Captain
Join Date: Jun 2012
Posts: 891
# 41
12-30-2012, 02:24 PM
Quote:
Originally Posted by lordrelentless View Post
So after collecting the 1000 photos I needed to get this ship I take it out for a spin with the best of the best that I have (antiproton cannons, the Maco MKXII set, tricobalt device (antiborg) MK XII Rapid Reload Transphasic Torpedoes MK XI, Neutronium Plating X 3 granting 50% resistance against both kinetic and energy weapon damage, etc etc) I go into a standard STF with my stations set, play like I normally would and I die in the first five seconds without reason. One moment I'm at full health the second I'm down to 3% and I've been hit once. Power distribution dropped. In the same STF I died 8 times with this ship where with the Vesta or even the mirror universe Recon-Science ship I'd maybe die once normally.

This ship is supposed to be on par with the Dreadnaught for the most part according to the website yet it is HORRIBLY underpowered. I thought the Vesta was bad and no where near what they said it was but this ship is utter uter Shista.

I'm not happy right now that they wasted my time and my resources for such a poorly designed "warship". Even the Galor warship lasts longer than this thing and it's hull is 3000 points lower than the Ghet warship.

And now that I've been reading about the kinetic 360 weapon I'm debating quitting this game all over again. The developers are purposefully under powering weapons and ships for supposed game balance which is truly stupid.

I'm going to be blunt. You are bad at this game.
Captain
Join Date: Nov 2012
Posts: 3,466
# 42
12-30-2012, 02:37 PM
Quote:
Originally Posted by lordrelentless View Post
Nope, sorry, I know how to play the game, it's not user error. It's issue with the ship or game balance. I've survived heavy plasma bolts in other ships and heavy plasma torpedoes; this ship is a failure.
Clearly, you don't.
Lt. Commander
Join Date: Jun 2012
Posts: 190
# 43
12-30-2012, 02:42 PM
Quote:
Originally Posted by pottsey5g View Post
What is so funny, it sounds like a pretty reasonable things to say as long as we are talking about Elite. The only way I can see never going below 98% hull is if someone is sitting outside threat range or has super low threat from low damage.

I often get killed or put down to 3% hull in my tanked crusier with 60k hull hit point at 75% shield resistance and 60% ish hull resistance from the normal torpedoes. My mines take care of HY torps. How can someone never go below 98% hull?

Surly any Escort or Breen ship would be instent killed in the same situation. As long as we are talking Elite and not normail.
invest in point defense console, it targets HY3 plasma torps regardless if they bug out(invisible), dont run rainbow weapons stick to one energy type. Use the console that gives resistance to plasma(i use 3 for elites) constant hazard emitters are on or alot of brace for impacts, buy the brace doff. as a sci i know better to stay away and let the heavy hitters wail on targets but i do fight close with this ship, i go to finish them off or help teammates. also i use antimatter spread if things get too hot so i can get away while someone pulls aggro. my two cents.
ps. Also having a tac captain main, i know escorts inside and out. this is a glorified escort.
Captain
Join Date: Jul 2012
Posts: 1,273
# 44
12-30-2012, 02:44 PM
Quote:
Originally Posted by lordrelentless View Post
Nope, sorry, I know how to play the game, it's not user error. It's issue with the ship or game balance. I've survived heavy plasma bolts in other ships and heavy plasma torpedoes; this ship is a failure.
Then I'm sure you'll be happy to provide the layout you were using.

My guess is you drew aggro and got clobbered by a HY torp before you could throw any hull resist buffs up.

EDIT: Also, I wouldn't complain too much. This ship cost you nothing to obtain other than a few minutes of your time every day for 25 days. That's less than paying dilithium for a 'free' ship.
Commander
Join Date: Oct 2012
Posts: 289
# 45
12-30-2012, 02:55 PM
Quote:
Originally Posted by xantris View Post
I'm going to be blunt. You are bad at this game.

