Join Date: Aug 2012
Posts: 3,610
# 51
01-03-2013, 04:08 PM
Originally Posted by ranamullenyx View Post
And this thread was made by developer STO or player rent by STO or a man who does not work and the whole day playing games - STO. And who said how much players must be active per fleet? (Btw, this sentence revealed you from STO collaboration) And one more thing: many players - people after reaching lvl 50 dont log-in to the STO. This is big problem. Because there is no one thing does (that) hold them.

OOoooh man you made my day. Thank you very much for the great laugh I got from your post. First off, I didn't make the thread, I made that post. Error #1. Secondly, I don't have the pleasure of working for cryptic, and I have more self-respect than to work for PWE. I have a few dozen people that can tell you that's the case, and most (if not ALL) of the dev team will tell you they don't even know me.

And as for your "btw, this sentence revealed you from STO collaboration" bit? LOL. It is a well known fact that they designed the Starbase system around a 25+ player fleet. It has been said in Dev blogs, podcasts, ask cryptics, and a number of youtube vids showing interviews. So... no. Sorry to say that most of your post, albeit amusing, is moot. And if your fleet cannot be bothered to log on to donate even a measly 500 dil per player per day (um... yeah... lore mission in the academy? easy 480? plus a quick empire defense on the KDF side, and a sh'mar on the fed side, and BANG, you have your 500 dil. NOT HARD PEOPLE) then that's not my problem.

Peace my amusingly ignorant friend.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Join Date: Jun 2012
Posts: 1,004
# 52
01-03-2013, 04:12 PM
I'm in a casual 100+ member T3 fleet, and I only play for 1~3 hours a day. The new Investigate Officer Reports fix has helped us tremendously already, and our group enjoys the journey to T5 for what it is.

I also use my KDF alt to farm dil, which I then transfer to my Fed main. Converting surplus reputation marks to dilithium helps, too (I only want the reputation, not the gear).

Perhaps if you Czechs got more players in your fleet, or merged with a larger existing one (maybe a generic European fleet), your dilithium funding issues would be resolved?

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Join Date: Jun 2012
Posts: 42
# 53
01-04-2013, 03:34 AM
think some of the lower tier SB and Embassy upgrades are bad

T4 SB is 1.9 Million Dilithium. Even if you have 25 members actively working on the SB, that is 76000 dil per person. If everyone is dedicated to their 8k per day, it would take 9.5 days to gather the necessary dil. But that is also putting off any personal projects, like one of the new threat consoles from the embassy or getting dil together to trade for zen to buy the fleet modules for the spiffy new Fleet Advanced Escort you have been eying.

Plus this is coming off the tail end of the T4 Military (for my fleet), which is a few hundred thousand in itself.

I can see T4 stalling ALOT of smaller fleets for a long time, unless they have members that were sitting on tons of dilithium pre-S6 from STF grinding and nothing to spend the dil on.

Something needs to change somewhere with Dil. Kind of a slap in the face having to funnel in all that Dilithium to get access to equipment only to have it require even more dilithium to buy the new gear and consoles, plus fleet credits.

To be fair the game does give you time to recover your dilithium with project completion times, but the less active members your fleet has, the more insignificant this downtime becomes.

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