Captain
Join Date: Jul 2012
Posts: 1,559
# 11
12-31-2012, 01:50 PM
Quote:
Originally Posted by kalani2 View Post
That combo of shield engine and deflector has been nerfed since the blog was written. Infact a lot of whats in that blog is outdated and should either be updated or the entire blog removed from the site. There's a reason we don't revive old forum threads and the same reasons applies to bringing up outdated blogs like this. There may be good info in it but there is also a lot of misinformation in it now as well that may confuse people who aren't up on the subject.
I was more of thinking of the weapons and consol loadout not the shields/engines etc.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 12
12-31-2012, 02:00 PM
Quote:
Originally Posted by artanisen View Post
Replaying: http://sto-forum.perfectworld.com/sh...d.php?t=441081

I usually avoid Cure space elite and the hive
i will never do this two stf missions ever again
even if my life of my account depended on it.

cure space needs to be redesigned completely.
and the hive needs a nerf. i know i love a challenge
but this mission seems to be one sided.
Why?

Cure goes like clockwork with a good team who are all on the same page strategy-wise - and who aren't afraid to ask for help if needed - and people are starting to figure out Hive isn't pants-wettingly scary if you approach it correctly (spheres before cubes, and try and focus on and take out one cube and its attendant spheres at a time).

All Hive needs is a pass on the Queen's sickeningly powerful torpedo spread, and, as ever, ships instantly exploding for no reason/3 seconds before a plasma torpedo explosion actually appears out of nowhere.
----
Empire Veteran
Join Date: Jun 2012
Posts: 7,728
# 13
12-31-2012, 02:01 PM
Quote:
Originally Posted by pwebranflakes View Post
Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

Cheers,

Brandon =/\=
a couple of us on OPVP made a team and tackled all 4 space maps, probably beat them all in 30-45 minutes. it was crazy how quick we just stomped through it, in cure there was only 1 wave of ships launched at the kang before we had a cube dead and then only waves launched directly after a cube dies. it says a lot about the quality of all the pugs i have played of these missions. the only thing that slowed us down was hive, and all the 1 shots. spread=dead. they really are a cake walk if you know how to build a good ship, and have a talented team.

going through the pvp boot camp would be the best way to learn how to do any space content in the game better, theres so much just doing pve cant teach you. you don't have to pvp afterward, you will just learn how to not be so infective at pve too.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 795
# 14
12-31-2012, 02:12 PM
Quote:
Originally Posted by pwebranflakes View Post
Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

Cheers,

Brandon =/\=
easy when you have good team but super tough with real bunch of newbs not set up right
infected grond and cure space elite need a nerfing so us vets can finaly close out the option
Career Officer
Join Date: Sep 2012
Posts: 562
# 15
12-31-2012, 02:14 PM
Honestly, I sympathize but having won these PVE elite matches before I can tell you that it comes down to two important things: 1) Teamwork and 2) Sticking with what you started!

I avoid the hive elite in particular now only because of the latter issue. I always end up in a PVE match with ppl bailing half way through and its infuriating! I may not be the best player myself but at the very least I can draw enemy fire and be a target whilst better players kill off the main enemy targets.

Frankly if the elite wasn't as hard as it can be I'd have gotten bored ages ago and left the game. I wish there were more PVE and PVP matches though, with story board attached that can be further developed. But now I digress.
Career Officer
Join Date: Jun 2012
Posts: 795
# 16
12-31-2012, 02:15 PM
in month or so I will wait till update comes
intfected ground needs nerfing infected space turn up a bit
infected space is too easy
Career Officer
Join Date: Jun 2012
Posts: 162
# 17
12-31-2012, 03:01 PM
Quote:
Originally Posted by artanisen View Post
Replaying: http://sto-forum.perfectworld.com/sh...d.php?t=441081

I usually avoid Cure space elite and the hive
i will never do this two stf missions ever again
even if my life of my account depended on it.

cure space needs to be redesigned completely.
and the hive needs a nerf. i know i love a challenge
but this mission seems to be one sided.
I've 3 manned CSE. It is easy as long as you know the method. The easiest way is MRRMLL, meaning that you take out the middle probes and ships, leave the cube alone, take out the right completely, hit the middle cube, then rush to deal with the Neg'vars. finally take out the left and hail the kang. As to HOE, there needs to be some power balancing on the queens ship. It is built to punish you if you are in an escort (insta kill within 5km)
Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
Captain
Join Date: Aug 2012
Posts: 3,714
# 18
12-31-2012, 03:31 PM
Quote:
Originally Posted by age03 View Post
Does this load out really work well.
For normals yes. But you can run normals in a ship with no consoles. For elites, no. You are focusing too much on energy damage defense, when the majority of damage in elites comes from torps. Also your builds aren't tank focused enough. Your oddy is just horrible, your Intrepid isn't focused, and your patrol escort is probably one of the only ones that doesn't need a complete overhaul.

