Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 31
12-31-2012, 11:03 PM
Best ship to guard the kang is a Carrier
if you don't have a carrier a decent cruiser can do it

a Cannon armed escort is a poor choice

the trick is to HEAL the Kang and close protect it
absorbing fire and destroying attackers

if you are in a GOOD team very little will come at you anyway
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 32
12-31-2012, 11:38 PM
Quote:
Originally Posted by sollvax View Post
Best ship to guard the kang is a Carrier
if you don't have a carrier a decent cruiser can do it

a Cannon armed escort is a poor choice

the trick is to HEAL the Kang and close protect it
absorbing fire and destroying attackers

if you are in a GOOD team very little will come at you anyway
I disagree, a cannon-build escort is the best in guarding the Kang, for they can eaisly intercept the BoPs and Raptors before they even get within firing range. It's a massive gamble to have a Carrier Heal the Kang, because you risk the optional to fail.

Not saying a Carrier isn't capable, but that carrier would need to have Gravity Well and Repulsors to keep the Borg from getting within firing range.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 33
12-31-2012, 11:47 PM
our team has a carrier specialist who does this all the time
His carrier is Sci and heavily armed of course
Career Officer
Join Date: Jun 2012
Posts: 66
# 34
01-01-2013, 12:47 AM
The harder missions only require you to employ a basic strategy based on an understanding of the mission and makeup of the group. Each group member must know their role and be capable of fulfilling it. I don't think this is asking to much in a MMO game. Once you can do this it becomes shocking how easy these missions can be completed.

There is nothing wrong with a challenge, half the fun I had was running with groups and learning how to get all the optionals. The worst thing you can do is call for them to be nerfed when they are designed to be the hardest pve content in the game.
Captain
Join Date: Aug 2012
Posts: 3,591
# 35
01-01-2013, 01:37 AM
90% of ESTF losses are due to player error/incompetence. 10% are due to the Borg deciding to be particularly cruel and beaming lots of plasma torps into your warp core. Sufficed to say, there is no need for nerfs. At all.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 36
01-01-2013, 04:25 AM
STFs are pretty easy. Actually it's the easiest content you can play in elite mode. If you play romulan episodes in elite, the challenge is really greater. STFs have been dumbed down so many times that the borg collective is a complete joke.
Captain
Join Date: Jun 2012
Posts: 2,218
# 37
01-01-2013, 06:01 PM
Quote:
Originally Posted by sollvax View Post
Best ship to guard the kang is a Carrier
if you don't have a carrier a decent cruiser can do it

a Cannon armed escort is a poor choice

the trick is to HEAL the Kang and close protect it
absorbing fire and destroying attackers

if you are in a GOOD team very little will come at you anyway
It isn't my role to tell you how to play. That's your choice. Some carriers can indeed destroy waves very efficiently.

However, it is better to prevent damage than to mitigate it afterwards. Therefore an escort (raptor, raider, manoeuvrable DHC Vor'cha, ...) is a much better fit.

Whatever career in such a ship will blow the waves of BoPs in seconds and move fast to another line.
A well built one will handle even the raptor waves alone (not even talking about tacs in decent escorts, those with scatter 2/3 will vaporize even neghvar spawns).

That's also the answer to those who claim the Kang is weak; if CSE is well played, it's never even shot at. It could be a sheet of paper and it wouldn't matter.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Add Tier 6 staple KDF ship types: Carrier and Bird of prey.
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Commander
Join Date: Jul 2012
Posts: 262
# 38
01-01-2013, 10:54 PM
find a good group to latch on to and even the hardest stf will seem like a cake walk. if you don't think you have the time to find and form a group for yourself, then you really do deserve the results that you get. one person can not win a stf by themselves. this is a team based effort. spend some time, find a great team and have fun. if not, you're going to end up more often than not spend more time trying to complete the mission with your rag tag team than it would if you had dedicated a little bit of time to find a proper team. but hey, to each their own.
Captain
Join Date: Jul 2012
Posts: 3,216
# 39
01-01-2013, 11:43 PM
Observation:

I avoid Infected because it's boring, and impossible to fail. CSE it's possible to fail, which keeps it interesting, esp. in a PuG, but from infected to Cure, five tac escorts can clear them with optionals.

