Career Officer
Join Date: Jun 2012
Posts: 112
# 411
01-09-2013, 09:37 AM
I've been bouncing around the idea of a shield stripping build. This build is entirely in my head, I don't have the rep or equipment for all of it yet so can't tell you how effective it would be since I haven't touched Shield stripping since season 5.

Ship: Wells Temporal Timeship

Fore: 2x Plasma Single Cannons, 1 Omega Torp
Aft: 1 Experimental Romulan Beam array, 1 Cutting Beam, 1 Plasma Turret

Deflector: Omega
Engines: Omega
Shields: MACO or those sexy Fleet Elite Resilients with Res mods (haven't looked at the store to see the mods)

Eng Consoles: Zero Point, Borg, Tachyokinetic
Sci Consoles: 4 Flow Cap (you can get the Romulan Embassy consoles for more plasma love or those hull/shield heals)
Tac Consoles: 3 Plasma Energy weapon consoles (alternatively, if the cannons and turrets are just for the Glider procs you could for for the Plasma Torp consoles to make big Omega Torp Booms)

Cmd Sci: CPB3, Tachyon Beam 3, TSS2, HE1
Lt Sci: TB2, ST1

LtC Uni: EPTA1/EPTW1, Extend 1/RSP1, EWP1
Ens Eng: EPTS1

Lt Uni: TT1/THY1, APD1/CRF1

Alternatively:
LtC Uni: TT1, APD1/HYT2, CRF2
Lt Uni: EPTS1, Extend1/RSP1
Ens Eng: EPTA1/EPTW1


Doffs:
1 x Gravimetric (Purple: 20% chance for 1000/sec rad dot on CPB), 2 x Damage Control Engineers, 1 x Tractor Beam shield drain Doff, 1 Tachyon Beam Turn Debuff (does anyone know if these actually work now?)

I haven't looked at drains, but does anyone know if Tractor Beam 3 with tachyon beam 2 would be more effective? Tachyon, has the 10k range, but is limited to the forward arc. TB has the 360 arc but 5k range, but can be fire and forgot and good for setting up targets for other people.

Basically you've got broadside and forward shield pressure with Tet Glider. TB and CPB are 360 degree, 5KM shield drains and tachyon beam for the forward arc. I imagine you could whittle someone down on the broadside with Tet Glider. Turn to the forward arc and snag them with TB, hit them with Tachyon Beam, then time a HY Omega torp with CPB. I don't think it will be a death by plasma build, but the plasma is just for added annoyance.
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 412
01-09-2013, 10:52 AM
i'd say the only thing its missing is the rom torp aft, just so you can get the rom set 3 part beam attack. every 2 minutes is a great unclearable hull debuff, and a nasty DOT. so strip their shields and slash their hull defense, sounds like a good combo to me.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Aug 2012
Posts: 207
# 413
01-10-2013, 05:50 AM
Quote:
Originally Posted by shimmerless View Post
As far as I'm concerned the Fleet Saber is one of the most criminally underrated ships in the game. Beats out the Fleet Patrol and only falls behind the Bug when it comes to non-specialized, bread-and-butter Fedscorts. Its pivot is beautiful, it feels like handling a cannon on wheels.

Kinda sucks that it had such a PR problem due to the incorrect shield mod/hull info text.
Tried one out last night on my non-bug driving tac toon. After a disastrous debut against DDIS and some of his klingon brethren; it did very very well in subsequent matches. Held its own vs a 4 man Panda squad (I had good pug mates for sure). I am very impressed with this ship and in my personal opinion, it is the best option for a cut rate JHAS substitute (with the Steamy very close).
Captain
Join Date: Nov 2012
Posts: 559
# 414
01-10-2013, 07:03 AM
Ship: Breen Chel'Gret cruiser
Captain: Tactical

Role: Hull-hit Specialist

Front Weapons: 3 Rapid Reload Transphasic Torpedo Launchers, 1 Breen Cluster Torpedo Launcher

Rear Weapons: 1 Rapid Reload Transphasic Torpedo Launcher, 1 Breen Cluster Torpedo Launcher, 2 Transphasic Mine Launcher [CrtH]x3

Deflector: KHG [Breen, if you're poor]
Engine: Hyper Impulse
Shield: KHG [Breen, if you're poor]

Eng Consoles: 1 RCS, 2 Neutronium (seriously, they're Eng consoles, put what you prefer here)
Sci Consoles: 3 Particle Generators
Tac Consoles: 4 Transphasic Compressor Consoles

COM Tac: Tactical Team / Torpedo Spread 2 / Dispersal Pattern: Beta 2 / Attack Pattern: Omega 3
LTC Sci: Hazard Emitters 1 / Transfer Shield Strength 2 / Tractor Beam Repulsors 2
LT Tac: Tactical Team / Torpedo High Yield 2 (double spreads or double high-yields acceptable)
LT Eng: Emergency Power to Engines 1 / Emergency Power to Shields 2
ENS Sci: Polarize Hull 1

DOffs: 2 Blue Projectile Weapons Officers, 3 Blue Damage Control Engineers.

