Thanks to you, my fleetmates, and everyone else who played, "Finding Lascaux" is now public, and rewards-eligible.
Just to give you an idea of how badly an author play-through or two distorts the run-time calculation, it took almost 30 plays before it became eligible. O_o
If not for my fleet, and perhaps for the very kind reviews some people left, it's easy to see how under the current system a mission could drift into obscurity. I hope that gets fixed soon for the benefit of all authors.
I expect I'll soon submit it for evil70th's review, but I am waiting for feedback that a few people promised to give me as to where a few typos might have escaped my notice, and I have one thing to do to the final map as well.
Do you like story-based Foundry missions? If so, please check out my mission, "Finding Lascaux."
I really enjoyed your mission. I kinda figured it out half way through but the story line was very welly thought out and had a little twist there at the end that sent my for a loop and then another 180 at the end. Great job
Hey, I enjoyed your mission, but noticed people (who probably aren't reading everything) are getting hung up trying to find the docking ring and are actually flying to Cardassia.
I forget if you can actually use the Cardassia system as a mission gate, if so, it would be a good suggestion if you were willing to tweak the dialog. The second way to fix it (and easier) would be to rename the objective "Go to the Docking Ring Door on DS9 to Proceed to Cardassia". Like, the actual mission text that displays in the mission side window thing.
It's a little silly, but, one bit of advice as an Old (Foundry) Boy is assume some of your players can't find their way out of a wet paper bag without trail rails or someone holding their hand.