IF you use 3x Purple Projectile Doffs I highly suggest Quantum torpedoes.
If you do not... then Photons offer a bit more refire.
I personally run an Intrepid, that is specced for killing shields using abilities (sad that those abilities got nerfed hard...) but.. I run usualy 3x torpedoes in the front, or 2x front... with the 3 purple Doffs... they fire pretty fast
Of course... other torpedoes have uses also. Certainly I've been hearing good things about the new romulan reputation torpedoes... and the Omega of course is rather neat.
To be honest, I'm not sure if there is a better torpedo for SCIENCE VESSELS, but in general, I would concure with the last answer: Both the Omega and Romulan Hyper plasma torpedo launchers are really good. The Omega launches torpedoes that cannot be targeted, except for the Plasma Energy Bolt, which fires on Torpedo High Yield. The Romulan plasma torpedoes CAN be targeted, but they have a really good fire rate. Just some thoughts.
I use a support/disabler setup (low level, but still) so my main weapon is plasma. Mines and torps. I use a beam for target subsystem, but that's it and I'm currently thinking about abandoning it at all. The chance to do anything with it is too low, and I could use another nice plasma thrower.
In theory the chronitons will fit better into sci with the speed debuff, but I realized that with all the boosts, batteries, whatever the the DoT from plasma torps is better then possible speed debuff from chronitons. This is for PvP.
And in PvE plasma is also pretty cool. Two mine lanuchers and two torpedoes (both plasma) can stack enough DoT to melt anything PvE throws at me in no time. Even if I abandoned energy weapons at all I would simply melt the mobs in no time with it. And if I use either spread for torps or some mine pattern for more plasma burns and EWP - enemies simply vanish. With grav well thrown at them to keep them in place and share DoTs it's even better.
Alternatively you may try transphasics: the shield bypass is pretty good too, but as with plasma - you need to dedicate yourself to such build. If you just want to use on torp forward or one fore, one aft then the best torps are the high damage ones: photons and quantums.
Last edited by zarathos1978; 01-07-2013 at 11:44 PM.
Personally I woud highly suggest the rom and the omega's they do worj well with each other and specially with plasma procs from the rom set talk about 600-700/15 dps that just plain hurts.
Anyhow, i wouldn't suggest that many purple projectile doffs two max if one is mines and the other is torpedo the regen rate of projectiles does not seems to stack correctly so you aren't getting 90% CD you are getting 30/3 chances. So unless you get one for mines and one for torps it's not worth while to have that many.
Hi everyone! I have a recon sci vessel. I have been experimenting with different types of torpedos. What kinds of torpedo are recommended? I have only tried photon and plasma thus far.
Edit: I use Torpedo High Yield
I used torp sci ships for a long time, as I found their DPS too low, and I got a working thing I think. get projectile DOFFs, 3 of them. if you can get your hands on purple ones, then do so, and use quantum torpedos with them. if you can only get blue doffs, use photon or plasma. the reload rates are best this way. if you do not use doffs, photons will give you the best base dps. also note, that with those doffs, you should not use more than two torpedos up front, and to maximize their utility you might have to use turrets, to always face your target
Generally speaking, Plasma or Quantums. Both can chain fire with three tubes without torp doffs.
If you want to run twin torps and an energy weapon or an exotic projectile(TCD, rep launcher, etc.), I'd suggest getting some torp doffs. Alternatively, Photons can cycle perfectly with only two tube(more than two photon torps in a single direction is a waste), but you will get inferior performance out of them.
The rest of the torps really are not practical for a federation science ship in a pve environment. Chronitons aren't really need as you'll have plenty of aux power, and thus turn rate. Transphasics.. really are not what torpedos are designed for - outside of a few special pvp builds. Quantums will seriously do more damage against anything you'd consider using them on.
The primary problem you're going to run into, however, is that you really don't have the tactical slots to really make use of torpedos in the vast majority of federation science ships. The Vesta is really the only good option right now for a dedicated science-torpedo ship. If you really want to run any other science ship as a torpboat(or if you just want more torp flexibility), I would suggest looking into picking up the Bellerophon for its Nadeon Detonator Console. It will turn any torp into a kind of micro-tricobalt torp(AE blast with knockback - good for plasma saturation) and it recharges at about roughly the speed of a standard torpedo ability - meaning you can alternate it with a torpedo attack if the situation calls for it. Just be mindful that it will scatter what it hits, so you could very easily blast ships out of a grav well if you're not careful. Rule of thumb: if you wouldn't use tractor repulsors on them, don't use a nadeon detonation on them.