teams in your first slot. You're making one redundant.
Tt2 is comple garbage it's not even a noticeable boost from TT1 but HY2 is a huge difference from HY1 so I'm sorry your wronge
-"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
Career Officer
Join Date: Jul 2012
Posts: 3,315
# 32
12-30-2012, 01:17 PM
Quote:
Originally Posted by woodwhity View Post
Nope, 2xTT1, and therefor HY2 is ok. Because with that you only have a 5sec window to redistribute shields manually. The DOFFs are better used for other things.
Each to his own.

Quote:
Originally Posted by wolfpack12c View Post
Tt2 is comple garbage it's not even a noticeable boost from TT1 but HY2 is a huge difference from HY1 so I'm sorry your wrong
I've found TT2 helps me, but then I'd imagine I play differently to you. There is no right or wrong play-style, I just thought yours left a skill redundant. As stated.
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 33
12-30-2012, 01:20 PM
Quote:
Originally Posted by flash525 View Post
Each to his own.

I've found TT2 helps me, but then I'd imagine I play differently to you. There is no right or wrong play-style, I just thought yours left a skill redundant. As stated.
I guess I can understand your point I build my ship directly for pvp so I try to maximize my slots accordingly but I guess from a pve stand point it makes sense
-"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 34
12-30-2012, 01:30 PM
Quote:
Originally Posted by flash525 View Post
There is little point in having two Tactical Teams in your first slot. You're making one redundant.
There is little point in having TT2. But having THY2 is quite nice, though I prefer THY3 over APO1 ... for PvE.
Commander
Join Date: Jun 2012
Posts: 441
# 35
12-30-2012, 01:31 PM
Quote:
Originally Posted by mandoknight89 View Post
No, I'm pretty sure this is a PEBCAK error. Your Boff powers and weapon loadout are rather messy.
It's PEBKAC, FYI.

Problem Exists Between Keyboard and Chair.
****
Lagging, D/Cing, or rubberbanding? Here's some help.

Current ships: A lot. RTR 15 National Championships....and counting
Captain
Join Date: Jun 2012
Posts: 831
# 36
12-30-2012, 01:41 PM
I got this earlier today, and I find it's a very solid ship running either dual cannons or beam arrays (specced differently for either), a solid STF contributor.


That being said, it does have some issues- most notable of which is the lack of ability to have both hull and shield heals.

While an HEC, or another classical escort, like the patrol escort typically has an LTC engineering slot and an LT engineering slot which allow it to run both shield and hull heals, the Ghett only ha one LT engineering slot, and thus really falls behind on those options.

For mine, I've been running EPTS1 and 2, and polarize hull in the universal slot- and I'm finding that even with a regularly proccing romulan hull heal console (which procs for 1k whenever it goes off), my hull still feels much to squishy- especially in STFs wherein I take a lot of plasma damage.


As a result, I've swapped over to a more hardy BOFF layout, sticking a second EPTS1 in the universal slot and retraining my LT engineering slot to Aux2SIF to give me a more accessible hull heal (I'd use eng team, but I'm running 2xTT1 in my tac slots).

With gravwell in my LTC science slot, I've actually dropped the Energy Siphon from my LT science slot and replaced it with Hazard Emitters 2- and for my Ensign sci, of course, Polarize Hull.



This results in a build that heals its hull far more regularly- due to having two hull heals (HE2+Aux2SIF1), rather than just one, but also being able to maintain 100% shield hardness uptime.

While my main character running this build is an engineer, and as a result does have access to the emergency hull heal 'Miracle Worker'- speaking from experience, you can't rely on having that available. You need a regularly activatable hull heal to stay alive, both in STFs and especially into PVP.
Captain
Join Date: Nov 2012
Posts: 1,155
# 37
12-30-2012, 01:45 PM
Quote:
Originally Posted by flash525 View Post
Each to his own.

I've found TT2 helps me, but then I'd imagine I play differently to you. There is no right or wrong play-style, I just thought yours left a skill redundant. As stated.
There is efficient and inefficient though. And TT2 is just the letter
Commander
Join Date: Oct 2012
Posts: 289
# 38
12-30-2012, 02:02 PM
I can run it in hive space and only blew up like 4 times and none on the other stfs, Thats running it with the Breen set. It is a great ship. Very tough and durable. I think there must have been some other factors with your build or your Skill tree or something.
Captain
Join Date: Jun 2012
Posts: 1,343
# 39
12-30-2012, 02:02 PM
Quote:
Originally Posted by lordrelentless View Post
My complaint isn't necessarily with the fact that it's under powered, it is with the fact that it was misrepresented by the developers as being on par with the other warships in the game, it's not. The developers of the game have consistently overhyped the ships claiming that they can do various things and then undermining those claims by giving less than what they promised. This is the case with the Vesta Pack and is the case with the Dreadnaught, and even the Dreadnaught is better than the Ghet warship but in their online comparison they should be on par with each other.

Further; it is not user error; I've encountered hundreds of glitches and issues with this game, if it was my error I'd not be complaining. So to all of you who keep insisting it's my error, stop. You're wasting my time in solving the issues I'm experiencing.
I know quite a few players using the Chel'Gret and the love the thing to death and do a great job in the stfs. Stick with one energy type and buff the energy weapons not torps. The ships purpose is not to tank, its to punish its enemies and be forgiving enough to evade from a mistake.
Starfleet Veteran
Join Date: Jun 2012
Posts: 835
# 40
12-30-2012, 02:07 PM
Quote:
Originally Posted by andyslash View Post
lol. just lol.
What is so funny, it sounds like a pretty reasonable things to say as long as we are talking about Elite. The only way I can see never going below 98% hull is if someone is sitting outside threat range or has super low threat from low damage.

I often get killed or put down to 3% hull in my tanked crusier with 60k hull hit point at 75% shield resistance and 60% ish hull resistance from the normal torpedoes. My mines take care of HY torps. How can someone never go below 98% hull?

Surly any Escort or Breen ship would be instent killed in the same situation. As long as we are talking Elite and not normail.
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