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Captain
Join Date: Jun 2012
Posts: 598
Dear Players:

As I noted the STO Guest Blog, "Each session will be geared around a four-step curriculum that is meant to provide you, the student, with foundational PvP skills and knowledge." One of our coaches--Devoras--suggested that we post this, and I gladly follow his suggestion.

Your graduation from Boot Camp will depend upon your completion of all 4 steps. The purpose of this thread is to show you in rough outline the curriculum, so that you can know what to expect in each session. Of course, each teacher has freedom to teach this material however s/he wants, but each of the points listed below will be emphasized at each session.

Definitions:

Each "Stage" corresponds to one of our monthly events. For instance, those that participated in the first session on Dec 29th have completed Stage 1. We will offer makeup sessions so that people who missed Stage 1 will have the opportunity to complete it.

Stage 1: Careers and UI (User Interface)

A. Basic Knowledge of Careers/Ships (Eng/Sci/Tac, cruiser/sci-ship/escort/destroyer)
- What does a(n) Eng/Sci/Tac officer do?
- What does a cruiser/sci-ship/escort/destroyer do? What are some common misconceptions about these different builds? Is science really useless in PvP?

B. User Interface
- Keybind basics (redistribute shields bound to spacebar, function keys tied to teammates, etc.).
- targeting controls
- Power Levels

Stage 2: Build and Captain Powers

A. Build
- Basic understanding of the skill tree and what the various skills do/do not do
- Basic understanding of weapon types and their abilities
- Basic understanding of how DOFFS contribute to PvP
- Basic understanding of consoles, their powers, and what they do
- What consoles, BOFF abilities, etc. are useful/useless in PvP?
- Cooldowns
- What is the difference between a pre-made and a PUG-made build? What questions should I have in mind when building for these two purposes?
- Basic understanding of weapons and of damage types (e.g., spike dmg/non-spike dmg)

B. Basic Knowledge of Captain/BOFF Abilities
A. Knowledge of buffs/debuffs/counters

Stage 3: Flying and Teamwork

A. Flying
- Knowledge of when/how evasive should be used
- How should an escort, cruiser, science ship fly?
B. Teamwork
- Cross-healing (e.g., what is the radius of extend shields, etc.)

Stage 4: Evaluation and Graduation

1. Students receive individual feedback from coaches on their next steps as PvP players.
2. Graduation

Major contributions to this curriculum were made by Sargon, Pheo, and Naldoran

@gradstudent1
PvP Boot Camp Project Leader Emeritus

Last edited by gradstudent1; 03-03-2013 at 06:18 AM.
Ensign
Join Date: Jul 2012
Posts: 12
# 2
12-31-2012, 11:32 PM
Hi - this is great information.

I know that there is not a lot of time in the sessions so I don't want to overload things, but could one additional topic be added regarding:

Beyond the field & Unspoken Rules
- Sportsmanship (i.e. bullying, ranting, fake logout, AFKers)
- Taboo moves (ex: what is P2W and what is clean)
- Other resources (ex: opvp channel, etc.)

Thank you for your time.
Captain
Join Date: Aug 2012
Posts: 3,553
# 3
01-01-2013, 02:05 AM
Quote:
Originally Posted by gradstudent1 View Post
2. Combat Competency Test
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Empire Veteran
Join Date: Jul 2012
Posts: 523
# 4
01-01-2013, 07:37 AM
Quote:
Originally Posted by hereticknight085 View Post
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?
For starters, what you'll take from teaming/pewing/listening and learning is how to defend against high damage attacks. Even if that's how it will be tested (which it's very unlikely) --- it's more practical that you'll be in a team setting /w one coach fighting against another team /w the other coach. Frankly, this is a team oriented game, after all.
-X-/Pandas - Pheo
Starfleet Veteran
Join Date: Jun 2012
Posts: 301
# 5
01-01-2013, 08:06 AM
Thanks, it's always helpful to know the curriculum in advance. Helps us prepare for each class with questions and issues. And thanks again for all the work you and the coaches have put into this. If nothing else it helps to demystify PvP for us newbies.
Captain
Join Date: Jun 2012
Posts: 598
# 6
01-01-2013, 08:32 AM
Quote:
Originally Posted by hereticknight085 View Post
This. Um. So basically that translates into one of the teachers in a bug coming at you and demolishing you and you fail as a result? Because that's kind of what I see happening. How is this combat competency test going to work exactly?
This is not how I envision it. Admittedly, Stage 4 is still in the works, but since combat competency is the goal, it seems fitting to include it as part of a student's evaluation. I know of very few--if any--martial arts styles that would not require some sort of sparring as part of their testing process.

We do not expect you to be masters of the arena at the end of Boot Camp, but we do expect you to have some basic PvP skills, both offensive and defensive. Besides, combat competency is not always about surviving or dealing dmg. Do you know how to cross heal?
What do you do when you or your teammate is sub nucced? What do you need at that moment? What do you/mate need when stuck under warp plasma? How do you fly defensively? When do you release your alpha strike, if a tac? When do you release your subnuc as a science captain? All of these questions will go into testing a person, not just the ability to survive against a dps-heavy tac.

In any case, I do not think that this nightmare scenario you are describing is going to be the norm. Will we expect you to be able to handle your own under heavy fire. Yes. But that is not the sole expectation.

@gradstudent1
PvP Boot Camp Project Leader Emeritus
Captain
Join Date: Jun 2012
Posts: 598
# 7
01-01-2013, 08:33 AM
Quote:
Originally Posted by xtremenoob1 View Post
For starters, what you'll take from teaming/pewing/listening and learning is how to defend against high damage attacks. Even if that's how it will be tested (which it's very unlikely) --- it's more practical that you'll be in a team setting /w one coach fighting against another team /w the other coach. Frankly, this is a team oriented game, after all.
And let me echo Pheo's comment here that testing will most likely take place in a team-scenario, since most STO PvP involves some sort of teamwork.

@gradstudent1
PvP Boot Camp Project Leader Emeritus
Career Officer
Join Date: Sep 2012
Posts: 560
# 8
01-01-2013, 08:37 AM
Oooh, I cannot wait!!!!

Though I find many people helpful in STO this is going to be fun. I am really impressed and thankful to you for running this boot camp.

Cheers!
Captain
Join Date: Aug 2012
Posts: 3,553
# 9
01-01-2013, 05:11 PM
Quote:
Originally Posted by gradstudent1 View Post
This is not how I envision it. Admittedly, Stage 4 is still in the works, but since combat competency is the goal, it seems fitting to include it as part of a student's evaluation. I know of very few--if any--martial arts styles that would not require some sort of sparring as part of their testing process.

We do not expect you to be masters of the arena at the end of Boot Camp, but we do expect you to have some basic PvP skills, both offensive and defensive. Besides, combat competency is not always about surviving or dealing dmg. Do you know how to cross heal?
What do you do when you or your teammate is sub nucced? What do you need at that moment? What do you/mate need when stuck under warp plasma? How do you fly defensively? When do you release your alpha strike, if a tac? When do you release your subnuc as a science captain? All of these questions will go into testing a person, not just the ability to survive against a dps-heavy tac.

In any case, I do not think that this nightmare scenario you are describing is going to be the norm. Will we expect you to be able to handle your own under heavy fire. Yes. But that is not the sole expectation.
Alright, thanks for the explanation.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lieutenant
Join Date: Sep 2012
Posts: 48
# 10 Length of Session
01-03-2013, 01:38 PM
Hi! How long is one session?
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