Lieutenant
Join Date: Dec 2012
Posts: 38
# 11
01-03-2013, 02:07 AM
Thanks for all the fantastic suggestions everyone.

unangbangkay how much does the Fleet Patrol cost? I barely have 10k Fleet credits to my name. Wonder if I could afford one?!?

Quote:
Originally Posted by unangbangkay View Post
Whoops!

Actually, it's the Fleet Patrol that's Tier I, which is almost as good, really. A universal En means it doesn't get wasted on a redundant tac ability, an extra Eng console's good for extra armor or space for gimmicks, and no one ever says no to 10% more hull and shields.
13th Autonomous Battle Group
USS Crimson Sunrise / USS Midian Breach
Captain
Join Date: Jun 2012
Posts: 626
# 12
01-03-2013, 02:19 AM
On my Fleet Patrol, I slot an extra engineer in the uni BOF spot and run redundant EPtS. Along with the new shield heal passives from the rep system and the full Mark 12 MACO set, it allows me to tank a bit...in an escort.

Seriously, I like to engage the tac cubes in hive elite at point blank range, grab them with Tractor II and slam them with 3x AP DHCs (CRF1 or CSV1), 2x AP turrets, 1x Quantum (rotate HY1 and HY3) and the Borg Cutting Beam. I keep this up, mixing in GDF, APO3, APB2, etc., until my hull is at 50-60%, then pop JTS1 (to break any tractor hold), ET2 and evasive to get the hell out of dodge/regroup/heal.

So far, it's working...quite well, in fact. Putting out ~5K DPS consistently and I'm almost always top damage dealer in STFs (according the CombatLogParser). Which is why I'm torn as to what to spend my 3000 Zen on. None of the options are all that appealing.

RCK - Flying the Purple Avenger 1 (Patrol), 2 (Defiant R) or 3 (Fleet Patrol)
Career Officer
Join Date: Nov 2012
Posts: 246
# 13
01-03-2013, 03:10 AM
Said it a million times and I will say it a million more times

There are only three ships in this game that can out do the patrol escort

1) The Bug. Why? Faster, heartier, more agile and has the same potential outlay

2) The Fleet Patrol Escort. Self Explanatory.

3) The Chimera. Bigger, thicker, more crew = faster healing, The Phaser Lotus (BFaW activated with the more powerful phaser lotus? Talk about a beautiful death) And then the DTS Console? She is my answer to the question if the god like set up of the fleet patrol would work in a cruiser. Answer? Oh God yes.

I have been preaching this for years the Fleet patrol outclasses every escort in this game she has the perfect set up. If you want more dps EPtW if you want more heals EPtS, just that pivotal skill alone changes the balance of this ship.

The Steam runner is fine and dandy but there is not much you can do Eng wise to really help your ship since eng basiclayy repairs your hull not so much your sheilds which is far more important. If the steam runner did not step down a peg in sci I would put her on this list but because she stepped down you lose pivotal skills like RSP ESS both which are pivotal skills to be repleaced be a debuffer and two EPt's. If they made one of the eng slots universal I would say it's a go.

The other escorts folishly give up that pivotal eng slot for a tac one slot, that tac one slot is just weird it's like the tail wagging th dog their is not any more potential damage in that so I'm not sure why people say their is if their is any it has to be Beam O one or something since EPtW far out classes it if it's anything other then that and even then over the length of the skill you will do more damage. So unless those other ships have some super nova console which most do I wouldn't bother with them... unless I was just buying the ship to move the console like if you get the temporal set... talk about worth the effort.
Lieutenant
Join Date: Dec 2012
Posts: 38
# 14
01-03-2013, 03:29 AM
Thanks for your feedback lasonio. I've decided to go for the Fleet Patrol Escort. Just hope I can get the fleet credits to buy one. Only got 10k fleet credits right now
13th Autonomous Battle Group
USS Crimson Sunrise / USS Midian Breach
Captain
Join Date: Jun 2012
Posts: 999
# 15
01-03-2013, 04:20 AM
Quote:
Originally Posted by unangbangkay View Post
no one ever says no to 10% more hull and shields.
I hear there's this kid that stars in (I think) Capital One commercials that tends to say no to many bonus things like 50% cash back or +10% hull...
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...
Commander
Join Date: Jun 2012
Posts: 251
# 16
01-03-2013, 04:21 AM
Quote:
Originally Posted by lasonio View Post
Said it a million times and I will say it a million more times

There are only three ships in this game that can out do the patrol escort

1) The Bug. Why? Faster, heartier, more agile and has the same potential outlay

2) The Fleet Patrol Escort. Self Explanatory.

3) The Chimera. Bigger, thicker, more crew = faster healing, The Phaser Lotus (BFaW activated with the more powerful phaser lotus? Talk about a beautiful death) And then the DTS Console? She is my answer to the question if the god like set up of the fleet patrol would work in a cruiser. Answer? Oh God yes.

