Rihannsu
Join Date: Jun 2012
Posts: 1,763
# 41
01-02-2013, 01:23 PM
Quote:
Originally Posted by toiva View Post
...However, it is better to prevent damage than to mitigate it afterwards. ...That's also the answer to those who claim the Kang is weak; if CSE is well played, it's never even shot at. It could be a sheet of paper and it wouldn't matter.
Quote:
Originally Posted by aelfwin1 View Post
Actually if you're at a point that you need to heal the Kang , you have already failed as a guard (and/or endangered the optional)...
I completely agree with both Toiva and Aelfwin1 here. In my CSE runs, the ones that flowed easiest and were most successful, were the ones where the Kang Guard delivered Heavy Offense from either an Escort or Carrier (though I have seen it done superbly by both Cruiser and Sci ships, too). With such a Guardian, the Kang is never even touched.

That being said, if you "only" have average players, who are determined and can follow direction, you can still make do. It doesn't have to be a highly-skilled and decked out team. Just yesterday I took friends through CSE, only half of us are regular STFers and have top-end gear/builds. The others... Gave the impression that they - Well, not so much (experience/gear). But they had heart, and more importantly, Paid Attention/Followed Direction(*). We had to throw some heals at Kang, and we didn't break any speed records, but we beat the Optional and Completed the whole mission successfully. It was a fun run!

(*) The majority of directions were explaining MRRMLL with a just a handful of lines of text in Lobby Chat prior to starting the Private Action. Everyone was on-board and paid attention. Good times.

Again, my point being is that "anyone" can beat these missions. But it does take some knowledge (which this thread has provided, really) and effort (you're on your own there ).



Quote:
Originally Posted by patrickngo View Post
...Hive...is different... as for strategies
Thanks for the Hive Guide. I'll keep those notes for our next trip there.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Captain
Join Date: Jul 2012
Posts: 1,449
# 42
01-03-2013, 05:56 PM
Quote:
Originally Posted by hereticknight085 View Post
For normals yes. But you can run normals in a ship with no consoles. For elites, no. You are focusing too much on energy damage defense, when the majority of damage in elites comes from torps. Also your builds aren't tank focused enough. Your oddy is just horrible, your Intrepid isn't focused, and your patrol escort is probably one of the only ones that doesn't need a complete overhaul.

For your oddy, please please PLEASE take those SIF generators off. Replace them with another neutronium and a monotanium. If you aren't concerned with dealing damage you can leave your sci consoles and your weapons as is.

Your intrepid should either run full beams or full cannons. None of this mix and match. And your science consoles should either be set to healing or set to damage output with your abilities.

Tbh, we can't give you ANY recommendations without knowing your full loadouts, including but not limited to your BOff layout, ALL of your consoles, exact weapons, shields/engines/deflectors, your DOffs, and the exact ship it's being used on.
This is not my load out it is some one elses and I was just asking why were you the only one to answer and tak it seriously.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Aug 2012
Posts: 3,553
# 43
01-03-2013, 11:01 PM
Quote:
Originally Posted by age03 View Post
This is not my load out it is some one elses and I was just asking why were you the only one to answer and tak it seriously.
Everyone else probably ignored it.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Ensign
Join Date: Oct 2012
Posts: 26
# 44
01-04-2013, 02:55 AM
Im using mk XI assimilated set on my main char along with the assimilated module and cutting beam and a nice laser loadout onmy odyssy and I have no trouble with elite STF's.

My 2nd char has assimilated mk X gear on a warship with a pvp layout and is also now handling elite STF's with little or no trouble.

If you find your ship is decently equipped and yuour still dying all the time look at your bridge officer setup. Make sure its the most efficient for your ship.

I rarely die on STF's anymore with the exeption of thehive with the random ship blowig up 15k from the cannon whih shouldnt be possible and then a 2nd random blowup straight after as I am moving back to the cannon from the spawn spot and blowing u at 12k.....but apart fro that...handles fine...


Experience...knowledge...gear setup...BOFF setup.....check all these areas...if omething isnt right adjust it.

And in my opinion when I cn play elite STF's in assimilated MK X gear the difficulty really needs increasing.

Assimilated MK X should be a MINIMAL to keep you alive in the normal STF's.......
Captain
Join Date: Jun 2012
Posts: 1,041
# 45
01-04-2013, 03:02 AM
CSE is easy as hell, you just need a decent build (I think the base stf build should be one that can defend the kang, without any problem), and a team that is not full of people, who cant tell their ship's front from its aft.

HSE is a bit different. I cant say it is hard. it is harder than the other stfs, however the real problem is the way it was hardened. the enemies are just plain cheating, shooting oneshot kills every few seconds. most of these can be handled, but the rate they fire it, is just high enough, to make me complain about it (and high enough to make people cry about it being hard).
Commander
Join Date: Sep 2012
Posts: 394
# 46
01-04-2013, 04:29 AM
Quote:
Originally Posted by asassinx0 View Post
Assimilated MK X should be a MINIMAL to keep you alive in the normal STF's.......
Right...

Now, explain how you are meant to get the MkX kit when you can't do STFs because you keep dying?
Captain
Join Date: Jul 2012
Posts: 2,562
# 47
01-04-2013, 10:06 AM
Quote:
Originally Posted by ferdzso0 View Post
CSE is easy as hell, you just need a decent build (I think the base stf build should be one that can defend the kang, without any problem), and a team that is not full of people, who cant tell their ship's front from its aft.

HSE is a bit different. I cant say it is hard. it is harder than the other stfs, however the real problem is the way it was hardened. the enemies are just plain cheating, shooting oneshot kills every few seconds. most of these can be handled, but the rate they fire it, is just high enough, to make me complain about it (and high enough to make people cry about it being hard).
Huh, played a run of Hive Elite that lasted nearly two hours last night. What I noticed was thus;

Phase 1: the Tac Cubes used focus-fire, just like a good PvP team, and unlike the older STF's, they didn't just chase the guys with Threat Con or high DPS numbers-I was running an Intrepid R (two tac slots) on an engie (not optimal)-and they CHASED ME.

Phase 2: Science powers were in use by the Unimatrix ships-RSP, hazards, tyken's rift. Yeah, the BORG were popping Tyken's.

Phase 3: the Borg Queen bounced around the list of science powers and console powers-aceton assimilators, Tyken's rift, energy drain, RSP, Feedback Pulse, tachyon beam/shield drains and such-and again, she would pursue a target hittiing them with de-buffs before dropping a large spread or high yeild on them. she also used placates...a lot.
"when you're out of Birds of Prey, you're out of ships."
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 48
01-04-2013, 10:11 AM
Quote:
Originally Posted by pwebranflakes View Post
Some are more difficult than others, but all completable with a good group and a good strategy.

Cheers,

Brandon =/\=

Out of curiosity, how does the average player joining the PVE Queue ensure that they will:

A) Have a good group.
B) Have a good strategy with the zero prep time the queue gives you.




If the design intent is that people create premade or even pugmade teams in channels beforehand - then why does the queue even exist or why does it allow Elite content?

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:52 AM.