Having fought against every type of enemy in the game a number of times, I am quite frustrated with my repeated failures against the Tholians, both in space and on the ground.
In space (specifically Tholian Red Alerts), I don't even know what's going on half the time. I zone in, find myself in a web within moments, try to take out the web nodes but can never seem to stop the web from crushing me. So I respawn, start clearing out the little guys and before I know it I'm in a damn web again. Crush. Death. Respawn. I try going after the big guys, and it goes well for a bit, but the minute I draw the hate of the fleet commander he drops me like a bad habit.
Concerning my space build, I am an Eng Captain piloting a D'Kora with all Polaron weaponry. I'm still working on both Romulan and Omega Rep so at the moment I'm using the Jem'Hadar shield and engine along with a Very Rare Mk XII Positron Deflector [EM][SIF][InC], since the J'H Deflector does nothing for me and you only need 2 set pieces to get the Polaron damage boost.
My space Doffs are not fantastic, but I think they're at least passable:
Rare Maintenance Engineer (-6 seconds ET cooldown)
Uncommon Maintenance Engineer (-4 seconds ET cooldown)
Uncommon Warp Core Engineer (20% to give +15 power with EPtX)
Very Rare Matter-Antimatter Specialist (25% to immobilize for 3 seconds with EWP)
Rare Shield Distribution Officer (40% to regen shields with Brace for Impact)
On the ground (specifically on New Romulus, not so much Nukara), I keep getting mine nuked while being trapped inside mini-webs. Even if I manage to survive the mine nuke (destroying it before it goes off, getting out of the huge explosion radius), I survive it alone. All of my Boffs seem to adore that yellow glow, as they have NEVER moved away from it or even attacked it. They just huddle around it like it's a damn campfire.
For my ground build, I use Rare Sonic Dual Pistols against Tholians along with the J'H shield and armor (don't have better yet and I like the emergency shroud). I always use the Fabrication Kit with the Mortar, Turret, Drone and Medical Generator. Yet even with 2 drones, 3 stationary fabrications, 3 Boffs and the Shard of Possibilities keeping the web drones occupied, I'm still being wiped with unsettling regularity.
If anyone can offer me some pointers, whether focused on my builds or just the Tholians themselves, I would very much appreciate it. I also realize that combat with Tholians is relatively rare compared to many other enemies (ie Borg), but they're the only enemies I really have any trouble with, and it has finally reached a boiling point.
In space if you take out just one node of a web, a panel attached to that node will vanish and you can fly out before the web collapses. You don't have to take out the whole thing, just escape it.
Well, that will certainly help... no wonder I kept getting crushed, I was playing right into their hands (or whatever their upper appendages can be called).
Originally Posted by lordfuzun
On the Ground use an Envionmental Suit. Tholians shoot Radiation. Normal armor doesn't have any resistance to Radiation.
Also something I was unaware of... I thought they used Tetryon on the ground like they do in space. Perhaps this is why I was having far less problems fighting them on Nukara, since I had no choice but to wear an Environmental Suit.
Thanks guys, I will try these suggestions out next time I encounter those cursed crystal crabs.
But on the ground they are constantly swatting me.
...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4.5 years.
I Really Do Miss the little TOP Button at the bottom of the threads.
On the space Red Alerts, go left first thing and go to the edge to start engaging , so you only have to fight a few at Tholians at a time and can thin out the pack before engaging the big ships. If you go straight in, you'll be surrounded and taking disabling torps from all sides. The big ships have charge attack that puts you in a web that disables all abilities and subsystems, then kills you, as well as a snare that can put you front of them. So, you need your systems online to be able to avoid that fate, which means thinning out the herd first, for the most part. A large cruiser spamming FAW might be able jump right into the thick of things, but will probably be at risk of not being able to get out of the way of the big ships' kill web, particularly if both the named and un-named go after it.