Captain
Join Date: Jul 2012
Posts: 1,273
# 11
12-20-2012, 04:16 AM
Quote:
Originally Posted by thissler View Post
Back on topic....

Battlecloak is fine as well. Speed isn't. These ships should be quite a bit more speedy out the gate.

And if you use one of the heavy bop's you can get the hull up over 40k using jevonite. Hey the option is there. 43k hull in a bop. Lulz ensue.

I'm rocking 21.4k hull about now. It discourages you from playing escort. And that is fine. Give it a speed boost. Really giving up all that hull should count for a bit more in the flat out speed category.

Cheers and happy flying.
Yeah, wish they had given the fleet BoPs a .22 impulse mod so we can keep up with the ridiculous JHAS and now the Steamrunner. Turning rate is fine, especially with Pattern Omega to buff it, but that speed is just not enough anymore. I run 78 engine power when on my attack preset, and the JHAS can still outrun me (and in some cases out-turn me), and some Federation escorts can keep up unless I use Impulse Capacitator.
Captain
Join Date: Jun 2012
Posts: 6,679
# 12
12-20-2012, 06:35 AM
You have a problem with 3 dots?

Cause the title is usually the only thing that tells me if I want to read a post or not.

So what is it with the 3 dots? Why are they so bad?
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - Don't waste devs time, Post proper bug-reports - I don't like Gekos
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,341
# 13
12-20-2012, 07:23 AM
Quote:
Originally Posted by drkfrontiers View Post
[...]
The bleed through of this direct dmg to hulls is out of proportion to what the hull can realistically soak-up. It takes a shorter time to obliterate the Hoh'Sus than it has time to cloak. [...]
Well, I'd then just recommend the Peghqu' Heavy Destroyer, which has a battle cloak and is more durable than that.

Also, you could simply put electroceramic armor in your three eng slots to buy you the required time.
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Captain
Join Date: Jun 2012
Posts: 2,305
# 14
12-20-2012, 08:54 AM
Quote:
Originally Posted by anazonda View Post
You have a problem with 3 dots?

Cause the title is usually the only thing that tells me if I want to read a post or not.

So what is it with the 3 dots? Why are they so bad?
Is this really necessary, honestly?

Last edited by drkfrontiers; 12-20-2012 at 09:07 AM.
Captain
Join Date: Jun 2012
Posts: 2,305
# 15
12-20-2012, 08:57 AM
Quote:
Originally Posted by sophlogimo View Post
Well, I'd then just recommend the Peghqu' Heavy Destroyer, which has a battle cloak and is more durable than that.

Also, you could simply put electroceramic armor in your three eng slots to buy you the required time.
I sure that the Peghqu' is a great ship. But, honestly I have no plans to fork out $199 dollars just for a ship, that on top of the 700+ days I've been subscribed.

I PvP whenever I get the chance, and although running three EC consoles may offer some resistance to plasma and tetryon, the gap you would open in you defenses against all of the other major weapon dmg types would nullify any defense you might gain.

I shudder to even imagine how quickly the BOP will implode against a fully buff Fl. Defiant/ MVAM/ Steamrunner/ Armitage etc (and that's just off the top of my head) equipped with Phaser, Disruptor or Antiproton.

Last edited by drkfrontiers; 12-20-2012 at 09:16 AM.
Captain
Join Date: Jun 2012
Posts: 1,495
# 16
12-20-2012, 04:00 PM
Tbh, for my tac i stopped using BoPs when the fleet torkaht came out and later stopped using that for the Vet ship. For my Sci I stopped using the B'rel for the Vet ship.

That said, hazzard doffs have nice resist boosts. If you spec into threat gen and the eng resist skill you can have a nice baseline of resists for your hull. PH, Aux2Sif, HE all have nice hull resist boost at high aux. APD has a nice hull resist. A 20k hull @ 50%+ omni resists is the effect HP as a 40k hull @ 25% omni resists. This will leave you w/less options for shields or target debuff boff abilities.

My issue w/the Raiders wasn't so much about surviving, but having to run too quickly and not being able to stay long enough for any follow up damage/sci debuffs vs a decent team cross supporting each other. Unfortunately, while tacs have nice cruiser options that can still fit the hit and run role, sci options are far more lacking.
Lt. Commander
Join Date: Jun 2012
Posts: 130
# 17
12-20-2012, 04:13 PM
Doesn't Starship Threat Control only cap at 9.9 DR for maximum rank?
Captain
Join Date: Jun 2012
Posts: 1,495
# 18
12-20-2012, 04:24 PM
Quote:
Originally Posted by alexhurlbut View Post
Doesn't Starship Threat Control only cap at 9.9 DR for maximum rank?
Probably, but it adds (w/diminishing returns) to the eng resists skill boosts and all the other stuff I mentioned. Personally I go 6 in each max w/the diminishing returns on skill point investment it's not worth it to me.
Commander
Join Date: Jun 2012
Posts: 252
# 19
12-20-2012, 11:25 PM
I agree with Thissler, the BOP's hull strength is just about right, except for the Fleet Norgh, it could use a little boost.

At the very least though, it will help improve our BOP piloting skills. Knowing when to attack, and when to just sit back and watch the fireworks, waiting for the perfect time to strike.
Ensign
Join Date: Aug 2012
Posts: 5
# 20
12-30-2012, 07:30 PM
Well I can think of one way the devs could make the Bop more useful and probable a little bit better at what it is supposed to be, give it universal console slots. Each area Sci, Eng ,Tac would have 5-6 universal slots, but only a total of 9 could be active and any one time, fleet Bop could have 10 active. So how you used them would be up to you. It would also give the Bop the more universal role that it was designed to have.
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