Lieutenant
Join Date: Jun 2012
Posts: 57
# 1401 The Conduit
01-02-2013, 01:24 PM
Just finished one where two "experienced players" decided to do there own thing - No communication, no watching where the other players were going or doing, no teamsmanship...

Result was that there was too many nanite probes and spheres for the one remaining ship to deal with, heading to both generators at the same time... So the optional was lost

Of course it was not the two experienced players fault.....and they then moaned through the chat channel for the rest of the game. (and it was them who broke the 10% rule !!!)
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 1402
01-03-2013, 12:08 AM
I'm going to throw a few thoughts on slightly different topics but all concerning the PvE.

First - last night I had a little time to setup and try the Chel Gett. Did the same BOFF setup as my Fleet Cerberus, except that I exchanged the TS1 for EPtW - 3 cannons, Quantum torpedo and 4 turrets (I don't like the cutting beam because it's not buff-able). Took a run in KASE and the ship did pretty well. And a piece of advice - if you have a Lt.Cmd Science station on escort or cruiser - Gravity Well is a must - it can, and will make the difference between a failed and saved optional.

Second - "Don't PuG" is not an answer. It's boring. The one I don't PuG is ISE, because I don't run it at all. There are some bad PuGs, and some really good ones - like being done with 6-7 minutes on the timer in CSE. And this awesome topic wouldn't be here if we didn't

Third - Sometimes I think that there is definitely something off with the CSE - I usually dive under the cube and clear the probes from point blank. To do that I activate all my defensive buffs of course - most of the time I manage on time to intercept the freshly spawned BoPs and clean them, but sometimes I just get shot down. So...to the point - it was on 30th that I did my last full run of STFs - CSE - I dived and I got shot down, which in itself is not really surprising. I dived, and started to work on the first nanite - I swallow a Plasma HY, which takes my hull to about 75-80% - not a big deal - HE2 and continue. I proceed to the second nanite - it had around 10% left and the cube sent me a Plasma HY for a second time - right on schedule - it got me down to 45%....and less than 2 seconds later - Plasma HY again. I was like "Come ooon! You're kidding me!!!". I could't even activate RSP which I do in case that I receive a second HY so that I have enough protection to finish the last bottom nanite, but a third HY was just too much for me.

Forth - I left a STF in the middle of it for a first time for the last half an year, because I got annoyed (and me being annoyed is something very rare) with the misplaced humor of one of the players...and I wrote a three finger configuration and left....I hope I won't do that again because it wasn't a nice thing to do.....

That's my five cents at the start of the new year.
Career Officer
Join Date: Jun 2012
Posts: 1,318
# 1403
01-03-2013, 07:39 AM
CSN, I tend to follow MRRMLL even though it's on Normal.

On a good day, and most of the time, I find that three will head Right, and one will head Left. The three usually blow the R probes and cubes while I still have around 3-4 of the M probes left (I'm an Eng in a Chimera for the record), then come over and we'll make short work of the M probes and cubes. Then the 4 of us go intercept the Borg Negh'vars before tackling L. On a really good day, whoever was covering L will be as least as competent as myself, and almost all of the probes will already be down. Generally though, it's pretty flawless - I head up M, others go R, and the last guy will see that and go L to cover that side.

So two nights ago I fly up the Middle, and I see two guys head Right, one head Left, and one follows me to Middle. That's fine, I quickly point out MRRMLL and that we're just taking out the probes, and I get an acknowledgement.

The guy with me (GC, the Glass Cruiser) has died twice by the time we'd taken out 2 probes, and GC doesn't come back to M after his 2nd death, joining the other 2 at R. I finish off the probes, and GC comes back alongside one of the other guys who were at R, and they start attacking the M cube. I tell them we're not supposed to blow the middle first, they ignore me, and I go join the player remaining at R (CC, the Competent Cruiser). At that point, I discover that only half the probes are done. That's right, three ships made less progress than me by myself. Me and CC finish off the probes around the time the M cube blows, and I'm thinking "Wait, that's pretty decent DPS". GC and the other guy come back and we blow the R cube in short order, at which point the four of us head over to L.

