Yes but the chances were different as you had to be really lucky and get a Red prize, and then be extremely lucky to have that box drop a Bug. This year it is an effort guaranteed prize whereas last year the RNG ruled.
Still, going to hang on to the spare Breen ship box. There's every chance it'll become unbound in the future.
Oh wow, you've been given a free ship which is stat-wise on the same level as most lock box and fleet ships, and you call it utter garbage? Not sure if serious.
For PvE purposes I was extremely happy to switch from my Fleet Defiant to Chel Grett. DPS-wise it's certainly not the same, due to the lack of lt.cmdr. tac slot and "only" 4 tactical console slots, but at least now I can deal significant amount of damage without worrying about being shot down with one or two hits (especially now, with Season 7 bugged one-hit-KO torpedos...). The ship is durable, has decent healing capability for its type, and with full 3pc borg set it basically repairs itself most of the time.
In addition, I'm using 3pc omega adapted borg set as well as Tachyokinetic Converter. In the end this is an awesome mixture of an escort/destroyer and a battlecruiser and should be treated as such.
The only complaints I've got are the lack of a custom bridge (which is kind of understandable) and the fact that the console is rather useless, especially with its 3min cooldown.
But for a free ship I must say I'm pleasantly surprised, as I honestly expected this to be something similar to free Odyssey. Of course we've had to earn it, instead of just taking an easy 5min mission, but still for a F2P Cryptic policy this is a new one.
The ship was free, all it required was 5 minutes (if that) out of your day. If you don't like it, don't use it. If you want to quit the game because of a ship, then quit the game. Stop whinging.
I too acquired the Breen Warship (more so because I could rather than because I wanted one). I like the bridge officer layout, but I can't say I'm overly fond of the ship, and alike you, I also found myself not handling well in STF's (though I should note here I went up against the Borg using Polaron weaponry, and I still think that was a bad idea. Talk about shooting blanks).
Still, what did I do? Come here and complain? No. I jumped back in to an older ship and continued on my merry way.
Edit: For what it's worth, I think the Chel Grett should be underpowered. They're hardly the pride of Starfleet, and the Chel Grett, as with many lock box ships is either on par, or more powerful than various fleet ships. That shouldn't be the case at all.
I agree with you on the first part. Overall I love the ship. Under powered no way it packs a mighty punch in my book. I think that is all down to load outs and settings though.
Interesting. Thanks. Have you per chance tried equipping it in another vehicle to see if it works as a standalone there too, or is it bound to the chel'grett?
In that case the stowiki need a little bit more modifying.
Its not the same console that you are thinking about. The Breen set gives you the unique ability to siphon power from another ship. It's a neat trick and visually nice. The console that comes with the Breen ship and that is bound to the ship is the dissipator. This knocks out all the systems in an enemy ship briefly. However, as stated by the dev's. unlike its first appearance in DS9 whereby it essentially made the Defiant Dead in the Water, they claim that technology has improved since and so it doesn't have the same devastating effects on the enemy. Out of the two powers, I think the ability to siphon power was more effective in the long term.
Oddly, when I set the Breen ship up with the Breen set I couldn't seem to access the siphon power?!
Fore weapons: Two Dual Beam Antiproton Advanced Fleet, one Anti-borg Antiproton DHC, One Tricobolt Anti-borg Acc X 3 device all MK XII
Aft weapons Two Spiral Disrupters (MK Ini) One Rapid Reload Transphasic Torpedo MK XI, One Breen Transphasic Torpedo Mine launcher (Mk Ini).
Shd M.A.C.O. MK XII
Deflector M.A.C.O. MK XII
Shields M.A.C.O. MK XII
All cons: Three Neutronium MK XII Purple Plating (engineering) 50% reduction to all damage.
The Breen Energy Dissipation unit (universal), MK XII Shield Regeneration Setting unit +17% shield regen rate purple (science), two MK XII Emitter Array both +15% to shields.
Universal Graviton Emitter (tactical slot), MK XII Transphasic Compressor Blue +29% damage by all transphasic devices. TCB Subspace Infuser MK X (Blue).
Devices: Shield Battery X 20, Polaron Dirupter Sat X 10, Engine Battery X 10
Ensing Universal: Engineer; Fire At Will 1,
Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III.
Lieutenant Tactical: Beam Overload I, Torpedo Spread II.
L. Engineering: Engineering Team 1, Reverse Shield Polarity.
Lt Cmndr Science: Polarize Hull I, Siphon Energy I, Feedback Pulse II
And equipped doFFs: Purple Engineer: reduce energy subsystem drain when using directed energy modulation, Blue Damage Control Engineer chance to reduce recharge time for emergency power to subsystem abilities, Blue Tractor Beam Officer (used when I swap to the Borg set), Purple Photonic Studies, Purple Astrometrics Scientist.
I'll have to agree with some of my collegues here:
The AP is a good choice you can afford to put all DHC's on the front- you have the maneuveribility to make them work. Lose the spirals on the rear and fit the removed beams from the front here, or better yet use TURRETS !!!
Lose the dissapator console, and maybe both of the emitter amp consoles- the maco shield already has a great recharge rate. Get a Field generator or 2 and an emitter array console.
Put on at least 2 AP mag regulators in place of the graviton emitter and something else (hopefully you got the energy dissapator in a tac slot), might consider losing the tricobalt console as well for another AP console.
Now for the BOFF's:
Your so inefficient here because your trying to be a torpedo boat with beams but totally ignoring your most powerful weapons and attribute- DHC's and excellent turn ability. There are MANY good setups at stoacademy so I won't list what you need to change but IMHO you definitely need APOmega and hazard emitters somewhere in there, and move those torpedo skills to lower levels and let the higher ranking TAC officers USE those DHC's to their potential (CSV and CRF).
YUK-Neutronium armour is too generic, if you specialize you'll get better protection, suggest an ablative, a tetrabernium and a monotanium.
Oh, and use a torp DOFF or 2- they make torp spread do magical things, and if you can get a THY in there you should get a better firing rate when you chain the torp abilities.
DOffs (applicable): DCE (purple) x1, WCE (purple) x1 (other three are for a different ship, so not applicable to this build)
This setup survived almost stupidly easily in most ESTFs I have take it into. Only time I ever died was due to me being stupid/lagging/not paying attention. She can DPS hard, and tank. Her sustained DPS is a little lower than my raptor on the same toon due to lack of LtCmdr Tac, but she can alpha just as hard, and even without alpha she can still do a ton of damage.