there are some instances in which the most technologically advanced ship was the flagship and not the strongest, true, but it was always this or the other, i have ever seen a first class flagship as a tug boat in a 1st world country...
Flagships were pinnacle of their culture for a few years then replaced hose ships were still top of the line and doled out heavy punishment and had defense high enough to allow for the commanding officers to be safely carried into battle, fight, and safely be carried home.
Just because they write next to it in this video game that ut us the best we al know that's not true. There are more then 80% of the ships in this game we wouldn't' touch with a 10LY pole.
The ships in THIS game just hav the name and the look, they don't have the ability nor the heart to be flagships. If anything I would name an escort a flag ship, like the chimera or the Fleet Patrol Escort because these craft can dole out punishment and take a heavier dose then most cruisers. They really need to do something about cruiser dps if they want these ships to be Tanks or Flagships, aslong as they deal less damage then escorts then they will be neither. They don't necessarily have to buff the ships so much as come out with BA or a console that gives cruisers energy weapons a major boost like 50-60% more damage. IT prolly still won't reach escort class damage levels but atleast it will get more focus fire.
But if this is the best they could do to keep crybabies, who will cry any way regardless of how the wind blows, from crying then i completely understand, but if they want MHO I think the ship i referenced to to make it worth the sticker price it needs to be near that and I would happily pay it instead of just mooching off of p2w players and waiting for my breen, which I get today
I'd like to see a proper beam bucket, I'm tired of cannons cannons cannons. Lets have some beam love for this ship a inbuilt boost to all beam weapons and a console that is beam based. Not a super phaser but something that will give you a good kick to your beam weapons.
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Could give it a visor/saucer beam to take advantage of it's wide and galaxy class like saucer. So I think anyways. Like beam overload but wider and hits more doods. Would be funny to see on Galaxy class variants as well.
Could prove quite interesting really. Using the Galaxy class as a benchmark of sorts, the Ambassador could go eitherway.
Technically, it shouldn't really be superior to the Fleet Galaxy class. Saying that, considering that the Fleet Galaxy class (and the class in general) is a bit of a dud they might be hard-pressed to make it, for lack of a better term, 'worse'.
It'll be very interesting to see where it'll fit in, in the grand scheme of things.
Personally, I would like a commander engineer, lieutenant commander science, lieutenant tactical, lieutenant universal, ensign universal. (not necessarily both universals on the free version, but on the z-store version, assuming it comes in a pack of 3)
This way, you have the requisite commander engineer, it would be more sci focused with the lieutenant commander, and the two low universals allow you to supplement your tank/heal or you could go all in on tac and have a decent number of low tac powers.
I feel that the suggested 3 engineering consoles, 3 science consoles and 3 tactical consoles make sense, as cruisers are supposed to be, at least in canon, a "does everything decently" sort of ship. The z-store version, if a pack, could add the extra console slot to whichever specialty it is, (eng, sci, or tac.)
And, yeah, honestly, I feel that compared to other cruisers, this is still potentially on the op side, particularly if the cash shop version can have 3 eng, 3 sci, 4 tac. My thoughts for the ambassador would probably better fit what the ody should have been. But yeah... that's my little contribution of what I would like all cruisers to be more like.
Edit: there is a difference between "canon" and "cannon" lol.
Last edited by wrathofachilles; 01-09-2013 at 11:09 PM.