Career Officer
Join Date: Aug 2012
Posts: 119
# 11
01-08-2013, 09:18 AM
Quote:
Originally Posted by shar487a View Post
You get around the Omega Torp's activation speed / priority by placing it on a forward right weapon slot, and the other torp forward left. I've been doing this to give my Romulan Hyper-plasma torp firing priority over the Omega Torp.
AFAIK this only works with another "special" torp like the romulan one. I couldn't get it to work when using a bunch of Mk XII Quantum [Borg] tubes and replacing the right-most one with the Omega.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,110
# 12
01-08-2013, 09:31 AM
Quote:
Originally Posted by heresincebeta View Post
AFAIK this only works with another "special" torp like the romulan one. I couldn't get it to work when using a bunch of Mk XII Quantum [Borg] tubes and replacing the right-most one with the Omega.
How about the Ferengi Missle Launcher? It has a 2-sec CD, so you might see better results.
Captain
Join Date: Jun 2012
Posts: 514
# 13
01-08-2013, 09:43 AM
Hmm. Yeah, playing with it and a second launcher, it seems the GCD means the second launcher never really gets to fire.

Is there even much point using the Romulan with this?

Is there anything the omega is bad for? As a dedicated torp boat, is it worse than other options?
Captain
Join Date: Nov 2012
Posts: 3,465
# 14
01-08-2013, 09:47 AM
Quote:
Originally Posted by zahinder View Post
Hmm. Yeah, playing with it and a second launcher, it seems the GCD means the second launcher never really gets to fire.

Is there even much point using the Romulan with this?

Is there anything the omega is bad for? As a dedicated torp boat, is it worse than other options?
As a torpedo boat you're going to have a significantly higher chunk of your damage come from projectiles. As fun as it is to use, the Omega torp doesn't do all that much damage. What it's very useful for is being able to "fill in" when a primary torpedo (usually a slower firing one like quantum/hyper-plasma/transphasic) doesn't proc your PWOs.

Then, when your primary torp is proccing again, your Omega torp will have an opportunity to recharge itself.

The Ferengi missiles can be used in a very similar manner.
Captain
Join Date: Jun 2012
Posts: 514
# 15
01-08-2013, 09:50 AM
Aaah. Makes sense. So, ideally, if you have enough projectile officers so that you can fire nonstop, you don't need it.

Also, the tooltip lists dps as 2523.7. That... I assume that's something bugged because of the charge system?
Captain
Join Date: Nov 2012
Posts: 3,465
# 16
01-08-2013, 09:59 AM
Quote:
Originally Posted by zahinder View Post
Also, the tooltip lists dps as 2523.7. That... I assume that's something bugged because of the charge system?
Correct. It thinks it can fire non-stop, without taking into consideration the torpedo gcd.
Captain
Join Date: Oct 2012
Posts: 782
# 17
01-08-2013, 11:18 AM
Quote:
Originally Posted by shar487a View Post
You get around the Omega Torp's activation speed / priority by placing it on a forward right weapon slot, and the other torp forward left. I've been doing this to give my Romulan Hyper-plasma torp firing priority over the Omega Torp.
I have my main torpedo set to hot key 1 and all cannons/beams to spacebar. If I have two torpedoes or a mine they're on hotkey 2. I never have priority issues because I fire the one I want when I want. Are all yours on autofire or just spamming fire all weapons?
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,110
# 18
01-08-2013, 11:22 AM
Quote:
Originally Posted by gavinruneblade View Post
I have my main torpedo set to hot key 1 and all cannons/beams to spacebar. If I have two torpedoes or a mine they're on hotkey 2. I never have priority issues because I fire the one I want when I want. Are all yours on autofire or just spamming fire all weapons?
I don't use autofire, but yes, I'll frequently shoot all weapons with mouse button 5 (I use keyboard strictly for movement -- all fire-controls are on the mouse). I have all energy weapons mapped to mouse button 4.
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