When we arrive I see that only one probe at L was taken down. I'm flabbergasted and we've got 3 minutes left for the Optional. After we very quickly take out the Negh'vars... I see everyone other than CC attack the cube. Ok, their autotargetting made them accidentally attack, right? CC and I take out another probe, I look over - and the other three are still attacking the cube! They actually took down a shield facing! I facepalm, and say "Guys, attacking the cube is pointless if the probes are up." CC comments "Yes, always take out the probes first." Then the probes quickly blow up, followed by the cube and carrier.

After the match, I have a short chat with CC and apparently GC blew up twice while at R, too. It also appeared that we very obviously had the DPS to do the optional. The reason the probes weren't down at R when I was done was because CC had been the only person actually shooting the probes - the other two went after spawns and then back to the cube. It's like it was the other three's first day or something, and they completely missed the fact that they weren't doing any appreciable damage to the cubes.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk

Last edited by darkjeff; 01-03-2013 at 07:42 AM.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 1404
01-03-2013, 08:30 AM
Yesterday I had my worst run I can remember.

So I got my breen ship and fitted it out with brand new gear, so I decided to take it on some STF runs to put it through its paces. Over the past few days I had been doing CSN and ISN, so I decided to do KAN for a change. Instead of putting me in a new game, though, it put me into one that was already in progress, I presume replacing someone who had dropped. When I warped in it was apparent why whoever I was replacing had dropped?2 team members were AWOL (never did figure out where one of them was, I only ever saw 3 other players, and one of them was just sitting there doing next to nothing except firing the occasional rainbow beams), 6/10 probes had gotten through, naturally optional had failed. No one was guarding the gate on the right, none of the nanite generators where down on the right, and both gates had their transformers still up. I took up guard on the gate that had no one, assuming that someone else was working on the generators. They were, but were barely making a dent, and I realized that if *any* progress was going to be made I would have to help out. One of the guards on the right was getting beat up pretty badly by a sphere, so I ran over and took down the sphere?and at this point two more probes got through (my fault because I was trying to do too much at once), raising it to 8/10. By now, I knew we couldn't win, but I decided to stick it out to the end. I had a little bit of hope that it might still work, so I decided to try to help out the other side, which had all the generators down. I flew over as fast as I could to the nearest transformer, which this person had been working on for about 5 minutes but was at 75% still. I hit dispersal pattern beta, attack pattern alpha, dropped 3 tricobalt mines, and flew back to guard the gate. A few seconds later, the transformer blew behind me. I turned to see the other guard struggling to take down the probes, and I as I was flying over to help, I watched as a probe he was trying to take down barely made it through the gate, and then the one after it make it through as well, failing the mission. I never did figure out where the 5th player was in that team either.

______________________________________________
Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1405
01-03-2013, 11:39 AM
Quote:
Originally Posted by wolfpack12c View Post
Ignored and reported all of them
I get a kick out of "Ignored and Reported"

Ignoring is OK, you won't get that bunch in your pug again. But Reported? It ain't gonna do no good of any kind. They are just playing the game poorly.
Captain
Join Date: Jun 2012
Posts: 4,781
# 1406
01-04-2013, 10:58 AM
I've played many STFs over the past week and the half. Let me tell you all the ways you can die by instant kill.

Heavy plasma torpedo: yeah, we all know this one. What still shocks me even though it's happened several times is how I can instantly die by nothing (invisible torpedo).

ISE spheres: I have no idea how, but a few times I have gotten instant or near-instant killed in ISE when I'm out of range from the gate.

Donatra: Instant kill if there ever was. I found out she can decide to only stay cloaked for a few seconds. I was in a KASE and someone got too close so she cloaked. Donatra had actually been slowly chasing me, so I stopped my ship and started typing. "I've never been chased by donatra before... crap." A few seconds after cloaking, she decloaked, green lines streaming. I was in the middle of typing and she was directly facing me, seconds from firing. I couldn't react in time and pull off a subspace jump.

Isometric charge: yeah, another one most of us have been on the wrong end of.

