Commander
Join Date: Jun 2012
Posts: 251
# 421
01-11-2013, 03:17 PM
I love the Fleet Saber. It is one of the better Escorts to drive. Same maneuverability as the Defiant, the Boff Layout of the Patrol Escort, and the Console Layout of the Fleet Patrol Escort. It is the escort that got me to go try out Escorts again.

Plus the Gladius skin is just really damn cool.
Career Officer
Join Date: Jul 2012
Posts: 793
# 422
01-11-2013, 03:42 PM
Quote:
Originally Posted by cliftona91 View Post
I love the Fleet Saber. It is one of the better Escorts to drive. Same maneuverability as the Defiant, the Boff Layout of the Patrol Escort, and the Console Layout of the Fleet Patrol Escort. It is the escort that got me to go try out Escorts again.

Plus the Gladius skin is just really damn cool.
Really? huh.. I guess I've had a different experience. I have one (had one? *shrug*) and if i used deuterius surplus or even a regular battery, it maneuvered so fast that, as far as I can remember, was very difficult to drive. Akin to driving a b.o.p.. Maybe my memory deceives me...
Commander
Join Date: Jun 2012
Posts: 251
# 423
01-11-2013, 03:47 PM
Quote:
Originally Posted by apocalypse2001 View Post
Really? huh.. I guess I've had a different experience. I have one (had one? *shrug*) and if i used deuterius surplus or even a regular battery, it maneuvered so fast that, as far as I can remember, was very difficult to drive. Akin to driving a b.o.p.. Maybe my memory deceives me...
Well when going full tilt with a battery, of course it would be more difficult to maneuver
Career Officer
Join Date: Jun 2012
Posts: 362
# 424
01-11-2013, 04:17 PM
I think, as as saber fan, for these kind of ships (thus that means manouverable speedy escorts) one should really consider speed, turn rate and enertia. especially enertia. I rather have -10% hull and +10 inertia. makes a lot of difference. Think escort wise, the effect of inertia is unerrated. Hence, why do the best escorts use speed tanking...
Captain
Join Date: Jun 2012
Posts: 1,184
# 425
01-13-2013, 03:23 AM
Hey, guys. I need some build advice and feedback for my torp boat Wells class. It's run on a Sci toon, and aims for general debuffing, with a side of CC.

Shields/Deflector/Engines:
MACO Mk XII

Weapons
Fore: Omega Torp, 2xPlasma Torp Launcher Mk XI [Acc][CrtD][CrtH]
Aft: Cutting Beam, Romulan Plasma Torp Launcher, Polarised Disruptor Beam Array (Gonna swap it for the Rom Experimental later)

Consoles:
Eng: Tippler Cylinder, ZPE, Borg
Sci: Tachyokinetic, 3xParticle Gen
Tac: 3xPlasma torp damage

Doffs (all purple):
1xSDO, 2xPWO, 1xSystem Engineer (Additional VM), 1xGravimetric Sci

Boffs:
Cmdr Sci: TB1, TSS2, GW1, VM3
LtCmdr Uni (Eng): EPtS1, RSP1, EWP1
Lt Sci: ST1, HE2
Lt Uni (Tac): TT1, TS2
Ens Eng: EPtA1

Power settings:
25/60/55/60

Now, the main problem I currently have is getting my hull pounded by transphasics. As such, I'm considering swapping RSP for AtS. Any other suggestions are welcome, including getting a different ship for the Sci/Sci debuff role.

Edit: Ack, forgot to mention the MACO set.
PvP-ready toons: Ishmael - Betazoid Sci - Vesta - U.S.S. Yukikaze - The unsinkable destroyer - T'Scurr - Romulan Tac - Mogai - I.R.W. Archer - Countervape overwatch - Ffairl - Romulan Sci - T'Varo - R.R.W. Yuudachi - The nightmare of Solomon

Take it easy!

Last edited by scurry5; 01-13-2013 at 07:37 AM.
Captain
Join Date: Aug 2012
Posts: 723
# 426
01-13-2013, 03:39 AM
Quote:
Originally Posted by scurry5 View Post
Hey, guys. I need some build advice and feedback for my torp boat Wells class. It's run on a Sci toon, and aims for general debuffing, with a side of CC.

Weapons
Fore: Omega Torp, 2xPlasma Torp Launcher Mk XI [Acc][CrtD][CrtH]
Aft: Cutting Beam, Romulan Plasma Torp Launcher, Polarised Disruptor Beam Array (Gonna swap it for the Rom Experimental later)

Consoles:
Eng: Tippler Cylinder, ZPE, Borg
Sci: Tachyokinetic, 3xParticle Gen
Tac: 3xPlasma torp damage

Doffs (all purple):
1xSDO, 2xPWO, 1xSystem Engineer (Additional VM), 1xGravimetric Sci

Boffs:
Cmdr Sci: TB1, TSS2, GW1, VM3
LtCmdr Uni (Eng): EPtS1, RSP1, EWP1
Lt Sci: ST1, HE2
Lt Uni (Tac): TT1, TS2
Ens Eng: EPtA1

Power settings:
25/60/55/60

Now, the main problem I currently have is getting my hull pounded by transphasics. As such, I'm considering swapping RSP for AtS. Any other suggestions are welcome, including getting a different ship for the Sci/Sci debuff role.
Swapping RSP for Aux2SIF isn't a bad idea. I prefer it in a team setting, though I am more likely to use RSP while PUGging.

