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Commander
Join Date: Jul 2012
Posts: 366
# 11
01-03-2013, 12:57 AM
One thing to consider about guriphu post and gear:

If you want to be a duelist: spend time mostly in Ker'rat and hunt Klins (or Feds if you preffer) then you do not need P2W things. You can also forget about zens, reputation and whatever else.

You need two things: free escort and tactical captain plus some common gear (white/green from exchange for few hundred thousands EC). Sorry, but anything else then tac-escort suck if you want to be lone wolf duelist. Sci-escort is also an option, but that's it.

Now, if you want to fly in Arenas and team - then guriphu is more or less correct.
Career Officer
Join Date: Jun 2012
Posts: 1,681
# 12
01-03-2013, 02:11 AM
Quote:
Originally Posted by guriphu View Post
For about a month worth of light grinding and about 20 dollars worth of Zen, you can PvP at a reasonable level of equality. A top of the line, maxed out, pay to win ship with all the trimmings and options for multiple configurations against changing threats, will set you back hundreds of hours of grinding, hundreds of millions of energy credits, and potentially hundreds of dollars.
:lol:

Gear is nice, but it isn't the end be all. It's a team game and teamwork matters more than the latest ****. :lol:

And lol at the bitter clowns trying to scare this guy off PvP.

drunk's post pretty much says it all.


Click here and here if you are interested in learning more about PvP.
Career Officer
Join Date: Jun 2012
Posts: 1,681
# 13
01-03-2013, 02:12 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
unfortunately your thread has turned into troll bate for the incredibly jaded. i'll give it to you strait though

at low level, be qued all the time. low level pvp is very fun, and if you can get a match to start it will be very low pressure compared to level cap. there isn't nearly the huge yoyo effect of healing and damage dealing, its much more approachable. wile leveling don't spend a fortune on gear. basic stuff is all you need. really, until you can use mkXI and mkXII, dont bother getting anything beter then green quality. the only acceptation is try to get a good cap2 shield when you get a new ship, ether cov or res.

the best part about sets with visuals is that the visuals can be turned off. the borg set is good for extra heals, a hull for 2 part and shields for 3 part. other then that they arent that great of gear.

pvp is about 85% balanced. the core is very strong, but all the aditions to the game since launch have had an erosive effect on balance play. since a lot of things you have to pay for, they end up being a bit overpowered by design. carrier spam is a problem, and fills the screen with crap. the basic tier 5 ships you get at level cap are outclassed by fleet and lockbox ships. they are still usable, but you have to be skilled to make up for thier stat disadvantage.


as far as weapons go, get a set of extreamly cheap blue quality mkX and slowly replace it. thats the minimum effective baseline imo. weapons haveing at least 1 acc mod, and a crtH mod, or 2 acc mods are what i recommend.

the most important gear is your doffs though. they have a profound effect on your ships capability. you will want to do lots of doffing, you will gradually get better ones as you progress. when maxed you can get fleet marks from it too. there is also now the rep system, its a large time and EC sink that gives you passive abilities and access to very nice gear. its worth doing, the passives are very nice. these things are the main grind in game, especially getting the rom and omega marks to inject into the rep system so you can always have projects running. they are sort of needed for you to be competitive, they raise the baseline on whats needed to pvp well.

as far as pvp builds go, a good pvp build will rofl stomp pve. i dont think there is such a thing as a good pve build. you need to be an experienced pvp'er to make a good build, thats were you learn how to really play. pve doesn't teach you anything.

a player created thing called the pvp boot camp recently started, and cryptic has taken interest in it, advertising and ading a small incentive to doing it. we keep hearing that eventually pvp will get some love, but we are still waiting for anything to actually happen, other then balance passes and bug fixes that benefit pvp most.

an engineer currently has next to no use in game outside of a dedicated healer build. thats all they are capable of doing well in. if you entertain any notion of being a damage dealer at all, you will want a tac. a sci captain can arguably be a better healer, they bring to the table several deadly debuffs to a team they are on, in addition to synergising with non weapon damage, healer and support builds.


check out my pvp help thread, linked in my sig, for builds and helpful information. theres not much for a below level cap player, but once you get to level cap you will see that thats were things really start to mater build wise.
Quoted again for truth.


Click here and here if you are interested in learning more about PvP.
Career Officer
Join Date: Jun 2012
Posts: 2,484
# 14
01-03-2013, 09:28 AM
There's a few things you could do to improve your PvP play.

What helped me most improve was to PvP but then make friends and ask people questions. I joined a fleet, would 1vs1 alot and learn from what others were doing. From that I evolved my build and play style into team play.

Also understanding how abilities interact, having a counter strategy is key to survival.

If you want you can reach me via email or in game.

Also lower level PvP can be alot of fun bc you're not bogged down by the fast pace PVP at level 50. Just goodluck with the long wait times for a match.
Commander
Join Date: Jul 2012
Posts: 366
# 15
01-04-2013, 12:33 AM
Do not bother with PvP below cmdr (lvl 20-30). Simply PvE untill you get to cmdr and accumulate some EC. Get your favourite ship when you are cmdr, equip it with WHITE stuff (anything else = waste of credits) and go to Ker'rat. There are usually some Klinks in there at this point (they start at 25) and lots of Feds so either way you will have someone to play against. And with Klinks in game there is some chance that queues will start a little faster.

Of course you can try to challange some Fed players on your level (right click on their ship, choose challange) and 1v1 with them, but from my experience people are not accepting challanges.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 16
01-04-2013, 08:50 AM
Quote:
Originally Posted by hanover2 View Post
you can roll Klingons and become one of those adorable gank squads in Ker'rat.
You may wish to see to the Feds then, as last week they where the ones ganking KDF players at the respawn and in the mission in Ker'rat.

It was great fun trying to break through them for a while but it became boring after a period of time.

Props, to CrimsonRose though for pointing out in chat that the feds where doing exactly what the KDF gets blaimed for constantly becuase we KDF players where taking it all in stride without complaint.

We happen to remember that Ker'rat is a PvP mission zone first and foremost over a being a farmzone and expecting to be left alone.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,200
# 17
01-04-2013, 10:04 AM
Quote:
Originally Posted by hanover2 View Post
Then, when no one will play arena or capture missions with you anymore, you can roll Klingons and become one of those adorable gank squads in Ker'rat.
Adorable, eh? Well, I didn't know the bad guys were also so hilarious...
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'nos once and for all!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,200
# 18
01-04-2013, 10:14 AM
And Bitemepwe (former Roach)...please, don't try to compare a casual fed spawncamping with the vicious behavior of you evul Klinguns always lurking in the dark and ready to surprise and gank a lone and inattentive Fed...
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'nos once and for all!

Last edited by starwrathforever; 01-04-2013 at 10:16 AM.
Captain
Join Date: Jul 2012
Posts: 2,543
# 19
01-04-2013, 11:06 AM
Quote:
Originally Posted by starwrathforever View Post
And Bitemepwe (former Roach)...please, don't try to compare a casual fed spawncamping with the vicious behavior of you evul Klinguns always lurking in the dark and ready to surprise and gank a lone and inattentive Fed...
Yes, don't compare an act that requires zero skill, effort, etc. (Spawncamping) with something that actually entails risks (Solo hunting Feds in that swarm of Borg) or requires skill to accomplish.

i.e. don't give them credit.
"when you're out of Birds of Prey, you're out of ships."
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,200
# 20
01-04-2013, 11:25 AM
Risks? What risks? The cloaked gang squad against a single Fed?
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'nos once and for all!
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