Captain
Join Date: Nov 2012
Posts: 799
# 11
12-30-2012, 04:52 AM
No you need four. The Captain defiant is not a c-store ship.
Lieutenant
Join Date: Dec 2012
Posts: 38
# 12
12-30-2012, 05:23 AM
Quote:
Originally Posted by woodwhity View Post
No you need four. The Captain defiant is not a c-store ship.
Woodwhity but I bought it for Zen from the C-Store.
Captain
Join Date: Nov 2012
Posts: 799
# 13
12-30-2012, 05:33 AM
Quote:
Originally Posted by samb0wski View Post
Woodwhity but I bought it for Zen from the C-Store.
Then it already Tier 5 and VA-Class, not Captain class. Then you only need one 1 module (roughly 5mio EC via exchange). The Fleet Variant hast +10 hull and shields and +1 tactical console.
Career Officer
Join Date: Jun 2012
Posts: 889
# 14
12-30-2012, 11:14 AM
Since you only have Captain level refit you'll need 4 modules. The fleet module discount only applies if you own the Vice admiral version of the fleet ship you wish to purchase.
Sadly no mirror escorts yet, but if you have been running the Winter wonderland races the Breen Chell Gret could be built into a very nice escort with the right build.

http://www.stowiki.org/Breen_Chel_Grett_Warship
Captain
Join Date: Jun 2012
Posts: 2,903
# 15
12-30-2012, 04:45 PM
Quote:
Originally Posted by kapla1755 View Post
Since you only have Captain level refit you'll need 4 modules. The fleet module discount only applies if you own the Vice admiral version of the fleet ship you wish to purchase.
Sadly no mirror escorts yet, but if you have been running the Winter wonderland races the Breen Chell Gret could be built into a very nice escort with the right build.

http://www.stowiki.org/Breen_Chel_Grett_Warship
i think he actually has the VA variant from z-store. Just to be clear again...t4 is called tactical escort refit and the t5 is called tactical escort retrofit

the refit brings no discount for the fleet variant, but the retrofit does. The names are confusingly similar, but they are not the same.
Go pro or go home

Last edited by baudl; 12-30-2012 at 04:50 PM.
Captain
Join Date: Jun 2012
Posts: 892
# 16
12-30-2012, 05:57 PM
Quote:
Originally Posted by samb0wski View Post
I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.

All my Bridge Officer are ranked Commander. And the ship has slots for 2 Tactical, 2 Engineering and 1 Science.

What I want to know is, what can I add to increase the Firepower of my ship.

Should I get rid of that Quad Cannon in favor of a Dual Heavy Cannon?

And the Turrets, while extremely useful in giving an all round arc of fire, and especially useful in destroying heavy plasma torpedos, is it better adviced to replace them with something else?

Looking forward to your feedback and advice. Many thanks!
1. This is, what forum dwellers nickname a "skittle boat"... Quad cannon = phaser, then you have a Plasma DHC, phaser turret and disruptor turret. If you match all 4 weapons with a singular energy type (say, phaser if you want to keep that Quad cannon), you can then swap out that prefire chamber with the dedicated weapon type console, which always has a higher percentage boost than the generic prefire one. While you're adjusting consoles, buy a second dedicated energy type one and replace the warhead chamber, leave quantum torps and the zero point quantum console if you like high spike damage with a little more delay between firing cycles...
1.5 - having the two torps on the front is slightly odd without the right build (having three purple projectile officer DOffs slotted for space in your build). Even on dual-forward torp builds, they usually use 2 photons or quantums, as there is no booster for Har'Pengh, and the secondary effect is not as useful as having two direct damage torps.
2. The indication of only two aft weapons indicates you most likely are still flying the Captain-level Defiant, instead of any kind of tier 5 ship. As such, and previously recommended, use the Advanced Escort (slightly more science bend) or the patrol(?) escort (the slightly more engineering bent one) until you can afford to get the Fleet escort refit (zen, buyable off the dilithium exchange with dilithium) or the Fleet escort Retrofit (uses fleet modules buyable off the regular exchange that is on most every base). Both "fleet" escorts use the Defiant skin.
3. As far as BOffs go, a little bit of that will be determined on what build you finally wind up with. Though the recommendation to have Cannon Rapid Fire, High Yield Torpedo, and two copies of Tactical team are solid, especially if you want a ship dedicated to blasting big targets, and use the cannon scatter volley and torpedo spread if you want to take out lots of little ships. Heck, having CRF, HYT, 2xTT, CSV, Torp Spread & an attack pattern of your choice (usually beta) fills your 7 tactical slots quite nicely, and if you get the fleet escort that has like 8 tactical skills, adding a second attack pattern is generally useful.
4. Once you get the Admiral level ship, running 3 turrets or 2 turrets and a mine are both legitimate options...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Career Officer
Join Date: Jun 2012
Posts: 889
# 17
12-30-2012, 06:27 PM
Originally Posted by samb0wski View Post
I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.