I have been preaching this for years the Fleet patrol outclasses every escort in this game she has the perfect set up. If you want more dps EPtW if you want more heals EPtS, just that pivotal skill alone changes the balance of this ship.

The Steam runner is fine and dandy but there is not much you can do Eng wise to really help your ship since eng basiclayy repairs your hull not so much your sheilds which is far more important. If the steam runner did not step down a peg in sci I would put her on this list but because she stepped down you lose pivotal skills like RSP ESS both which are pivotal skills to be repleaced be a debuffer and two EPt's. If they made one of the eng slots universal I would say it's a go.

The other escorts folishly give up that pivotal eng slot for a tac one slot, that tac one slot is just weird it's like the tail wagging th dog their is not any more potential damage in that so I'm not sure why people say their is if their is any it has to be Beam O one or something since EPtW far out classes it if it's anything other then that and even then over the length of the skill you will do more damage. So unless those other ships have some super nova console which most do I wouldn't bother with them... unless I was just buying the ship to move the console like if you get the temporal set... talk about worth the effort.
Why isn't the Fleet Saber on this list? It has the same layout as the Fleet Patrol, but has slightly better manuverability, on par with a Defiant. It is just as good as the Fleet Patrol.

Don't say 'It's the low Shield Modifier' because like other retrofitted tier 2 ships, it has some sort of hidden bonuses to it.

Last edited by cliftona91; 01-03-2013 at 04:28 AM.
Commander
Join Date: Jun 2012
Posts: 333
# 17
01-03-2013, 05:49 AM
Having used all three ships on your list and throughly enjoying all of them i have to say for pve the escort carrier is going to hold up the best without sacrificing much, yes the lack of a lt com. Tac limits offensive capacity but there's that hangar bay and the combination of engineering powers and science can do a hell of a lot of tanking (2x epts 1x aux2sif with at least one hazard in the science slot) that hangar bay is both offensive(peregrine fighters are great for stfs) or defensive (shield rep units)
Starfleet Veteran
Join Date: Jul 2012
Posts: 78
# 18
01-03-2013, 06:40 AM
Fleet Patrol will cost you 20k fleet credits & 4 fleet mods, so $20.

I love my Fleet Tac & Hec the most, look wise. The Hec with Thunderchild/Armitage/Akira skin combo looks amazing, although it's costly if you haven't bought the other Z store ships (It's in my sig). The Fleet Tac with the Sao Paulo skin is equally sexy.

The Bug wins out over everything simply because it has a good solid layout with solid stats & a crazy 20 turn rate that puts it ahead of the great majority of escorts in the game. While it's an amazing ship for PVP it's overkill for PVE & you might actually like something with a different layout for your day to day NPC slaughter.

So far my favourite layout on an Escort comes from the Temporal destroyer. Its flexible Lt Com is nice, and 4 science consoles gives you a lot of options. It's not the best looking ship, but it's not unpleasant either.
Career Officer
Join Date: Jul 2012
Posts: 1,127
# 19
01-03-2013, 07:00 AM
I fly the HEC, it is a tank of an escort when set up right. Last night an experienced group when in no win scenario, 5 escorts, for laughs. One was alive at the end, one had taken out its group and half of anothers while the others were on respawn count down with only a few scratches on them.

My opinion on STO escorts is if I can have 90% of the firepower of other people that go with highly offensive set ups, but at the end of it I can stay in the fight and not let the team down then I've done my job.
Captain
Join Date: Jun 2012
Posts: 1,463
# 20
01-03-2013, 07:30 AM
Quote:
Till date I have't played PvP and I have no plans to do so in the next few months. Just playing storyline missions and other stuff. Looking forward to your thoughts!
I personally love my Fleet Patrol Escort.

If you look at it objectively, though, there isn't that much of a difference between Fed T5, 10-console escorts. When you take out the Aquarius, which is more of a vanity ship in my opinion (and still able to tank a Tac Cube on Elite), you'll end up with the following.

- all have ~32-34k Hull,
- all have a shield mod ~1.00
- bridge officer stations are going to be manned (except on the Prometheus) in a similar manner: TacCmdr, TacLtCmdr, mix of Tac/Sci/Eng Lts. and Ensigns.
- all have a impulse mod ~0.2
- all of them have +15 weapons power
- all of them have 4-5 tac console slots.
- same number of fwd and aft weapon slots
- all of them have a high turn-rate between 15 and 17

so in the end, the differences are minor and it's hard, if not impossible, to say which is the "best" of them. In a lab environment, where you have ships which are geared and played in the exact same way, one version might be slightly sturdier than the other, have a bit more utility or have a slightly better damage output, but in the game it won't make much of a difference.

So you might as well go with availability or whichever is aesthetically more pleasing to you...

Last edited by fraghul2000; 01-03-2013 at 07:33 AM.
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