I agree is guy just needs to quit. The Vesta is also great ship if you know what you are doing, The Breen ship is a Very, Very good ship as well if you know what you are doing, I cant stand these players that come on the forums and cry beacuse they get killed to fast in PVP or buy a ship and dont know how to set it up come on the Forums and throw a fit beacuse it "must be something wrong with the game" or "the Dev's are trying to screw us" Or this is too powerful nerf it beacuse I cant figure out how to counter it so it needs to be taken away. Just spare us and quit while i enjoy the great new ships from season 7.
Survivor of Romulus
Join Date: Jun 2012
Posts: 162
# 46
12-30-2012, 03:22 PM
Everything has been said....your build needs work. The Breen ship(and the Vesta) are fine. Listen to the feedback here and you can improve your gameplay. Not just in this ship, but in any ship. Good luck!
Captain
Join Date: Aug 2012
Posts: 3,553
# 47
12-30-2012, 03:24 PM
Quote:
Originally Posted by lordrelentless View Post
Explain your goal: To be affective in game; I've used every type of ship in this game and I've utilized and experimented with each setup I can find and some of my own when it comes to Bridge Officer stations and skills. This particular ship offers very little for the time it took to get.
Fore weapons: Two Dual Beam Antiproton Advanced Fleet, one Anti-borg Antiproton DHC, One Tricobolt Anti-borg Acc X 3 device all MK XII
Aft weapons Two Spiral Disrupters (MK Ini) One Rapid Reload Transphasic Torpedo MK XI, One Breen Transphasic Torpedo Mine launcher (Mk Ini).
Shd M.A.C.O. MK XII
Deflector M.A.C.O. MK XII
Shields M.A.C.O. MK XII
All cons: Three Neutronium MK XII Purple Plating (engineering) 50% reduction to all damage. The Breen Energy Dissipation unit (universal), MK XII Shield Regeneration Setting unit +17% shield regen rate purple (science), two MK XII Emitter Array both +15% to shields. Universal Graviton Emitter (tactical slot), MK XII Transphasic Compressor Blue +29% damage by all transphasic devices. TCB Subspace Infuser MK X (Blue).
Devices: Shield Battery X 20, Polaron Dirupter Sat X 10, Engine Battery X 10
BoFF Ability: Ensing Universal: Engineer; Fire At Will 1, Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III. Lieutenant Tactical: Beam Overload I, Torpedo Spread II. L. Engineering: Engineering Team 1, Reverse Shield Polarity. Lt Cmndr Science: Polarize Hull I, Siphon Energy I, Feedback Pulse II
And equipped doFFs: Purple Engineer: reduce energy subsystem drain when using directed energy modulation, Blue Damage Control Engineer chance to reduce recharge time for emergency power to subsystem abilities, Blue Tractor Beam Officer (used when I swap to the Borg set), Purple Photonic Studies, Purple Astrometrics Scientist.


Complaint: As in OP; the ship fails miserably when in battle. I was destroyed several times in the last STF I was in (non-elite) something that rarely if ever happens in my escort or the Vesta. (Infected non-elite). It pulls agro like no other and I'm often the one attacked and destroyed.
I will get to this in a second.

Quote:
Originally Posted by lordrelentless View Post
Nope, sorry, I know how to play the game, it's not user error. It's issue with the ship or game balance. I've survived heavy plasma bolts in other ships and heavy plasma torpedoes; this ship is a failure.
I will also get to this in a second, but I can tell you right now, I have taken a HY plasma torp in my freebie Qin raptor and lived to tell the tale. Not much HP left, but I lived nonetheless. And before you call "well it's a KDF ship, they survive better", I took the same hit in a FRSV and lived to tell the tale. Again, not much of me left, but I lived.

Quote:
Originally Posted by lordrelentless View Post
I'd have to call you a liar here or a cheat then.
I just debunked your statement here with my previous post.

Alright now to respond to that first quote.

Dafuq? DBBs on a ship that can run DHCs? And your rear weapons? Seriously? Run turrets and a tric mine, or just full turrets. Why you are running transphasic torps on your rear with a transphasic mine launcher I will never know. If you absolutely MUST use transphasics, the use the cluster torp on your nose.

And like previous posters said, your build is all over the place. The only thing focused is your Engineering consoles. And that's overkill. With a ship like that, you only need 2. I would recommend 2 neutronium, and one monotanium. You will find your survivability increases exponentially (this is of course assuming you are a competent player, which I will give you the benefit of the doubt for now and say you are).

Your science consoles and tac consoles though, are complete fail (and they alone remove my previous assumption of your competence). And I mean FAIL. I am surprised you were able to draw aggro at all considering your TERRIBLE weapons layout and just astonishingly bad console layout. You are running what was that, 4 weapon types? I think the cube killed you out of disgust more than as a threat. Hell if this was PvP I would kill you just so I didn't have to see your horrible build, since you certainly wouldn't be a threat.

Anyways, all disgust aside, your tac consoles alone made me wonder what you were smoking. You have NO offensive energy weapon consoles. Your tac console layout should have been either 3x AP mag regulators and 1x TCD subspace infuser, or 4x AP mag regulators. Your science consoles should have been the energy dissipator device, Borg Assimilated Module/Zero Point Energy Conduit, and an Emitter Array/field generator. Emitter array is probably better in this case though.

Then we get to your BOff layout. Your Tactical layout is a mess. Your Engineering Layout made me cringe. And your Science layout is incredibly ineffective. And you wonder why you died so easily? You have NOTHING that makes you anything other than squishy.

A better layout would have been:
Cmdr Tac: TT1, CRF1, APB2, APO3
Lt Tac: TT1, CRF1
Lt Engi: EPtS1/ET1, EPtW2/Aux2SIF1
LtCmdr Sci: HE1/TSS1/TB1, HE2/TSS2, HE3/TSS3/ES2
Ens Uni: EPtS1

You get offensive power, survivability, and utility, without sacrificing much in any area. And if you MUST use beams, use BO, not BFAW. Your ship isn't tanky enough to survive the added attention. Also, I noted NO attack patterns. You're flying a ship that can use APO3 and you aren't using it. The DPB3 is useful, but not with the mines you're currently using. Major disappointment here.