Baudl a 4 fore/ 2 aft and 3 tac consoles is a captain lvl refit defiant

http://www.stowiki.org/Tactical_Escort_Refit
Captain
Join Date: Jun 2012
Posts: 2,903
# 18
01-01-2013, 09:48 AM
Quote:
Originally Posted by kapla1755 View Post
Originally Posted by samb0wski View Post
I've still new in this game. Less than 3 months in and I am currently level 50. I've been using a Tactical Escort Refit for the past month or so. It is a very effective, touch little ship. Lately I have realized that as I have progressed in Ranks and as I continue on the Romulan Missions, the ships firepower seems to be faltering.

Up front I have a Quantum Torpedo launcer and the Hargh'peng, along with a Quad Cannon and a Plasma Dual Heavy cannon. Aft I have Phaser Turret and a Disruptor Turret.

Tactical Consoles I got a Zero Point Quantum Chamber, Warhead Yield Chamber and a Prefire Chamber.


Baudl a 4 fore/ 2 aft and 3 tac consoles is a captain lvl refit defiant

http://www.stowiki.org/Tactical_Escort_Refit
yeah you are definately right...he was using a captain ship all the way through 40-50 and apparently some time at lvl 50 too. i couldn't actually believe it or i didn't want to believe it.
Go pro or go home
Lieutenant
Join Date: Dec 2012
Posts: 38
# 19
01-01-2013, 09:33 PM
baudi I am still using that Captain level Defiant. The ship I have brought unfortunately when I was promoted Rear Admiral was a Assault Cruiser. And unfortunately I find that the Captain Level Defiant has more firepower than the Assault Cruiser, though I have to admit that the Defiant doesn't seem to survive for too long in a fight these days.

I will be investing in a new ship in the coming few days. I could really use some advice on this matter. My options are as follows and please let me know if there are any more options.

-Aquarius Destroyer : Not possible at the current time, dont have anywhere near the fleet credits required and our Fleet Starbase is currently only at level 2 Shipyard
-Tactical Escort Retrofit : Nice little ship, I already have the Captain level version. Is the Cloak really as important as it sounds? Big bonus is that it can be upgraded to the Fleet version when our fleet shipyard eventually reaches level 3. Hopefully by that time I should have the fleet credits to buy the upgrade otherwise I will be up the Creek
-Chimera Heavy Destroyer : Damn this ship looks and from what I've read sounds deadly.
-Escort Retrofit : Lower hull strength and the Impulse Burst sounds like crap. Is it really worth the money?
-Fleet Patrol Escort : can get this one from our Fleet Starbase no problem. However don't have nearly enough fleet credits, current bank balance is only a couple thousand fleet credits. Is it worth the wait?

Looking forward to your thoughts. Thanks everyone!
13th Autonomous Battle Group
USS Crimson Sunrise / USS Midian Breach
Rihannsu
Join Date: Jul 2012
Posts: 3,285
# 20
01-01-2013, 09:54 PM
Quote:
Originally Posted by samb0wski View Post
-Aquarius Destroyer
Fail ship, ignore it.

Quote:
-Tactical Escort Retrofit
Its the most tactical of the escorts, the cloak ... well its a console and its not that useful, upgrading it to Fleet is very viable since it just requires a T3 Shipyard (unlike the Failquarius) and gives a 5th Tactical Console Slot making even more deadly.

Quote:
-Chimera Heavy Destroyer
1000 days Veterans reward, its not viable as a option due to cost.

Quote:
Escort Retrofit
Not really, you also dont get the console as those are ONLY in the Zen Store ships.

Quote:
Fleet Patrol Escort
Well I say get the Steamrunner, account unlock and its pretty much a better ship, it have more Hull, a higher Shield Modifier and more important, TWO Lt. Eng Stations instead of one not to say you have to pay 4 Fleet modules for the Fleet Patrol Escort that is just a character unlock.


Looking forward to your thoughts. Thanks everyone![/quote]
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:16 PM.