> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Apparently the new foundry reward rules have spawned a new kind of mission.
You go into the map, a bunch of weak enemies keep spawning being engaged by a powerful friendly NPC.
The friendly NPC is not in any real danger to lose, and takes care of all the weak enemies.
So the player can go afk and do other stuff while "earning" free dilithium and fleet marks.
It is certainly better than one click missions and afking in STFs and PvP maps, but it still is borderline cheating/exploiting the system.
At least it consumes time for the player without screwing over other players... I guess that'S something.
Can't say I'm a fun of that time of system. But, I guess if you wanted an AFK mission, make the mission less profitable if it were the NPC doing all the work, and indeed the NPC may not finish it completely, and player has to finish when he/she returns, as to not exploit the mission.
Yes this is obnoxious and if I run across one of these I'll one-star it and let the "author" know what I think but what I'm NOT going to do it get all bent out of shape about it or demand anything be "done" about it.
The simple fact is that no matter what system or controls you have in place someone will always find a way to game the system. If you constantly try to cut-off access to these exploits by adding new restrictions, one on top of another, then not only will you utterly fail to stop the exploits but you will hurt everyone else.
First, I have done these missions a few times...and felt a bit guilty every time.
Secondly, if this keeps STF/PvP AFK'ers from doing so, it's a better fix for that problem than the Dev's have offered us.
I really don't think this is any worse than kill 100 ship missions. Yes, that takes more effort, but you also get more out of it. From a story perspective, it makes just as little sense...often less sense actually.
Well, the authors could at least label them as Boff capability testing missions, to "see if your Boffs are well skilled and geared" for other missions by having them fight on their own.
A little harder to justify this for random NPC ships in space maps.