Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 81
12-19-2012, 06:29 PM
When can we expect to see a Career Change and Species Change function made available? (eg via a C-Store Token)
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Career Officer
Join Date: Jun 2012
Posts: 861
# 82
12-19-2012, 09:45 PM
Quote:
Originally Posted by jkstocbr View Post
When can we expect to see a Career Change and Species Change function made available? (eg via a C-Store Token)
Are you kidding me? One, this isn't a question thread it's the answers to previous questions. Two, if you actually read the Ask Cryptic answers you would have seen this in the article;

"Q: (lindaleff) Is the re-species token truly in the works?

Dstahl: This is being discussed, but it is still up in the air. We have yet to announce if re-species tokens are for sure coming because we are evaluating traits with Season 8 and have some pending decisions which may impact our need for the re-species tokens. Once we?ve ironed out how we want traits to function in Season 8, we can either move forward with re-species or announce the trait changes we plan to make."
Join date is wrong, I've actually been around since Beta.
99 little bugs in the code, 99 little bugs.
Take one down, patch it around.
127 little bugs in the code...
Lieutenant
Join Date: Aug 2012
Posts: 82
# 83
12-21-2012, 01:04 PM
i know people here are going to disagree but im going to say it anyway

could you please sort out the foundry a bit more like bug fixes and it would be cool to have 3D editor as i said im previous post animations for the space NPCS need a fix its been two weeks now and also could the foundry be separate from the holodeck that will stop so many bugs getting through it

thanks
Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
# 84
12-29-2012, 11:37 AM
How to do you ask questions for the next ask crytpic?
Also , I emjoyed reading what you wrote. Cannot wait for the next ask cryptic!
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Commander
Join Date: Jun 2012
Posts: 441
# 85
12-29-2012, 12:18 PM
Quote:
Originally Posted by jumpingjs View Post
How to do you ask questions for the next ask crytpic?
Also , I emjoyed reading what you wrote. Cannot wait for the next ask cryptic!
There should be a thread next month titled: "Questions for Ask Cryptic"
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Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
# 86 Typoon class support
01-01-2013, 03:26 AM
Edit: Wrong place to put the post, my bad.
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...

Last edited by jumpingjs; 01-01-2013 at 03:27 AM. Reason: Sorry, I meant to post it somewhere else
Career Officer
Join Date: Jul 2012
Posts: 1,314
# 87
01-01-2013, 06:37 AM
Ok a few questions, if you cant answer them all thats fine.. so here we go..

1) With having a more bigger Dev team which has been mentioned by Dan Stahl, why are there alot of constant issues being overlooked that make it onto holodeck, and has been like this for quite sometime now? What is the process that the developement team does to insure bugs dont make it to holodeck? I can understand you can't get every single bug fixed but it seems like there is no attention to people posting bugs on the tribble forums, and the same bugs that are discussed before you guys patch, seem to make it to holodeck never the less. And one final note is that with a bigger team, one would assume that projects would also not fall behind, why are ships such as the andorian ship for example being pushed back.. is your team not fully capable of handling this game?

2) With most successfull MMO's, there has always been a constant "theme" that Developers over the course of the games life introduce new classes to the game. To give the game more variety. When can we see a new class be introduced for STO? We currently have Engineers, Science and Tactical captains, what about a possible "Command" Class?

3) When can we see new improvements to the game, that have been talked about for quite sometime.. for example "new hair tech, exploration revamp, pvp "not that I care for this personally, but iam sure others do", the map to rule them all "sectors connected togeather"?

4) KDF Content, when can we see a huge improvement to this faction that has been "to me" neglected on a constant basis. Such improvements as, New uniforms, new ships, missions that spand to end level like the Federation "faction" and so on.
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xXLocutusXx
Commander
Join Date: Jun 2012
Posts: 381
# 88
01-01-2013, 06:42 AM
I know this question will get outright ignored or deleted, but as there's a dev presence here, I have to ask:

1) When will we see these great features (Ask Cryptic and many other things), and support in general period, come back to CO?

We have no support whatsoever on your older game. It's like the game has just died. Or is everyone from that dev team working on NW?
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 89
01-01-2013, 11:27 AM
Do you have plans to add anything new to the Omega Store requiring Borg Neural Processors?

Will you ever implement a way to turn in masses of Borg Neural Processors, rather than simply 5 at a time, for those of us wanting to turn in several hundred?

Would you consider making a special feature episode starring T'Boobs and Handsome Phaser Guy? :p
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Career Officer
Join Date: Jun 2012
Posts: 861
# 90
01-01-2013, 04:59 PM
Quote:
Originally Posted by xlocutusofborgx View Post
Ok a few questions, if you cant answer them all thats fine.. so here we go..
Quote:
Originally Posted by somebob View Post
I know this question will get outright ignored or deleted, but as there's a dev presence here, I have to ask:
Quote:
Originally Posted by brigadooom View Post
Do you have plans to add anything new to the Omega Store requiring Borg Neural Processors?
This is not the question thread. This is the answers to last months questions.

I really think either people need to read the OP more, or the thread titles for these should include "ANSWERS", so that people realise.
Join date is wrong, I've actually been around since Beta.
99 little bugs in the code, 99 little bugs.
Take one down, patch it around.
127 little bugs in the code...
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