NPCs are very hard to get good test results from. They have an odd aggro mechanism that makes figuring out when they actually detected you very difficult. They also aren't something people really care much about cloaking range for.
NPCs are easy to tell when they detect you. If you have them selected, all you have to do is wait until you see them as having you as their target. You can see what they have as their target if you have them selected.
A minor tidbit, but Gravity Well's effect is to pull, not repel
Was named Trek17, but still an author.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'. I have nothing against the game/devs, nor any particular wish to talk bad about either, or praise most decisions. Still, it's better to be positive than cynical.
Could someone please tell me, what happens to your powers if you have aux running at ca. 40%? (typical for, say, an Escort). Does a skill like TSS degrade witth 60% as a result too? Or how does that work exactly?
Why does this obsolete thread exist (aside myself being bored enough to ask that)?
So, is this person saying that as of 12/27/12, the information listed for what aux power does is not accurate? I'm trying to figure out why the this is obsolete. Don't want to try to read up on this if it isn't going to help.
since it hasn't been mentioned since we now have the tier 4 nukara rep ability "auxiliary power configuration"
the greater your power cap the more you get a bonus to defense or offense. I choose the defense option and with my engineering fleet ability I get a bonus 10 percent damage resistance with the already existing resistance inherent in this ability. so the higher your warp core potential the more bonus you get. I've noticed that eps power transfer doesn't give you a bonus so it goes with your actual power cap.