Hive...is different. Esp. Elite-why is it different? because the Borg actually USE buffs in Hive, making a "De-buffer" really, really, really necessary in Elite. What is a De-Buffer? why, that's a SCIENCE OFFICER.

From my observation, Hive Onslaught requires a minimum 1, optimal 2 science officers, with engineers rocking DEM and EWP and GOOD tacticals to beat it. It's the only one of the four that you can't face-roll with five tacs in cannons-with-engines.

this MAKES it actually "Elite" where the others are "buy parts before you come" mode.

A pair of sci can work over Her Nibs the Borg Queen with SNB and Sensor analysis, sensor sweeps, drain powers, and other debuffing abilities, boost their team's sheilding with science fleet, etc. etc. which makes that stage and the unimatrix stage beatable, even if the rest of the team is on the low-rent side of quality.

as for strategies:

phase 1: avoid area-of-effect tactics like TS, CSV, or FAW, because aggro'ing multiple tac cubes that use buffs is a BAD idea. Work the Spheres first, and then focus-fire one cube at a time, don't try to be "Teh Heero", you'll end up in respawn.

Phase 2:
Engineers: EWP the probe-holes, lay that burning smoke thick, and keep your shields eitehr balanced manually, or use TT, and for ghu's sake extend your shields on your tac in his spray-boats when you can. Hang with the queen between you and the other Unimatrix pickle.

Tacs: one word: Skinride. One at a time, the Uni ships. toss boosts and buffs, and hammer-hammer-hammer. TT is your good buddy here too, keep one handy.

Sci: De-BUFF that big bastard. SNB, Tach drain, PSW, sensor analysis, placates and scrambles and everything you can throw at it that drains power, confuses sensors, cripples buffs, etc. etc., stay out of a clear-shot for hte other unimatrix ship, and in this case, don't skimp on AOE-tyken's and gravity well, power drains, etc. are all of some use here, if you have SNB DoFFs, you want them equipped for THIS mission. ditto for DEM doffs for the Engies. TBR is very nice here too-the Uni ships are too big to push around, so they just sit and take structural damage instead.

for timing, remember that the Unimatrix ships HERE will use RSP and Hazards-so when it does, hit it with SNB, energy drain, tachyon and of course, torpedoes and/or tric mines. Strip them of their Buffs, then of their lives.


Stage 3: Queenie

SNB is your friend, so is Grav well, Tyken's rift, energy drain, etc. etc. Queenie uses a LOT of offensive and defensive buffs-mostly sci powers, so it's kind of a "Science Duel", you want to hamper her movement, cripple her buffing (esp. hull buffs, heals, and such) and take down her defensive buffs (She LOVES to use RSP, and WILL use SNB on you-have a sci team handy).

Tacs: treat as a faster version of Donatra with that same ridiculous torp spread. Keep your own shield and hull buffs handy.

Engies: she can't fly through EWP any better than anyone else who's got hazard emitters-use your EWP to make her burn her hazards right before your team sci hits her with SNB, or right after she's been hit. Keep TT and rotate shields on standing-by for when she gets around to shooting back, and throw out the Extends to your Taccies.

EVERYONE should be running a minimum of HE1 for this mission-not having it is the same as saying "I want to spend a lot of EC on spare parts and a lot of time in respawn".
"when you're out of Birds of Prey, you're out of ships."

I play KDF, because being a genocidal maniac works better with Klingons, than explaining it as a member of Starfleet.
Captain
Join Date: Jun 2012
Posts: 2,101
# 40
01-02-2013, 06:56 AM
Quote:
Originally Posted by sollvax View Post
Best ship to guard the kang is a Carrier
if you don't have a carrier a decent cruiser can do it

a Cannon armed escort is a poor choice

the trick is to HEAL the Kang and close protect it
absorbing fire and destroying attackers
Actually if you're at a point that you need to heal the Kang , you have already failed as a guard (and/or endangered the optional) .
In short , (while I can agree to disagree) , imho all of the above is rubbish .
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