Prev Previous Post   Next Post Next
Join Date: Jun 2012
Posts: 89
# 1 Mine idea
01-02-2013, 12:09 AM
Alright, since the merging of the torpedo and mine abilities went down the drain because they were attained at different ranks (although why Cryptic couldn't just add the mine part to the torpedo abilities and keep the mine only ones in the game but remove it from the trainer escapes me), I had a new idea to increase mine viability (because let's face it, even in face of the latest buffs, they are still in a pretty sad place, tricobalts aside).

What about an explosives expert variant that reduces the arming time on mines? Discuss.

EDIT: Crap, wrong section, can this get a move?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 03:22 AM.