Ensign
Join Date: Oct 2012
Posts: 18
# 1 Mk XII kits??
01-06-2013, 02:17 AM
soo are there no Mk XII kits?? and are fleets basically the only way left to get Mk XII gear other then grinding for it?
Captain
Join Date: Jun 2012
Posts: 1,690
# 2
01-06-2013, 02:18 AM
Even then, you have to reach the maximum tier. I would like to get at least XI, but that does not even seem to exist outside the Embassy.

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Commander
Join Date: Jun 2012
Posts: 366
# 3
01-06-2013, 03:00 AM
Quote:
Originally Posted by semper8 View Post
soo are there no Mk XII kits?? and are fleets basically the only way left to get Mk XII gear other then grinding for it?
Both the Romulan and the Omega Rep systems allow you to purchase Mk XII gear although I think kits are only in the Fleet system.
Captain
Join Date: Jun 2012
Posts: 1,442
# 4
01-06-2013, 03:08 AM
There is only 1 kit for each career in the embassy. The Mark X kit is identical to it's non fleet counterpart and I see little point in it other than it is "ultra rare" The later kits add an extra lower tiered power and a slightly improved main power.

Unless you are going to use the specific kit they have available, it's not that big of a deal in my opinion.
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. - Benjamin Franklin
Starfleet Veteran
Join Date: Nov 2012
Posts: 233
# 5
01-06-2013, 04:11 AM
Mk X kits, on my eng toon, have been enough to get through all the elite STF optionals, (save Hive ground,) so a good mk X kit, will get you through essentially anything.
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Career Officer
Join Date: Jun 2012
Posts: 29
# 6
01-06-2013, 06:20 AM
You can get MK XI stuff on the dilithiun store (under your minimap).
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Career Officer
Career Officer
Join Date: Jun 2012
Posts: 2,291
# 7
01-06-2013, 08:34 AM
Quote:
Originally Posted by mvaiks View Post
You can get MK XI stuff on the dilithiun store (under your minimap).
Not kits, you can't. Kits above Mk X don't exist outside the fleet embassy system.

Now, I wouldn't actually mind that, since I'm in a very large fleet that will soon have access to those kits, but the lack of variety gets me. There's only one kit for each profession, and it's not the one I like using.
Lieutenant
Join Date: Mar 2013
Posts: 52
# 8
09-08-2013, 08:50 AM
Ohh crap .. ohh crap ... oh crap ...

did you see the Science Kit mark 12 ... is totaly useless

Tactical - Fire Team Mk XII
-------------------------------
+ Ambush III
+ Plasma Granade IV
+ Supression Fire III
+ Battle Strategies III
+ Motion Accelerator II

Engineering - Fabrication Specialist Mk XII
------------------------------------------------
+ Seeker Drone III (sniper attack)
+ Quantum Mortar Fabrication III
+ Medical Generator III
+ Turret Fabrication IV (Phaser Dmg)
+ Quick Fix II (Good Combination - Weapon Buff - Maschine heal - Borg Remodulator )


Science - Xenobiologist MXII (THE WORST Science Kit EVER)
----------------------------------------------------------------------
+ Anesthizine Gas III (a little Slow AoE, no Damage)
---> everyone just gets out - useless
+ Biofilter Sweep III (Removes DoT?s + small Damage Ressi)
---> useless - every existing Ground DoT in this game is too weak to be worried about, AT ALL
+ Stasis Field IV [12 sec. Hold (PvP 6 sec)]
----> PvE = useless, no enemy is that much of a Threat
----> PvP = even more useless, Hyposprays and many otherabilities to counter it
----> we are talking about Fleet Gear, hole groups can be killed in 2 seconds
+ Medical Tricorder III
--> !!! USEFULL !!!
+ Tachyon Harmonic II
----> only useful in PvP (my opinion)

I would rather see a Kit like Physicist AoE Damge Effects or just the heal only Kit "Medic"
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