Captain
Join Date: Jun 2012
Posts: 1,051
# 91
11-29-2012, 10:47 AM
Quote:
Originally Posted by coldbeer72 View Post
Well, can't afford much when it comes to purples, so am running mostly blues at the moment.
Am an ENG, but running in a sci just seems to work for me, haven't had much success with cruisers, and won't even mention my attempt with an escort.....

Currently running flow cap, shield emitter, and 2 particle gen in sci slots, all mk XI blue and RCS and the weapon power boost one( plasma something or other) in eng slots.

Overall, the vesta seems a lot more 'squishy', i think is the term, than the RSV ever was, death and destruction seems to be a lot more frequent, even running the exact same setup as the RSV. Am not keen to wreck someones elite STF with the way things are going, and used to do them fairly frequently in the RSV, without too many dramas....but that maybe a thing of the past if what i read on the S7 updates is true.....

My bad....sci consoles are assimilated borg, 1 particle gen and 2 shield emitter
You definitely need armor consoles. I run 2x Mk XI blue Neutroniums, anything less tends to make me far more squishy in the Vesta than I like. With how the STFs are at the moment, I still have to hit the shield bubble (3-Piece Vesta set) much more often than I'd like, even with Hull Repairing Nanites from the Reputation system. It'd be a good idea to map Miracle Worker captain ability to an easy to hit button.
Commander
Join Date: Jun 2012
Posts: 346
# 92
11-29-2012, 10:55 AM
This thing is quite the beast, probably OP, tbh.

Even with an half-arsed build (Aux DHC/Torps), I outparse every other Sci/Sci setup I've ever had while still retaining quite a bit of control (in fact, more than in my previous Orb Weaver: same Control Sci BOFFs+Danubes).
Wouldn't be surprised if a full build could parse like an Escort, survive almost like a Cruiser (less Heals, but you can get monstrous Shields) and still have good control.
But I need to farm quite a bit of dilithium (including a respec) to find out.

The only downside is lowish Hull (then again, same as the Luna), but that's a small price to pay.
Commander
Join Date: Jun 2012
Posts: 318
# 93
11-29-2012, 05:23 PM
Yea, running an antiproton buildstacking all the crit with everything shipwise MkXII and a some higher than normal consoles. If you race an escort who doesnt know their job back and forwards you will out dps them. Further compounded by two aux2Bats and Global Gravwells with a constant uptime csv, clumps of enemys just evaporate. High end energy skill defines what the skip does great in this build I took RSP for nighinvulnerable shields. But DEM with the time Doff and Warp plasma are great too. Only downside is if you get pressed hard you better have an AUX bat to burn or your heals are likely to do squat. This makes plasma really annoying to get hit by on this build.
Ensign
Join Date: Jul 2012
Posts: 24
# 94
01-11-2013, 11:42 AM
Quote:
Originally Posted by andoriansrus View Post
I use

CMDR Sci : Tractor Beam I, Science Team II, Energy Siphon II, and Gravwell III
LtCmdr Uni: Sci, Polarize hull I, Hazard Emitters, Transfer Shield Strength III
Lt Tac: Torpedo Spread I, Dispersal Pattern Alpha I
Ens Uni: Eng, Emergency Power to shields I
Lt Eng: Emergency Power to Shields I, Reverse Shield Polarity I

my personal build is specced to it

my power levels are
Weaps: 75, Shields: 50, Engine: 25, Aux: 50
with my skills those levels are significantly higher... and can be boosted with Energy Siphon or a battery ( I keep a stack of Aux Batteries handy )

I use the Quantum Field Focus Generator, the Gravitic Pulse Console, and Theta radiation Vents Console..... I also get the Heavy Graviton Beam from the MACO Mk XII set

I use (forward weapons)
2 Fleet Advanced Phaser Beam Banks Mk XII [Dmg]x3 [Acc]
1 Fleet Advanced Quantum Torpedo launcher Mk XII [Dmg]x3 [Acc]
(aft weapons)
2 Fleet Advanced Phaser Beam Array Mk XII [Dmg]x3 [Acc]
1 Fleet Advanced Tricobalt Mine Despenser Mk XII[Dmg]x3 [CrtH]

thought I would let you see the Build that this build started from

I.S.S. Constrictor
this is HARDLY a CC build in PVP. It's a below average hybrid build (a bit of CC, a bit of dps, some - limited healing capabilities).

You need to run at least 2, if not 3 CC skills to be of a real support CC-er in pvp. Also, you need high Aux, hence low energy settings and no real use for energy weapons.

Last edited by cichicichi; 01-11-2013 at 11:51 AM.
Ensign
Join Date: Jul 2012
Posts: 24
# 95
01-11-2013, 11:50 AM
Quote:
Originally Posted by tlamstrike View Post
The Borg cutting beam is a kinetic weapon.
No, it's an ENERGY weapon dealing KINETIC damage.
Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 96
01-11-2013, 04:50 PM
Quote:
Originally Posted by cichicichi View Post
this is HARDLY a CC build in PVP. It's a below average hybrid build (a bit of CC, a bit of dps, some - limited healing capabilities).

You need to run at least 2, if not 3 CC skills to be of a real support CC-er in pvp. Also, you need high Aux, hence low energy settings and no real use for energy weapons.
of course that was a PVE build and it worked FINE for PVE... PVP is another matter entirely wanna discuss my build then by all means post what you would perceive as an improvement
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
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