Tactics: Kill people's hulls. Their shields won't help them. If you're fighting someone light on hull heals keep the pressure on, make sure you get them to burn resistances before spiking. Uh, if you leave a Tac/Escort at sub-20% hull and don't go straight for the kill you can and will be hoisted by your own petard. If you really, really, really need to boogie, AP:O+EPtE+Evasives+Max Engine power will give you about 5 seconds at 228 impulse speed. Overall the ship is very fast, but a bit sluggish to turn. Hit and run and don't be afraid to get into a poking duel, your torps don't lose any damage over distance. W/ Breen set on here I have about 4400 damage per torp unbuffed. Full buff (GDF at 100% health) the torps are doing about 9900 damage when fired without THY/TS.

Might add more later.
Captain
Join Date: Aug 2012
Posts: 9,299
# 415
01-10-2013, 04:35 PM
Quote:
Originally Posted by thegrimcorsair View Post
Ship: Breen Chel'Gret cruiser

/snip
Tell me what you think about the following differences:

Weapons
Fore: Cutting Beam, 2x Rapid Trans, Breen Cluster
Aft: Trans Mine, Hyper Torp, Omega Torp, Cluster

Consoles
Eng: Neut, RCS, Borg
Sci: 0Point, PDS, Breen
Tac: 2x Trans, 2x Ambis

DOFFs: 3x PWO(Torp), SDO(BFI), GS(GW)

TT1, TS2, APO1, DPB3
TT1, THY2

EPtS1, AtS1
TSS1, HE2, GW1
PH1


With the following passives...
Romulan: +3% Crit, PlacOnCritProc
Omega: +30 Weapon, KineticProc

Or the differences between the above and the following:

Changing APO1 to DPA2 and DPB3 to APO3.
Switching the Trans mines for Chron mines.
Dropping a Compressor for a Variable.

And then there's this one based on the first one:

Fore: Cutting Beam, 2x Plasma Torp, Breen Cluster
Aft: Plasma Mine, Hyper, Omega, Breen Cluster
Tac Consoles: 2x Ambis, Trans, Variable

Why are the Hyper/Omega Aft instead of Fore? I kept killing myself...lol. Seriously, all those Plasma DoTs would inevitably crit against me - when you're eating 1200-1800+ a sec...doesn't take long to die when somebody else is shooting at you as well...meh. HE won't cover it - just spam too much for HE to deal with it.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Commander
Join Date: Oct 2012
Posts: 306
# 416
01-11-2013, 10:38 AM
Quote:
Originally Posted by shimmerless View Post
As far as I'm concerned the Fleet Saber is one of the most criminally underrated ships in the game. Beats out the Fleet Patrol and only falls behind the Bug when it comes to non-specialized, bread-and-butter Fedscorts. Its pivot is beautiful, it feels like handling a cannon on wheels.

Kinda sucks that it had such a PR problem due to the incorrect shield mod/hull info text.
Pardon the impending noob question, but what does the Fleet Saber do that much better than the Fleet Patrol? I don't see where it's got a clearly defined advantage over the Patrol. (I don't have both ships so I can't go apples-to-apples myself, but looking at their stats they look neck and neck.)

Thanks for your time.
Career Officer
Join Date: Aug 2012
Posts: 207
# 417
01-11-2013, 10:47 AM
Quote:
Originally Posted by generator88 View Post
Pardon the impending noob question, but what does the Fleet Saber do that much better than the Fleet Patrol? I don't see where it's got a clearly defined advantage over the Patrol. (I don't have both ships so I can't go apples-to-apples myself, but looking at their stats they look neck and neck.)

Thanks for your time.
Immediate difference is turn rate and inertia. I agree, on paper it doesn't look like much of a difference. I have both and the FER just "feels" better to me. I also freely admit that it is just that, a feeling, and others may feel differently. Keeping the FER a hidden gem would be fine with me

I like to use my FPE in pve, it rocks. The most likely explanation for my feeling is that my main is a bug driver and the FER provides a very similar feel while flying. Regardless, the FPE is also a fine fine vessel!
Commander
Join Date: Oct 2012
Posts: 306
# 418
01-11-2013, 11:10 AM
Quote:
Originally Posted by mrgrocer56 View Post
Immediate difference is turn rate and inertia. I agree, on paper it doesn't look like much of a difference. I have both and the FER just "feels" better to me. I also freely admit that it is just that, a feeling, and others may feel differently. Keeping the FER a hidden gem would be fine with me

I like to use my FPE in pve, it rocks. The most likely explanation for my feeling is that my main is a bug driver and the FER provides a very similar feel while flying. Regardless, the FPE is also a fine fine vessel!
That all sounds perfectly cromulent, thanks for taking the time. Small point of curiosity, if you buy the FER, does it come with the Gladius skin, or does that require the purchase of the lower-tier Refit? I find the G to be the best-looking ship of the class.

Have a good one!
Career Officer
Join Date: Aug 2012
Posts: 207
# 419
01-11-2013, 11:21 AM
Actually, I do not know on the Gladius skin. I had it from way back and kitbashed it with other pieces. Looks almost like an old school Cylon raider
Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 420
01-11-2013, 11:44 AM
the costume doesn't come with it, it should considering the price and what you get for it.

the fleet escort basically has the movement stat of the defiant, wile also having a more useful ENS station. though its shield mod seems low, these sub tier 5 based fleet ships come with an extra chunk of shield HP that isn't mentioned anywhere. so with lower capacity shields, they tend to have higher capacity with them then say a tier 5 based fleet ship.

personally, i think it should have had a LTC eng, like the nova had a LTC tac, so i could have an escort with an LTC eng that wasn't a fat stupid carrier.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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