Rihannsu
Join Date: Jun 2012
Posts: 1,595
# 21
01-11-2013, 07:33 AM
When it comes to survivability you may have some problems on a tac captain if you still want to be able to deal sufficient amount of DPS.

The advice I can give you is that 3x D(H)C, 2x Turret and 1x KCB with only offensive abilities being TT1, CSV1 and EPtW1 is still more than enough for most PvE content. I'm flying such build on my Engineer, which I've made into shield tanker, crowd controller and team support (I use lt.cmdr. engineering boff on the universal slot and utilise only lt. tac for offense) and I can still solo Raptor spawns during CSE (which I've seen even some escort players aren't able to deal with for some reason). I'm also not using AUX Cannons nor any torpedos. I fly with weapon power maxed, which influences all of my energy weapons, and when I need something sci-ish, then RMC or an Aux Battery tends to be sufficient.

Personally I love the way this works, as it allows me to serve a specific role during team play (healer, support, tank) while still being able to deal more dps than your average science ship or even a cruiser (been flying various fed cruisers before and I never managed to deal as much dps as with the vesta). Similar offense layout will also work with a pure science build.

But for a Tac you might want to use the lt.cmdr. universal for a tactical boff. I fly my alt sci in such a way. The weapon layout is the same as above (3x cannons, 2x turrets and 1x kcb), but the overall dps is much higher thanks to another set of rapids/scatters, apb, tt1 and such. Science is still my "focus" in this case, especially the GW3, while I'm still able to survive alot thanks to HE3, TSS2, AuxSIF1, EPTS1 and ST1.

Also, you may want to spend some lobi on Tachyokinetic Converter, as it's a pretty good console for the Vesta, influencing most of the stats you'll probably be using (turn rate buff, crit buff and graviton gen buff for GW or TB).


I won't be posting the specific build and skill layout, but let's just say that with such focus as described above the Vesta has become one of my favourite ships in the game, if only for it's versatility. I got bored with standard scis, cruisers and escorts, wanting something more, and Vesta did provide, at least for PvE. You can perform almost every role with this ship - not perfectly as many others, but still good enough.
Captain
Join Date: Jun 2012
Posts: 1,063
# 22
01-11-2013, 07:55 AM
Quote:
Originally Posted by suaveks View Post
When it comes to survivability you may have some problems on a tac captain if you still want to be able to deal sufficient amount of DPS.

The advice I can give you is that 3x D(H)C, 2x Turret and 1x KCB with only offensive abilities being TT1, CSV1 and EPtW1 is still more than enough for most PvE content. I'm flying such build on my Engineer, which I've made into shield tanker, crowd controller and team support (I use lt.cmdr. engineering boff on the universal slot and utilise only lt. tac for offense) and I can still solo Raptor spawns during CSE (which I've seen even some escort players aren't able to deal with for some reason). I'm also not using AUX Cannons nor any torpedos. I fly with weapon power maxed, which influences all of my energy weapons, and when I need something sci-ish, then RMC or an Aux Battery tends to be sufficient.

Personally I love the way this works, as it allows me to serve a specific role during team play (healer, support, tank) while still being able to deal more dps than your average science ship or even a cruiser (been flying various fed cruisers before and I never managed to deal as much dps as with the vesta). Similar offense layout will also work with a pure science build.

But for a Tac you might want to use the lt.cmdr. universal for a tactical boff. I fly my alt sci in such a way. The weapon layout is the same as above (3x cannons, 2x turrets and 1x kcb), but the overall dps is much higher thanks to another set of rapids/scatters, apb, tt1 and such. Science is still my "focus" in this case, especially the GW3, while I'm still able to survive alot thanks to HE3, TSS2, AuxSIF1, EPTS1 and ST1.

Also, you may want to spend some lobi on Tachyokinetic Converter, as it's a pretty good console for the Vesta, influencing most of the stats you'll probably be using (turn rate buff, crit buff and graviton gen buff for GW or TB).


I won't be posting the specific build and skill layout, but let's just say that with such focus as described above the Vesta has become one of my favourite ships in the game, if only for it's versatility. I got bored with standard scis, cruisers and escorts, wanting something more, and Vesta did provide, at least for PvE. You can perform almost every role with this ship - not perfectly as many others, but still good enough.
the approach is great. however you might wanna lose thte KCB. the power drain on the vesta is just not high enough to justify the loss the KCB means in dps. if it was able to subsystem target, I would definately support it tho
Rihannsu
Join Date: Jun 2012
Posts: 1,595
# 23
01-11-2013, 08:06 AM
Quote:
Originally Posted by ferdzso0 View Post
you might wanna lose thte KCB. the power drain on the vesta is just not high enough to justify the loss the KCB means in dps.
Bwuh? What loss in dps? KCB deals more dmg and has larger dps than a fleet turret with 4x rare energy type mk xi tactical consoles. Sure, it's mostly for hull dmg, but I find it to be an asset, not a drawback. Not only that, but I also gain the 2pc Adapted Omega set bonus. You might argue that it's a loss with constant use of rapids or scatters, but for other purposes it's a decent weapon to have, especially instead of a single turret.

Also, you might want to check Tribble Patch Notes - the KCB is getting a solid buff.
Captain
Join Date: Jun 2012
Posts: 1,063
# 24
01-11-2013, 08:24 AM
Quote:
Originally Posted by suaveks View Post
Bwuh? What loss in dps? KCB deals more dmg and has larger dps than a fleet turret with 4x rare energy type mk xi tactical consoles. Sure, it's mostly for hull dmg, but I find it to be an asset, not a drawback. Not only that, but I also gain the 2pc Adapted Omega set bonus. You might argue that it's a loss with constant use of rapids or scatters, but for other purposes it's a decent weapon to have, especially instead of a single turret.

Also, you might want to check Tribble Patch Notes - the KCB is getting a solid buff.
the KCB might get a buff. if it does, I will not argue. but atm it is not a big upgrade. the diff between my turrets and KCB is 50 DPS (so I am curious what is the "significant increase" from the KCBs part on tribble). now with buffs that is just non existent, and breaks synergy (yay for fancy words on the forum).

also it is just less versitality
Career Officer
Join Date: Jun 2012
Posts: 1,233
# 25
01-11-2013, 08:45 AM
To "fleet ships are better if you dont slot vesta specials" In many cases you are right, but you forget that the Vesta is the only science ship that can load DHC outside of the carriers. That alone has me flying her. If I wanted to use another weapon setup I would seriously consider a different ship. That said I do enjoy her special consoles, even if I find the Aux cannons too awkward for my purposes.

I haven't been to Tribble this round, but what I find on live is my KCB does more damage then a turret outside of CRF, and less damage inside. I'm still using mine, but I've been experimenting with the borg 3pc and its interaction with KCB... It's actually just about worth using the abominable borg shields for! Maybe I just like having burst attacks, but its great fun crusing in on something you want dead, popping an aux battery, and laying into it with the Quantum Focus Phaser and the Borg Tractor... Carnage!
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Republic Veteran
Join Date: Oct 2012
Posts: 1,985
# 26
01-11-2013, 09:00 AM
KCB Damage is getting a buff, the Borg Tractor Cooldown is going down to 3 mins from 4, but the KCB + TB combo is getting nerfed "drastically" (I think that was the correct adjective).
Survivor of Romulus
Join Date: Jun 2012
Posts: 374
# 27
01-11-2013, 05:53 PM
the soon coming nerf to the KCB TB combo will only force me to take a different approach in the future (and since I am already experimenting with a FULL Romulan build) so we will see what we will see in the future
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
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