Sorry to sound daft, but I care about my crewman. I mea this, we are lucky to have 1000 crew members in peek effeiceny. What is sooo wrong with my ship. Every time I do combat I lose 60 - 95% of my crew! It is ridiculous! Please fix it Cryptic ....
Sorry to sound daft, but I care about my crewman. I mea this, we are lucky to have 1000 crew members in peek effeiceny. What is sooo wrong with my ship. Every time I do combat I lose 60 - 95% of my crew! It is ridiculous! Please fix it Cryptic ....
Stop dressing them in red shirts and watch them thrive.
Join Date : September 2010. Still boldly going forward because Cryptic didn't install reverse.
Warning : I am currently unsupervised. Anyone who knows me will inform you that this will most likely lead to trouble. =3
Last edited by crashdragon; 01-02-2013 at 04:44 AM.
Reason: meh.
I am amused at how TOS always had casualties from nearly anything hitting the ship, even when shields held. STO is proudly letting us carry on that tradition, sacrificing many nameless chumps whenever we make a sharp turn.
No but really overall it's not a stat anyone really cares much about.
I'm not talking about Bridge Officers or Duty Officers, I'm talking about that "stat" number in your character ship that says you have x crew. My Excelsior has 750 crew, for example.
I know there's a meter in my HUD that shows me how many crew I've got alive, injured or dead, and when they are restored. I know some consoles (like the Biofunction Monitor) keep them alive/well.
What what's the point of the Crew? I've noticed mine nearly gone, but don't notice any drop in performance. Is it just an RP thing? Is there any actual consequence to having dead crew?
I've noticed a direct connection to the ability of my sci ship to repair it's hull. I assume less crew equals more time engaging in some ship activities (repairs, defense against boarding parties, emergency engine performance, etc).
With a small sci ship (200 crew) my margins lie on the edge. I care about my crew and invested in crew protection and heal consoles. Without the consoles and crew I've noticed that it takes longer to repair my ship in battle.
Joined STO in September 2010.
Last edited by gerwalk0769; 01-02-2013 at 07:26 AM.
to me i find it pointless to have a crew since
there always dead most of the time.
but kdf side have the Honor guard set which allows them
to have crew resist and recovery while the federation are
completely naked and some how the ships run perfectly
when there all dead. puzzling.
but yea as gerwalk0769 said, theres a slight decrease in your ability
to repair, decrease in healing slightly, boff cool downs increase by a few seconds,
and thust the reason why everyone on the fed side so dependent on the borg set
kdf dont have issues when it comes to the crew and fed does, and the reason
why so many people complain about kdf being OP.
and yes i was a kdf player but recently went back to fed
got bored with being on the kdf side and no one wanting
to do the fleet mark events. and pvp is completely one sided.
I am amused at how TOS always had casualties from nearly anything hitting the ship, even when shields held. STO is proudly letting us carry on that tradition, sacrificing many nameless chumps whenever we make a sharp turn.
No but really overall it's not a stat anyone really cares much about.
Well, generally, they aren't killed. It's more the medical teams have taken these people off duty until next episode/scene changes.
Indeed. The function of my crew appears to be lying dead or unconscious on the deck for most of the battle.
I laughed, out loud, and loudly, for reals.
Though to be fair, it seems we care slightly more for the bulk of the crew in STO as any captain did in any series or movie--slightly above not-at-all.
I will say this though:
Sci abilities are quite often strengthened/weakened by Auxiliary Power level.
Tac abilities are strengthened/weakened by Weapon Power level.
Shield Power level just affects shields
Engine Power level just affects speed/turn rate
.: I posit that Crew Level affects Engi abilities in the same way.
Pro'lly no one notices because no one uses Engi abilities that often, and if we do we're too frantic to notice. I'm wondering if I head out to a PvP with a buddy, he wails on me until my crew are dead and gets me to ~10% health, then I pop a Structural Field 1, and have him notice how far my Hull jumps to. Repeat with full crew (if I can, that'd be... hard to pull off... maybe throw on the Crew protection consoles first?), and repeat. I also suspect it affects Power Level Transfer Rate, as EPS really makes a massive difference in all stats, and is a native Engi ability.
I think/suspect/have-no-proof-of-but-it-would-make-sense that the amount regenerated would be different. This'd be far easier to tell if I could see shield/hull levels as numbers instead of graphics/percentages on the fly, without menus open.
And I can say that at least Tac Team is affected by percentage of Crew alive.
well, the moment they balanced this part of the game, will be the moment they will screw with escort players. and god forbid that
srsly, 90% of the time, on my defiant I dont have more than 10 crewmen alive (though I love to imagine my char running around the ship, doing everything alone)
^^
It is so ridiculous... I too have zero crew most of the time in my bug or my defiant. I sit there an witness 1 torpedo impacting full shields and just watch my 50 man crew go down to almost zero. It's like the kinetic/physical damage of the torpedo affects significant crew loss even though my shields and hull are hardly affected. That means that crew loss is too sensitive.