For your oddy, please please PLEASE take those SIF generators off. Replace them with another neutronium and a monotanium. If you aren't concerned with dealing damage you can leave your sci consoles and your weapons as is.

Your intrepid should either run full beams or full cannons. None of this mix and match. And your science consoles should either be set to healing or set to damage output with your abilities.

Tbh, we can't give you ANY recommendations without knowing your full loadouts, including but not limited to your BOff layout, ALL of your consoles, exact weapons, shields/engines/deflectors, your DOffs, and the exact ship it's being used on.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 2,077
# 19
12-31-2012, 03:38 PM
I really wish people would stop calling for nerfs or redesign just because they are unable or unwilling to learn how to complete the missions.

With a proper team of people who either know the strategy, or at least are willing/able to follow direct orders given by a willing/able knowledgable leader during play, *ALL* STF Elite missions are completable, as are their Optionals. I've completed all the original six (ground/space) thanks to Fleetmates and friends in the Accolades Channel. I haven't got around to really trying the new Hive missions yet (only did Space once and we failed Optional, but we're ignorant on how to do it, give us time )

STFs are intended to be "advanced" play. They work best when done by a coordinated group, especially the Elite versions. Personally, I won't play any of the STF Ground missions via a PUG. That's asking for trouble. I'll PUG any Space Normal... Those are stompy good fun. I'll even PUG Elite Infected and Elite KA. It's usually pretty easy to get the former's Optional (unless there's a griefer in the group), and the latter's Optional get about 50/50 in PUGs.

Cure Space Elite? Of the "Classic" STFs, this is the hardest space battle. Why? It takes more coordinated effort and one of the few who's primary objective can actually be failed. I won't usually PUG CSE unless I'm looking to fail. lol

That being said, I can't remember the last time I've failed a Space Elite Mission, including Optional (Hive notwithstanding) with a premade.

To the OP, for CSE (Cure Space Elite), by the way, I'll give you a strategy: MRRMLL

In a nutshell this means:

1) Have someone guard the Kang. Usually this is has to be a pretty self-reliant person who has decent DPS and Heal (for self and Kang).
2) Everyone else ("Attack Team") go straight to the Middle Cube Tower, take out all ships and nanite borg, leaving the cube alive, by itself.
3) Attack Team then goes to the Right Cube Tower, clear all, including the Cube.
4) Attack Team helps pick-up any waves attacking Kang, then returns to the Middle, take out Cube.
5) Full team (including Kang Guard) takes out Left Cube Tower, giving priority to any spawn that try to head to Kang.
6) Signal Kang, Defeat Boss. Win.

There's some finesse to the above. For example, the Attack Team should remove any Kang-bound waves they encounter while moving between Towers. And generally be aware of the state of Kang and it's Guard. Communication is important. If you're a Kang Guard and need assistance, ask for it before you're overwhelmed. Then one or two break off from the Attack Team (usually a fast Escort or two, but should NOT need the whole team) to assist, then return to the Attack Team as able.

Anyway, if you and four of your friends can learn the above. You'll ace it every time.

Feel free to drop me a line in-game (@PatricianVetinari). We can set up some time to make any Space Run (my favorites)... Come solo or with other friends, and we can put together a team to get you through. (Disclaimer: I'm not likely to do any Ground Runs, just don't much enjoy Ground Combat, STF or otherwise. )

Edit: I see Sollaf described MRRMLL while I was typing mine response. GMTA.

When XP earnings during a Double-XP Weekend still feel like I'm underperforming,
there's something terribly wrong with the reward system...

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Commander
Join Date: Oct 2012
Posts: 289
# 20
12-31-2012, 03:46 PM
Cure is fine unless you just have a really bad group. But the Hive on Elite is a Joke. After you clear the 1st wave of Spheres and Tac cubes and attack the Command ships is where it gets reidiculous
last night I flew up to it and with out even fireing a shot or even targeting the ship I got one shotted. I respawned flew back up and got one shotted again before I could even shoot. Within 30 seconds I was up to a 150 min cooldown timer and by then 2 people quit beacuse the same was happening to them. The team was not even able to attack before a Plasma spread killed everyone within a few seconds. What makes the Hive unplayable is the command ships uber one shot AOE attacks and the spamming of regen probes. I tried once to fly low and under to see if I could just target the probes and nope, once i got with in 9k of the commanf ship I just exploded without even seeing what shot me.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:46 AM.