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Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 31
01-09-2013, 03:22 PM
Quote:
Originally Posted by brandonfl View Post
Aside from NWS, I have never seen any PvE content in this game that requires anything other than pure DPS. STF's? DPS is enough. Fleet Actions? DPS is enough and the only way to place high. Fleet Events? Again, DPS is enough. Can you provide an example, other than NWS, where anything other than DPS is required?
cure space elite, not for the klink ship but for the team on docks.

pvp nuff said.

engys....no need for them. sci can heal way better and has subnuke

oh and hive elite to subnuke the sheild distro off queen

Last edited by broken1981; 01-09-2013 at 03:35 PM.
Captain
Join Date: Aug 2012
Posts: 786
# 32
01-09-2013, 03:34 PM
Quote:
Originally Posted by broken1981 View Post
cure space elite, not for the klink ship but for the team on docks.

pvp nuff said.

engys....no need for them. sci can heal way better and has subnuke
Again, a healer with the Kang is unnecessary. 1 escort takes care of the first wave of BOPs while the other 4 deal with the first cube. When you bring enough DPS, the cube goes down quickly enough for the escorts to return and assist with the Raptors that spawn. Then all 5 take down the 2nd cube and return before the the Negh'Vars can get to the Kang. That is the basic strategy my fleet uses. It's all DPS. Occasionally, the kang might need a TacTeam and a HE, but escorts can do that. This strategy works in all the STF's (pure DPS), and usually leads to much quicker runs.

edit: Okay, I'll give you the Hive Elite one. That is 1 mission in all of STO where something other than a tac in an escort is handy. I will say, however, that you can get that subnuke out a sciscort. This game does nothing to encourage balanced teaming in PvE, whatsoever.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.

Last edited by brandonfl; 01-09-2013 at 03:42 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 33
01-09-2013, 03:41 PM
Quote:
Originally Posted by brandonfl View Post
Again, a healer with the Kang is unnecessary. 1 escort takes care of the first wave of BOPs while the other 4 deal with the first cube. When you bring enough DPS, the cube goes down quickly enough for the escorts to return and assist with the Raptors that spawn. Then all 5 take down the 2nd cube and return before the the Negh'Vars can get to the Kang. That is the basic strategy my fleet uses. It's all DPS. Occasionally, the kang might need a TacTeam and a HE, but escorts can do that. This strategy works in all the STF's (pure DPS), and usually leads to much quicker runs.
as i said not for klink ship for for the team thats killing off the dock. maybe even debuff the spam clumped togther with a sencor scan. to be honest a team of tacts can cross heal sure. but again the sci can as well as debuff. even if its not really needed. its the engy thats left in the dust. what a dps healer? sci can as well. but to say for pvp all you need is tacts? thats just pure fail. tacts and sci for pvp. if anything cryptic needs to see its own fail for pvp and pve. for ground pve i would just rather have tacts with a mk12 fireteam kit since all others ground kits are fail. i may not understand much of ground but when its explained to me i do understand. and since the new mk12 kit for engy and sci suck well.......tacts are getting a huge buff every patch that goes by. im not sure why. just look at the rep system. tacts can either go placate or sheild and either way its more of a buff to them.
Captain
Join Date: Aug 2012
Posts: 786
# 34
01-09-2013, 03:43 PM
Quote:
Originally Posted by broken1981 View Post
as i said not for klink ship for for the team thats killing off the dock. maybe even debuff the spam clumped togther with a sencor scan. to be honest a team of tacts can cross heal sure. but again the sci can as well as debuff. even if its not really needed. its the engy thats left in the dust. what a dps healer? sci can as well. but to say for pvp all you need is tacts? thats just pure fail. tacts and sci for pvp. if anything cryptic needs to see its own fail for pvp and pve. for ground pve i would just rather have tacts with a mk12 fireteam kit since all others ground kits are fail. i may not understand much of ground but when its explained to me i do understand. and since the new mk12 kit for engy and sci suck well.......tacts are getting a huge buff every patch that goes by. im not sure why. just look at the rep system. tacts can either go placate or sheild and either way its more of a buff to them.
I never said you didn't need sci for PvP. I said you didn't need anything other than DPS for PvE, and tacs in escorts do that best.

I have flown sci/sci in PvP for almost as long as I've been playing this game (3 years), it is truly essential in that environment. Just not in PvE.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 35
01-10-2013, 01:46 AM
i did look for a link but cant find it. a dev did respond to the pve guys that said all you need is a tact. devs told them its not true. oh well.........
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