psw3 4 to 5.7 duration w/max decompiler and +26.2 decompiler deflector, 125 decompiler +T5 rep boost
w/max flow cap, captain trait, deflector 3x flow cap consoles (212) cpb:
5930.9 w/boost and 123 aux
tet glider 124 weapon power 212 flow cap 51.5 power levels (polaron) and shield drain, goes to 64 w/T5 rep boost
1496.5 214 part gen gw3 damage 1737 w/t5 rep
sensor scan 67.6 @ full aux%, no change w/rep boost
2150 tbr3
fbp3 full aux 214 part gen 1.1, 1.3 w/boost
The 10 minute cooldown limits efficiency of testing. All in all, other than VM w/doff potential nothing seems too out of whack given it's a 10 minute cooldown and lasts under 10 seconds.
I haven't looked into repairs or more complicated things like using it to boost MEFs and see how they stack etc.
I hate to admit that I didn't test this on tribble, rather I gave it a look once I unlocked it on live (not sure how likely it was for them to test or take testing results over the holidays anyway). I'm not saying that there isn't the likelihood of some negative effects down the road, but it doesn't seem to have any of the obvious glaring issues. Your results seem at least on the surface not to be so bad.
One of the best things about this ability is the long cool down and short duration to offset a pretty spectacular boost. This is one of the most basic problems with "p2w" consoles. They have powerful, often times long lasting effects, with short cool downs. That, in my opinion, is the opposite of how they should work.
Long cool downs demand a more tactical, well thought out approach or else you waste tremendous potential. Oh how I wish they would increase the cool downs on things like this.
Any results for graviton pulse and the omega 3-part stun thing?
doesn't that have a set 10 second stun/hold that cant be buffed?
for EWP3, a decloaking, fully tac buffed at 100% health, + tier 5 rom buff can have its DOT between 1800 and 2000, depending on how many plasma energy consoles you also have.
psw3 4 to 5.7 duration w/max decompiler and +26.2 decompiler deflector, 125 decompiler +T5 rep boost
w/max flow cap, captain trait, deflector 3x flow cap consoles (212) cpb:
5930.9 w/boost and 123 aux
tet glider 124 weapon power 212 flow cap 51.5 power levels (polaron) and shield drain, goes to 64 w/T5 rep boost
1496.5 214 part gen gw3 damage 1737 w/t5 rep
sensor scan 67.6 @ full aux%, no change w/rep boost
2150 tbr3
fbp3 full aux 214 part gen 1.1, 1.3 w/boost
The 10 minute cooldown limits efficiency of testing. All in all, other than VM w/doff potential nothing seems too out of whack given it's a 10 minute cooldown and lasts under 10 seconds.
I haven't looked into repairs or more complicated things like using it to boost MEFs and see how they stack etc.
I've been wanting to do tests on Tribble for a while, but every time I copy my Tac over to do those tests, and with a possible respec, the ship I want to test with has No Boff slots/powers available even if I change ships.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
I've been wanting to do tests on Tribble for a while, but every time I copy my Tac over to do those tests, and with a possible respec, the ship I want to test with has No Boff slots/powers available even if I change ships.
Did you try slotting no boffs in a station, then reslotting a boff? I found I needed to do this for some stations.