Pugs are the best entertainment in this game.
Quote:
Originally Posted by askray View Post
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Quote:
Originally Posted by voporak View Post
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Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1407 Wtf
01-05-2013, 09:41 AM
After two in a row CSN in which nobody bothered to watch the Kang and I had to save the day I decided to go and do something else.

So.....

There I was.

I went over to do some of the new Romulus missions and started with the space daily.

I buzzed into the first planet I came to and healed the satellites like I was supposed to.

Then it says I have to defeat the two flights of ships incoming.

They never showed.

So I bailed and started over.

I zip back in and healed the satellites and then I'm supposed to kill off the 2 flights of incoming ships.

Well, it wasn't two flights, IT WAS FOURTY FLIGHTS!

There were several battle ships, a dreadnought, and about two dozen smaller ships along with a couple carriers.

The best I could do was get right out on the fringe of the group and drag them out one or two at a time.

I managed to get through the first group after dying one or two times in about 30 minutes.

Now for the dreadnought.

45 minutes after killing all the others the dreadnought finally dies and I won.

I tHink the game must have thought I was flying in with a fleet or something.

But HOLY ?@?&!
Captain
Join Date: Jun 2012
Posts: 891
# 1408
01-05-2013, 09:52 AM
Quote:
Originally Posted by satanailofhwbg View Post

Third - Sometimes I think that there is definitely something off with the CSE - I usually dive under the cube and clear the probes from point blank. To do that I activate all my defensive buffs of course - most of the time I manage on time to intercept the freshly spawned BoPs and clean them, but sometimes I just get shot down. So...to the point - it was on 30th that I did my last full run of STFs - CSE - I dived and I got shot down, which in itself is not really surprising. I dived, and started to work on the first nanite - I swallow a Plasma HY, which takes my hull to about 75-80% - not a big deal - HE2 and continue. I proceed to the second nanite - it had around 10% left and the cube sent me a Plasma HY for a second time - right on schedule - it got me down to 45%....and less than 2 seconds later - Plasma HY again. I was like "Come ooon! You're kidding me!!!". I could't even activate RSP which I do in case that I receive a second HY so that I have enough protection to finish the last bottom nanite, but a third HY was just too much for me.
Maybe you should like.., I dunno... Shoot them down....
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 1409
01-07-2013, 01:08 AM
Quote:
Originally Posted by xantris View Post
Maybe you should like.., I dunno... Shoot them down....
You got me here.
I can't always shoot them down (you know you can't target them when they're in front of the cube....and only the turrets can fire upwards)....but basically, I try to do the job as fast as possible and zip out of there. If needed, I can handle one lane in around 8-10 minutes (spawns, nanites, Negh'var and Raptor), but most of the time I prefer not to - it's far more hustle than doing probe guard (meanwhile destroying a cube and a transformer) in KASE
Captain
Join Date: Jul 2012
Posts: 658
# 1410
01-07-2013, 09:55 PM
I had a rather remarkable one about an hour ago.

I warp into ISE with my Breen ship, there's one other Breen ship and an Ody, and that's it. Only three of us for a whole ESTF. We manage the initial cube and spheres easily enough, we all head left, get all 4 gens down to 10%, and take them down together. I EM out to hit the spheres with a GW and back to help with the transformer, we kill it in plenty of time, and start clearing spheres. I'm thinking, "Wow, this is a really great team, we might even get the optional with just the 3 of us." When the spheres are cleared we have about 9 minutes left on the clock, pretty good for so few people.

Then 2 more people warp in. Seems great, right? We're guaranteed to win it with the optional now. Except that 2 of them gang up on one gen and kill it before any others are close to dead. I kill my gen as fast as I can and then try to hold off the spheres and help with killing further gens, but one GW can't hold them for nearly long enough for us to kill all the gens and the transformer, and so we lose the optional.

Not my worst experience of course, that goes to the 1 hour KASE, but pretty remarkable how a team of 3 very solid players can get screwed by one or two morons. That said, kudos to the two who ran the first part with me, it was really beautifully done.
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