Lieutenant
Join Date: Dec 2012
Posts: 38
# 11
12-30-2012, 04:36 AM
I'm not too sure about this. But a couple of times while I was engrossed in the Space War at the Ker'rat System, I noticed that when my crew were all dead and the Borg transported into my ship, within a few seconds my Tactical Escort Refit just blew up. I'm pretty sure I had ample hull life in almost all the occasions that this happened, though shields were down. So maybe the crew are of some value afterall!
Rihannsu
Join Date: Jun 2012
Posts: 39
# 12
12-30-2012, 05:06 PM
I did some testing early last year on the effects of crew loss. In the old skill system abilities that were labelled "System:Crew" ( Check the full description of Science Team for example) the main effect of the ability was not affected by crew death (ie: the shield repair ), but the skill buff was affected ( previously, Science Team boosted Starship Operations Training).

A short snip from my old post:

Quote:
"Crew

The crew meter is near the bottom of your shield UI. The crew has three states: active, injured and dead. Active crew members are actively working on your ship (light blue bar), injured crew members can?t help you but will be back in action soon (dark blue bar), and dead crew members are gone forever and must be replaced (black bar space). Your crew repairs your hull, your subsystems and your shields, so the more you lose the longer it takes to get everything repaired.

Tested this in game and dead crew affects the skill bonuses obtained from Science Team and Engineering Team. I had injured and dead crew and as the dead crew were replaced the (skill buff) numbers increased on Science Team and on Engineering Team

.......

If your crew is damaged, the boost to the skills from Engineering Team and Science Team is reduced. "

In the old skill system you could see the numbers on the skills buffs change as crew were killed (An example: Science Team boosted the Starship Operations Training skill, so it gave an increase to Polarize Hull because that power benefited from Starship Operations Training. Fewer Crew = less skill buff = lower Polarize Hull resistances.)

I haven't checked to see if this still applies to the new skill system but I noticed those abilities don't directly buff skills anymore.
Captain
Join Date: Jun 2012
Posts: 622
# 13
12-30-2012, 05:40 PM
Quote:
Originally Posted by ferdzso0 View Post
well, the moment they balanced this part of the game, will be the moment they will screw with escort players. and god forbid that

srsly, 90% of the time, on my defiant I dont have more than 10 crewmen alive (though I love to imagine my char running around the ship, doing everything alone)
Fly a carrier. The majority of the time they don't have more then 10 crewman alive either.
All cloaks should be canon.
Lieutenant
Join Date: Nov 2012
Posts: 84
# 14
12-31-2012, 06:12 AM
I'll add to this discussion, the boosts to damage from Tac Team are affected by surviving crew. Not that they matter much in the scheme of things, still worth noting.

Also I'll add this here because it amuses me and I haven't had an excuse to post it before:
Timeship shuttles Bridge Officer slots: 2 crew: 1
which generates two possiblities:
1. Crew excludes BOffs and the Captain meaning 3 people ordering that 1 crewman about
2. Crew includes BOffs and Cpt. (given the standard of round numbers for crew, likely) meaning that the BOffs are either in Hammerspace somewhere, or granting their abilities from another time.

Make of that thought what you will
Captain
Join Date: Jun 2012
Posts: 1,516
# 15
12-31-2012, 06:30 AM
Quote:
Also I'll add this here because it amuses me and I haven't had an excuse to post it before:
Timeship shuttles Bridge Officer slots: 2 crew: 1
which generates two possiblities:
1. Crew excludes BOffs and the Captain meaning 3 people ordering that 1 crewman about
2. Crew includes BOffs and Cpt. (given the standard of round numbers for crew, likely) meaning that the BOffs are either in Hammerspace somewhere, or granting their abilities from another time.

Make of that thought what you will
Add to that the (in some cases) hundreds of duty officers you're also tagging along.
Career Officer
Join Date: Jun 2012
Posts: 3,636
# 16
12-31-2012, 06:47 AM
...to add eye-catching movement, to the much maligned STO UI.
......... DaveyNY ...STO Forum Minion since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just Minions who have Played the Game for the last 4.75 years.
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Commander
Join Date: Jul 2012
Posts: 362
# 17
12-31-2012, 08:05 AM
on my personal captians log and my very battle experienced crew they do the following....adandon ship when combat starts come back to ship after combat to fix ship hull. on my odessy i tend to have 3 crew alive if lucky one torpedo takes out 800 or so. but really they are just to fix things after battle if your alive
Commander
Join Date: Jun 2012
Posts: 347
# 18
01-01-2013, 12:04 AM
Yea crew just handle your passive hull regeneration for the most part. Once torpedo can manage to wipe out the entire lot of em though so pretty useless most of the time..

too bad we cant manage them like in FTL -- THAT would be hellafun
Career Officer
Join Date: Jun 2012
Posts: 256
# 19
01-01-2013, 01:29 AM
Quote:
Originally Posted by fraghul2000 View Post
Quote:
Originally Posted by ericphail View Post
Also I'll add this here because it amuses me and I haven't had an excuse to post it before:
Timeship shuttles Bridge Officer slots: 2 crew: 1
which generates two possiblities:
1. Crew excludes BOffs and the Captain meaning 3 people ordering that 1 crewman about
2. Crew includes BOffs and Cpt. (given the standard of round numbers for crew, likely) meaning that the BOffs are either in Hammerspace somewhere, or granting their abilities from another time.

Make of that thought what you will
Add to that the (in some cases) hundreds of duty officers you're also tagging along.
And I thought Class-2 claustrophobia was bad, eesh.
Captain
Join Date: Jun 2012
Posts: 635
# 20
01-01-2013, 01:35 AM
Crew effects your hull and system repair rate.

The rate even a full compliment repairs in combat is so low you have to rely on Boff abilities for repairs anyways, so you might as well ignore that indicator.
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