Career Officer
Join Date: Dec 2012
Posts: 750
# 91
01-02-2013, 02:55 PM
Quote:
Originally Posted by archoncryptic View Post
50% chance to gain a stack each time you get hit by a particular damage type.
Why do you make these things chance-based? In PVP there are so many impact events that it will trigger instantly anyway. You are only introducing an artificial divide between PVE and PVP that forces you to make it too strong in PVP to compensate the lack of activations in a PVE setting.
http://hilbertguide.com

Last edited by mancom; 01-02-2013 at 02:57 PM.
Captain
Join Date: Aug 2012
Posts: 862
# 92
01-02-2013, 03:01 PM
Quote:
Originally Posted by mancom View Post
Why do you make these things chance-based? In PVP there are so many impact events that it will trigger instantly anyway. You are only introducing an artificial divide between PVE and PVP that forces you to make it too strong in PVP to compensate the lack of activations in a PVE setting.
Very, very good point. A flat resist to all energy types, say 15%, would be a nice compromise. That would put it between my ideal, 10%, and the reality of the constant 20% that will happen in PvP.
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers

Last edited by brandonfl; 01-02-2013 at 03:03 PM.
Captain
Join Date: Aug 2012
Posts: 862
# 93
01-02-2013, 03:06 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers

Last edited by pwebranflakes; 01-02-2013 at 03:19 PM.
Career Officer
Join Date: Dec 2012
Posts: 750
# 94
01-02-2013, 03:09 PM
Quote:
Originally Posted by brandonfl View Post
A flat resist to all energy types, say 15%, would be a nice compromise. That would put it between my ideal, 10%, and the reality of the constant 20% that will happen in PvP.
If one likes the idea of stacks and wants to turn it into a gameplay mechanics (avoid hitting the target with energy type X, then do a super buffed alpha with type X to power through it before it can fully trigger), it needs to be implemented in a different fashion.

E.g. a maximum of one stack can be gained per 2 seconds and the stacks drop off after a really short period of time, say no more than 5 to 10 seconds. This would allow for 2 to 5 stacks in a pressure damage situation.

Having it apply to max within the first 5 or 10 shots makes stacking quite pointless as a gameplay mechanic and having the stacks last 30s makes any gameplay centered around waiting for them to drop off impractical.




Another thing to consider:

These shields also come in [ResA] and [ResB] variants which provide an additional flat 15% reduction against 4 (?) energy types. Combined, this is a really big resist.

So maybe change the stacks so that it can only be 5 or 10 stacks max in total, over all energy types? This way one could counter these shields by diversifying one's weaponry.



What is the design intention here? What is the intended resist level? How strong is it supposed to be in comparison to resist abilities like EPtS, TSS, RSF?


Also: we have had shields with resist modifiers in the game since launch. These were balanced by the fact that they gave up a significant amount of capacity if one wanted to defend against more than one energy type. This drawback doesn't seem to apply to the elite shields (and this balancing factor is also further reduced by the fact that we had a huge increase in shield capacities since launch).
http://hilbertguide.com

Last edited by mancom; 01-02-2013 at 03:14 PM.
Captain
Join Date: Aug 2012
Posts: 862
# 95
01-02-2013, 03:13 PM
Quote:
Originally Posted by mancom View Post
If one likes the idea of stacks and wants to turn it into a gameplay mechanics (avoid hitting the target with energy type X, then do a super buffed alpha with type X to power through it before it can fully trigger), it needs to be implemented in a different fashion.

E.g. a maximum of one stack can be gained per 2 seconds and the stacks drop off after a really short period of time, say no more than 10 seconds. This would allow for 5 stacks in a pressure damage situation.

Having it apply to max within the first 5 or 10 shots makes stacking quite pointless as a gameplay mechanic and having the stacks last 30s makes any gameplay centered around waiting for them to drop off impractical.




Another thing to consider:

These shields also come in [ResA] and [ResB] variants which provide an additional flat 15% reduction against 4 (?) energy types. Combined, this is a really big resist.

So maybe change the stacks so that it can only be 5 or 10 stacks max in total, over all energy types? This way one could counter these shields by diversifying one's weaponry.



What is the design intention here? What is the intended resist level? How strong is it supposed to be in comparison to resist abilities like EPtS, TSS, RSF?
Okay, I like your ideas better
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers
Ensign
Join Date: Jul 2012
Posts: 27
# 96
01-02-2013, 03:14 PM
They were OP, You cried.
They fix, you cry you don't like fix.
You make fun of other guy for losing.

---thats why nobody likes you PvP---
Captain
Join Date: Aug 2012
Posts: 862
# 97
01-02-2013, 03:16 PM
Quote:
Originally Posted by gamedud View Post
They were OP, You cried.
They fix, you cry you don't like fix.
You make fun of other guy for losing.

---thats why nobody likes you PvP---
We didn't say we didn't like the fix. In fact, I believed I thanked Archon for it. We are simply giving them more options to consider before they finalize the implementation. Learn to read, it's Fundamental.

The dispute between CryoX and myself goes to a match we had yesterday where their fleet had the shields and mine didn't. The "Ha-ha" comment stems from that, not from the fact that we disagreed about the shields' "OPness".
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers

Last edited by brandonfl; 01-02-2013 at 03:24 PM.
Captain
Join Date: Jun 2012
Posts: 3,289
# 98
01-02-2013, 03:31 PM
These shields are no more op then using a bug ship in pvp is or using consoles like AMS, yet they are all here to stay.
Captain
Join Date: Aug 2012
Posts: 862
# 99
01-02-2013, 03:34 PM
Quote:
Originally Posted by marc8219 View Post
These shields are no more op then using a bug ship in pvp is or using consoles like AMS, yet they are all here to stay.
You seriously don't believe that an almost constant 50% resist to any weapon type is more OP than the bug? Honestly, the JHAS isn't even all that OP when compared to the other options Feds have. It is no longer the only 5 tac console escort and is also very easy to shutdown completely. Take away its mobility (TB, VM, BTSE) and you've got yourself an easy kill.

edit: Don't forget, that 50% is in addition to the ResA or ResB option they chose. So it's more likely to be a 65% resist, 10% from cap, before using any skills or taking additional shield power into account.
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers

Last edited by brandonfl; 01-02-2013 at 03:40 PM.
Captain
Join Date: Jun 2012
Posts: 1,360
# 100
01-02-2013, 03:45 PM
Tier IV science?

Yeah, I'll never be equipping elite fleet shields.
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