Quote:
Originally Posted by omgrandalthor
i meant defensive bo skills like jam scrambles viral stuff like that was in a hurry and failed to put that in. also if you get rid of defensive bonus you will run into the old faw cruiser tsi style fights again when faw was broken and ignored the defense bonus!
If you want to hit someone hard in a escort slow em up use crio torps and well times tractor beams viral gravwell target engines ect if you see someone buffing up and dont want to get owned jam evasive omega scramble warp plasma ect iv never found this to be a bother yea it sucks missing a bol3 i do it a lot but i also land a lot because i shut them down. there are so many ways to make this number go to 0
I would like to point to exibit a https://www.youtube.com/watch?v=QwDiRf1rqNY how about you count the misses! Also watch the shows how often does the cpt say evasive maneuvers yea think he would say that if they got hit all the time while doing it...
This game is based off those shows its called star trek
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Okay listen. You NEED to read what I posted before you comment. You NEED to take your time when you respond. I already MENTIONED evasive in the OP. Yes I've heard of star trek. I think we all have. Just take a minute or two is all I'm asking.
I have NO idea where this "someones missing BO3 stuff" started, but go figure.
The game in its current state HUGELY favors my style of play. It just does.
As you were so kind as to leave a helpful video I thought I would do the same. This should reflect my inner feelings when I read your posts.
https://www.youtube.com/watch?v=dcELyKkOAak
Sure there's PLENTY of ways to reduce defense to ZERO. And TACTICAL ONLY has the single BEST way out of that. As you have mentioned. Omega.
If anyone thought, or still thinks, I was actually serious about removing defense I'm sorry.
I thought you all would see right through that.
Avoidance stats are notoriously hard to balance in games. This is because it allows you to potentially avoid anything that comes at you. When the highest defense class in the game also has the highest defense buff/cleanse in the game I hope you can see the gap this opens up.
Yes, ships can lose defense very easily, Escorts easily get it back, and at the same time have access to only marginally weaker hull resists. Any ship can cap shield resists.
Better shields mods and higher resistance hulls and health points on scis and engis doesn't compensate well for the sad relationship that defense and crits seem to have. They will be hit and they will be hit hard.
I'm not saying that counters etc aren't out there. But please keep in mind the dual nature of most Boff abilities in this game. Remember I mentioned that? I hope I did. When a cruiser uses PH to escape a Tractor they'll gain a boost to resistance. Something that we all should know by now doesn't stack to well on a cruiser at this point. Okay maybe if they aren't running any armor they will show a nice gain. Or TSS on a Sci. Woo hoo I got my heal and now my shields are.....Just like before! Woot! Cause you KNOW its likely your shield res is already capped.
Okay this bit previously. We know how resistances diminish, and reach a cap. An escort will get a far better outcome from using those abilites as they likely started lower to begin with. So for being weaker in that stat, they end up with a greater boost, and end up almost at parity with the other ships. Oh really? Yes really.
What does an escort get. They get omega. Defense boost beyond what any acc in the game can overcome, and a boost to speed, manuevers, and damage. Hey not bad I'll take that. Lets look at delta, the weaker cousin. Still enough to boost resistance in a manner that other ships likely wont carry (they could, but they have tough choices with TT) plus it will lower the attackers resistance unless they use TT. And hey, I'd much rather an opponent waste his TT on the offense, then I know when it's time to alpha. And Omega.
Speed based defense is favorable only to escorts. It's a very passive free stat for escorts. Tying defense to crits is grievous to the game in general. And it negates the shield mods, hull boosts, and hull resistances that other classes of ships were given to offset the defense deficit.
There needs to be other ways in the game to manage the defense stat outside of speed. There could be a minimum defense that lack of speed could never reduce you past. There could be another stat based on "some stuff we will make up" like an abstraction of hull strength and bracing and or electronic countermeasures as passives. This stat would boost defense and lower your chance to be crit.
Cause crit NEEDS another dance partner.
Then maybe, with 3 tools spread equally amongst the classes, incoming damage can be managed to the point where resistances can be relaxed, spike damage can be mitigated, heals can be reduced, and stuff will still die.
And wouldn't that be a tad bit better than "Poof my 60k cruiser just exploded." Honestly wouldn't it?
Cheers happy flying!