And your DOffs? Seriously? Lose the Astro Scientist, lose the Photonic Studies Scientist, and upgrade your DCE to purple. If you can't afford the ones on the exchange, replicate the purple hologram (only 1 mil ECs). I would also recommend a WCE (for those EPtX abilities), and if you're using the cluster torp, proj weapons officers (plural). Also SDOs (plural) would be useful. And since you aren't using DEM, lose that officer too. So your end build if you're using full cannons would be DCE (maybe 2 if you're feeling cruel), WCE, SDO, and one users choice. If you're using a trans cluster, DCEx1, WCEx1, SDOx1, PWOx2.

After reading your build, and what you were saying, I have to say it's 100% user error. Your build alone screams terrible, your BOff setup just makes me cringe, and your DOffs aren't even useful for your build (except the DCE). So again, it's user error. I suggest you look at that before posting a hate thread about a ship.

The Breen Warship is a GREAT ship. EVERYONE I have played with has fallen in love with that ship. I personally greatly look forward to getting it, and I fully intend to prove this ENTIRE post wrong when using it.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Ensign
Join Date: Jul 2012
Posts: 22
# 48
12-30-2012, 03:24 PM
First off I'm not using any mines and I don't have anything Boosting mines; so whoever stated this go away I'm not in the mood. Secondly my setup works just fine with my other ships. You telling me that "I'm just bad and I should quit" is utter BS. Now I'm going to be blunt, your points are moot. You'd rather antagonize than actually help. Get off my thread before I report your posts.

As for the other people; thank you for your advice I'll consider it. I don't use Hazard emitters because it doesn't seem to help and is rather gimped as far as I can tell. I originally has a full set array of dual beam antiprotons equipped on the Breen warship but swapped off to my DHC.

As for my ability to play this game; just because I'm not minmaxing doesn't mean I don't know how to play. Your arrogance and ignorance is astounding. And while you might like the Vesta I stand by my points as to how it is flawed.
Starfleet Veteran
Join Date: Jun 2012
Posts: 874
# 49
12-30-2012, 03:51 PM
Quote:
Originally Posted by andyslash View Post
invest in point defense console, it targets HY3 plasma torps regardless if they bug out(invisible), dont run rainbow weapons stick to one energy type. Use the console that gives resistance to plasma(i use 3 for elites) constant hazard emitters are on or alot of brace for impacts, buy the brace doff. as a sci i know better to stay away and let the heavy hitters wail on targets but i do fight close with this ship, i go to finish them off or help teammates. also i use antimatter spread if things get too hot so i can get away while someone pulls aggro. my two cents.
ps. Also having a tac captain main, i know escorts inside and out. this is a glorified escort.
None of that helps. I still get hit by those stupid torpedoes that take out shields and large parts of hull and you cannot shoot those normal torpedoes down. What might help is if I remove the threat skill I have at max.

Point defense does nothing at least in my case. My mines stop 100% of HY3 torps even if invisible and mines are far more reliable then point defense at that role. Also if the torp is invisible how can you know to turn on Point defense? I am already at 60% plasma resistance I do not see how that can get much higher. Well I could but I do not see it making much difference as a few more % still means large chunk of hull damage. Haz emitter I use all the time but it doesn?t stop me losing 50%+ hull from normal torpedoes in 1 volley with shields up or plasma DoT during the 15 second Hazed emitter down time.

I did not realize you are sci which goes towards explaining the lack of hull damage. Your threat level would most likely be low so the hard hitting weapons do not get directed at you. But surly 1 normal torpedo volley towards a Sci ship during haz emitter cool down would mean more than 2% hull damage on Elite just from the DoT.

(Edit from tac cubes, I can see how you do not take hull damage from the probes or spheres I just do not see how you never take more then 2% hull damage)

Last edited by pottsey5g; 12-30-2012 at 03:56 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 874
# 50
12-30-2012, 04:05 PM
Quote:
Originally Posted by lordrelentless View Post
First off I'm not using any mines and I don't have anything Boosting mines; so whoever stated this go away I'm not in the mood. Secondly my setup works just fine with my other ships. You telling me that "I'm just bad and I should quit" is utter BS. Now I'm going to be blunt, your points are moot. You'd rather antagonize than actually help. Get off my thread before I report your posts.

As for the other people; thank you for your advice I'll consider it. I don't use Hazard emitters because it doesn't seem to help and is rather gimped as far as I can tell. I originally has a full set array of dual beam antiprotons equipped on the Breen warship but swapped off to my DHC.
It?s late here and I might have misread your post but didn?t you say in post 15 you use mines with mine disposal patterns with mine boosting consoles. http://sto-forum.perfectworld.com/sh...1&postcount=15

As for saying Hazard emitters do nto seem to help how do you clear the Plasma Dot? I find at least on Elite it is the Plasma DoT that does large amounts of hull damage and it must be cleared or you die even with shields up. In the past I used to fly without Hazed Emitters without a problem but I have been unable to do that since the Borg got boosted. Now I find the Dot takes out massive hull damage if not cleared fast.
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