The other suggestion I might add is doubling down on your EPtS and dropping the EPtA, more resists.

With the DOFFs, well 1 SDO isn't really doing too much for you. At least not reliably. I would throw a 2nd Systems Engineer in there.

Otherwise, it's a fairly solid build. Especially if you happen to have some team support.
Commander
Join Date: Jun 2012
Posts: 251
# 427
01-14-2013, 09:23 PM
Well after extensive tests, defeats, victories, and turning people into scrap metal, I feel confident enough to post my finished Escort build.

First a bit of history about me: I originally hated Escorts due to my mental block of being unable to handle the extreme speeds I would be going, and I always sucked in one because of that, so I originally went to be a Tac Cruiser Pilot. The Fleet Excelsior was my baby, but then I decided on a whim (it's how many of my decision begin) to seriously try them out.

I looked through the lists and picked out one that many people don't even consider: a Saber (I'm the kind of guy that dares to be different). I know it has a bad rep due to the perceived notion of weak shields, but I like the looks of it. I purchased the Escort Retrofit and the Tier 2 Escort Refit to get the Gladius skin and kitted it out as a typical 4 DHC 3 Turret Escort. The first USS Xiphos was born.

After getting a feel for the ship, I decided to get serious with Escorts and purchased the Fleet Version of the Saber and it is now my Fed Tac Officer's ship.

My build for it was borrowed from many sources: this thread, a bit of a chat with Mavairo, and suggestions from OPVP. It was seriously tested against friends, fellow PVP'ers, and even NPCS. It has evolved into my favorite ship of all time.

I present to you the specs for my Escort:

Name: USS Xiphos NCC-93189-A
Ship Class: Fleet Saber Retrofit
Role: Destroyer

Weapons:

Front: 3 Dual Heavy Cannons, 1 Dual Beam Bank (I chose Phaser, but any weapon will work.)
Aft: 3 Turrets (Again Phasers, and many would be curious on the lone aft Beam, the answer will come)

Deflector: Aegis
Engine: Aegis
Shields: Maco MK XI

Items: Aux Batteries, Subspace Field Modulator

Consoles:

Engineering: 2 RCS Accelerators, Zero Point console, Assimilated Console
Science: 2 Field Generators MK XI
Tac: 4 energy damage consoles (my case, phaser)

Stations:

Commander Tac: TT1, APD1, CRF2, APO3
LTC Tac: TT1, BO2, CRF2
Lieutenant Engineering: EPTS1, RSP1
Ensign Engineering: EPTW1
Lieutenant Science: TSS1, HE2

Doffs:

2 Conn Officers (Purple)- Reduces Attack Pattern Omega, Beta, and Delta Cooldown
3 Damage Control Engineers (2 Purple, 1 Green)- Reduce Emergancy Power to X cooldowns

Power Settings:

Weapons: 125/100
Shields: 44/25
Engines: 66/50
Aux: 44/25

This is not your typical 4 DHC, 3 Turret Build. I thank Drunk for the strategy he suggests: do what Escorts do best, Speed Tank until you have GDF nice and buffed (50% is a good cutoff point) then buffed yourself up, activate RSP, and destroy your enemy with one powerful Alpha. Timed right, this build can destroy just about anything, from the smallest escort to the largest cruiser.

For gaps in APO, rely on APD, TSS, HE, and RSP to keep this little ship alive.

This build could work on more than just the Fleet Saber. A Patrol or Fleet Patrol Escort can use this build, the Somraw, Fleet Somraw, Fleet Qin, or Mirror Qin can use the build as well, and they can be even more lethal due to their cloaks. Other escorts either don't have the required Engineering Slots or don't have the required Tactical Slots.

I will post my skill layout in a later post.

Edit: Due to Drunk's Suggestions, I retooled the USS Xiphos and replaced one DHC with a Dual Beam Bank and replaced the array with a Turret. Then Drunk was kind enough to help me test it out. Simply put, the Dual Beam Bank, even with BO2, outdamages my previous build. I made the changes to reflect this.

As Drunk put it, 4 DHC's are not viable in Season 7 due to ridiculous shield healing. You need what I consider a shield cracker to open a hole in your opponents defenses and destroy their hull quickly. Some people choose 3 DHC's and a Torpedo for that job, I chose to not invest points in Torpedo skills and went with pure energy.

Edit 2: Replaced Borg with Aegis 2 Piece. Will be tinkering with the idea of MACO Shield and Deflector with Aegis Engines.

Last edited by cliftona91; 02-09-2013 at 05:04 PM.
Commander
Join Date: Jun 2012
Posts: 251
# 428
01-15-2013, 09:56 PM
As promised, I will now present my character's skill layout:

http://www.stoacademy.com/tools/skil...AzlanoEscort_0
Career Officer
Join Date: Jul 2012
Posts: 793
# 429
01-16-2013, 04:54 PM
Quote:
Originally Posted by cliftona91 View Post
As promised, I will now present my character's skill layout:

http://www.stoacademy.com/tools/skil...AzlanoEscort_0
no ground skills?! wow.
Commander
Join Date: Jun 2012
Posts: 251
# 430
01-16-2013, 09:41 PM
Quote:
Originally Posted by apocalypse2001 View Post
no ground skills?! wow.
I was only displaying space skills, I don't really care for ground, so you can place them anywhere you choose.
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