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There is no default keybind file. If you tried to save a file by using the /bind_save_file ground.txt slash command without customizing any keybinds, the file would be empty.
What about all the ones that are already there, before you make your first bindfile? I am going to have to re-do them all in my custom bind file to make them work in it, so I'd need to know how
Or, will they just work automatically, that it ads those to your new bindfile automatically, you only need to change it if you want them to be different.
I've a question: playing around in the interface I right-click-dragged the abilities from the officers slots (in space mode). This didn't remove the abilities from their slots, just the keybindings for the abilities (i.e. alt+1, alt+2).
How can I get these keybindings back?
Thanks!
There are multiple ways. It depends on if you use custom keybinds or not. If not, you can always reset your keybinds back to default, which will return the alt+1 keybinds. I am not in game at the moment to tell you the exact steps, but I believe there is a reset button from the Options/Keybinds tab on the bottom left. There is also a slash command, /unbind_all.
If you use existing keybinds, you could always recreate them in your bind file:
I know it is late in answering... but just in case you or someone else still has the problem.
If you load a bind file and nothing changes, it more than likely means your syntax was incorrect. You can test this by importing the bind file and then immediately exporting it to another file name. If your [new] command does not show up then the syntax was wrong in the beginning portion of the keybind. If it was in the execution portion, then the keybind usually gets saved, but it will show up as an error when used.
Just as the OP, I use descriptive tags in my bind file so that I can find a section easily. When imported into the game, these tags are just ignored. If I export my bindings, those don't show up. I am thinking that this might be your issue, if you put extra 'stuff' before the named key, the whole line will just be ignored. For example:
bind c "+crouch" will work in a slash command but would not work in a keybind file. But:
c "+crouch" will work for a bind file, but not on a slash command.
So I've managed to create 2 version (ground/space) bindfile specific to each of my toons' career (I created characters for all careers). Love it, it's very effective to throw some quick heal to teammates. My only issue is I have to type the command to load the bind file every time I change toons.
I was wondering if it was possible to assign a key the function of loading a specific bindfile something along these lines [F9 "+bind_load_file <locationpath\scienceground.txt>]. Is that even in the realm of possibilities? Then again, it feels like I'm asking too much lol.
I was wondering if it was possible to assign a key the function of loading a specific bindfile something along these lines [F9 "+bind_load_file <locationpath\scienceground.txt>]. Is that even in the realm of possibilities? Then again, it feels like I'm asking too much lol.
That is very possible to do since loading a bindfile is a command. I actually use it to switch my mousewheel in space between camera zoom and throttle control.
Space_Mouse_1.txt
Camera Zoom
Wheelplus "AdjustCamDistance -15"
Wheelminus "AdjustCamDistance 15"
Middleclick "bind_load_file Space_Mouse_2.txt $$ Playersay Switched to Mousewheel Throttle."
Middleclick "bind_load_file Space_Mouse_1.txt $$ Playersay Switched to Mousewheel Zoom."
That Playersay command at the end is so I have visual confirmation that the command went through or I can see when I accidentally switched binds without meaning to.